If my missus wouldn't kill me for it, I'd kiss you right now!Hargrim wrote:I will create some dummies, two variants, with disabled movement:
1) Training Dummy with stats around 0, so they won't hit for much (I don't wan't to look for ways to disable auto attacks if there is none currently) and a lot of HP.
2) Armored Training Dummy, same as above, with 2000 armor and 700 in resists.
This should be enough, as I don't want to spend more time on this.
Dummies for testing
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
- Fallenkezef
- Posts: 1492
Re: Dummies for testing
Alea iacta est
Ads
- HissiCNesS
- Posts: 228
- Contact:
Re: Dummies for testing
Beauty!! I assume the position of these test dummies in IC and AD will be released in one of the upcoming patchnotes?! 

Crondar Ravenclaw (MA) / Rennoc Fleshtearer (BG)
Adrovar Warpbender (MG) / Kurgog Gorkamork (BO)
Wigbrand Jaeger (WH) / Lorandriel Moonfang (SW)
Belenos Endovelicus (BW) / Brawlgrim Thunderaxe (SL)
AVENGE THE DEAD, FREE THE ENSLAVED!
Adrovar Warpbender (MG) / Kurgog Gorkamork (BO)
Wigbrand Jaeger (WH) / Lorandriel Moonfang (SW)
Belenos Endovelicus (BW) / Brawlgrim Thunderaxe (SL)
AVENGE THE DEAD, FREE THE ENSLAVED!
Re: Dummies for testing
Nice to see the devs are so reactive 
Would it be too much to ask for a healing dummy too ? :p

Would it be too much to ask for a healing dummy too ? :p
Re: Dummies for testing
Those dummy "mobs" should have a high hp regenerate buff, so they don't get killed if possible







- Unstoppable1776
- Banned
- Posts: 596
Re: Dummies for testing
Awesome! Keep up the great workHargrim wrote:I will create some dummies, two variants, with disabled movement:
1) Training Dummy with stats around 0, so they won't hit for much (I don't wan't to look for ways to disable auto attacks if there is none currently) and a lot of HP.
2) Armored Training Dummy, same as above, with 2000 armor and 700 in resists.
This should be enough, as I don't want to spend more time on this.

Ads
Who is online
Users browsing this forum: No registered users and 4 guests