Successful RVR Tactics - How they are starting to kill the game
Re: Successful RVR Tactics - How they are starting to kill the game
I don't give a turd if WL is considered op, or that order usually have more numbers, can totally deal with that as the game is still fun. It stops being fun when people deliberately reset the lord(which has a **** ton of hp, compounded by the fact that order is trying to fight their way in to stop you) and if you say anything about it, the devs give you the tough **** response then lock the post.
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- CountTalabecland
- Posts: 1026
Re: Successful RVR Tactics - How they are starting to kill the game
1) WLs are no more annoying then the WEs that are lurking every few feet in the lakes when it comes to small scale.
2) Order just got over a period of being "zerged" and now it has swapped as it is want to do. If I had a dollar for every destro whine thread I would be growing rich. The WL is not a god class of instant death. Today we had 5 WLs in a Pug wb and 6 IBs and I see no one complaining about the rise in the IB population. Ppl will always perceive a "top tier class of the day." Those WLs you see killing you in a wb are only able to bc Order has finally managed some decent class balance in the lake and they are guarded and have heals.
3) The "dest players are leaving" fallacy has also been all over the place recently and it simply isn't true. If anyone is going anywhere it is ppl who x-realm a lot in order to cap as many zones as possible but that doensn't mean they are "killing the game."
2) Order just got over a period of being "zerged" and now it has swapped as it is want to do. If I had a dollar for every destro whine thread I would be growing rich. The WL is not a god class of instant death. Today we had 5 WLs in a Pug wb and 6 IBs and I see no one complaining about the rise in the IB population. Ppl will always perceive a "top tier class of the day." Those WLs you see killing you in a wb are only able to bc Order has finally managed some decent class balance in the lake and they are guarded and have heals.
3) The "dest players are leaving" fallacy has also been all over the place recently and it simply isn't true. If anyone is going anywhere it is ppl who x-realm a lot in order to cap as many zones as possible but that doensn't mean they are "killing the game."
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
- Aurandilaz
- Posts: 1896
Re: Successful RVR Tactics - How they are starting to kill the game
Order is dominating, since when?
Just today we ended up disbanding our guild warband earlier than usual because close to no order left in T4 lakes to kill.
also shamelessly linking my last rvr video from 2 weeks ago; does it look that Order is dominating?



Just today we ended up disbanding our guild warband earlier than usual because close to no order left in T4 lakes to kill.
also shamelessly linking my last rvr video from 2 weeks ago; does it look that Order is dominating?
Spoiler:
Re: Successful RVR Tactics - How they are starting to kill the game
Order dominates NA time is a result of Grandmaster Runepriest Glynt leading forces to victory day by day!
Gryyw - Ironbreaker
Re: Successful RVR Tactics - How they are starting to kill the game
Keep lords could use some work, but you cant expect it to change overnight.
Faction balance, you will be up sometimes and down sometimes. Have to find a way to have fun regardless of who has more.
Class balance, if you get upset about this stuff you will never be satisfied.
Faction balance, you will be up sometimes and down sometimes. Have to find a way to have fun regardless of who has more.
Class balance, if you get upset about this stuff you will never be satisfied.
Re: Successful RVR Tactics - How they are starting to kill the game
When you enter thread do see and discuss actual rvr tactics... oh wait, it's another whine thread.


Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos

Re: Successful RVR Tactics - How they are starting to kill the game
Honestly i switched order, to a tank, as they were severely lacking. At the time i rerolled destro was still dominating. Prob stay order for about 3 to 4 more months b4 checking back into destro side.
Not in the lakes btw as imo lakes are pointless untill 40 so chilling in the scs
untill 40
Not in the lakes btw as imo lakes are pointless untill 40 so chilling in the scs

Fenaal- SM 40/84
Fanaal- CH 40/7x
Fanaal- CH 40/7x
- wargrimnir
- Head Game Master
- Posts: 8421
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Re: Successful RVR Tactics - How they are starting to kill the game
I wonder how many times Buling will post a thread that essentially boils down to
before he gets a snarky reply from a staff member.Hey guys
I want to have a serious discussion
{insert fotm whine}
QQ rant over
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- Greenbeast
- Posts: 335
Re: Successful RVR Tactics - How they are starting to kill the game
Start organizing your self and people in your realm so you can find more fights you can take. I run the Pain and Pleasure warband for ~2 months now we had great fights and terrible fights in aao. With certain skill/coordination your can destroy superior forces. If you will look Aurandilaz video you can see what I mean. P&P warband was in there and we fought with TUP(if im remembering this right it was 20% aao). Even us been less efficient we were able to hold enough time to let more organized premades to do there job. Same was in CW couple of weeks ago where we scored ~300 kills in 2h with ~60% aao without TUP or NRM. And if you think that doing that do not require skill and coordination you are wrong.
In my opinion the true problem is client/server stability in huge fights. That is what make all this sieges almost impossible but as far as I know dev's working on it. As is it right now a lot of people prefer to fight in open instead of tedious keep door fights with 5 sec delays on casts and mind-numbing tactic of aoe heal/attack spamming.
If destro will have more organized groups and warbands it will be much easer to spread fights over the zone.
In my opinion the true problem is client/server stability in huge fights. That is what make all this sieges almost impossible but as far as I know dev's working on it. As is it right now a lot of people prefer to fight in open instead of tedious keep door fights with 5 sec delays on casts and mind-numbing tactic of aoe heal/attack spamming.
If destro will have more organized groups and warbands it will be much easer to spread fights over the zone.
Re: Successful RVR Tactics - How they are starting to kill the game
I'd just like to see Sorc/BW bombing be brought back as a good tactic for more organised play. If an organised 12-24 man wb can do some zerg-busting it would be good for the game and would drive the more hardcore players to play the underpopulated side if they could actually fight back with better positioning and tactics.
Vayra - Sorc
Forkrul - DoK
Kalyth - BG
Forkrul - DoK
Kalyth - BG
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