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Fix RvR Balancing by Force

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Allee
Posts: 10

Re: Fix RvR Balancing by Force

Post#51 » Mon Mar 12, 2018 3:42 pm

What might be an idea to consider, would be opening up the whole zone as the RvR lake.
There are so many interesting and beautiful places in the "World of Warhammer"(!). But they are hardly ever visited, since this is a PvP game after all.
Just imagine fighting for a small village (one of the order camps) in Ostland, for an actual Castle in Talabecland or the Slayer keep in Kadrin valley.
Giving 6mans the option to pick they fights against other smaller groups and not getting zerged while attacking or defending a smaller objective, while the huge battles are taking place where they belong Into an epic scenery, where the showdown for the zone happens.
War would feel like war, not just hoping for a large enough T4 zone to open up where there is enough space for everyone,so we don't have to be sitting on each others lap (looking at you T2 zones!).
Obviously this would take a lot of effort, plenty of restructuring and a somewhat new RvR system.
But you´d see me every day out there defending the helpless villagers of Bohsenfels until my last breath! Just to "ask" them politely to give me one of their damn gold bags!

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davispeed
Posts: 392

Re: Fix RvR Balancing by Force

Post#52 » Mon Mar 12, 2018 4:08 pm

sogeou wrote:
davispeed wrote:
gandresch wrote:Just 451 players on eu primetime? What happened. Havent played in the last weeks.
Population is going downhill since few weeks now.... use to be around 900ish now its 400/600ish.
NA is still around the same tho; 200/300ish

It still hits 800- 900 on the weekend. Right now is not prime time. 600-700 is normal for the weekday.
THX for the clarification!!
]

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Hargrim
Former Staff
Posts: 2465

Re: Fix RvR Balancing by Force

Post#53 » Mon Mar 12, 2018 11:40 pm

Allee wrote:What might be an idea to consider, would be opening up the whole zone as the RvR lake.
There are so many interesting and beautiful places in the "World of Warhammer"(!). But they are hardly ever visited, since this is a PvP game after all.
Just imagine fighting for a small village (one of the order camps) in Ostland, for an actual Castle in Talabecland or the Slayer keep in Kadrin valley.
Giving 6mans the option to pick they fights against other smaller groups and not getting zerged while attacking or defending a smaller objective, while the huge battles are taking place where they belong Into an epic scenery, where the showdown for the zone happens.
War would feel like war, not just hoping for a large enough T4 zone to open up where there is enough space for everyone,so we don't have to be sitting on each others lap (looking at you T2 zones!).
Obviously this would take a lot of effort, plenty of restructuring and a somewhat new RvR system.
But you´d see me every day out there defending the helpless villagers of Bohsenfels until my last breath! Just to "ask" them politely to give me one of their damn gold bags!
Players usually got 2 or 3 zones open at the same time. This would change exactly nothing.
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Avici
Posts: 68

Re: Fix RvR Balancing by Force

Post#54 » Tue Mar 13, 2018 1:43 am

Allee wrote:What might be an idea to consider, would be opening up the whole zone as the RvR lake.
There are so many interesting and beautiful places in the "World of Warhammer"(!). But they are hardly ever visited, since this is a PvP game after all.
Just imagine fighting for a small village (one of the order camps) in Ostland, for an actual Castle in Talabecland or the Slayer keep in Kadrin valley.
Giving 6mans the option to pick they fights against other smaller groups and not getting zerged while attacking or defending a smaller objective, while the huge battles are taking place where they belong Into an epic scenery, where the showdown for the zone happens.
War would feel like war, not just hoping for a large enough T4 zone to open up where there is enough space for everyone,so we don't have to be sitting on each others lap (looking at you T2 zones!).
Obviously this would take a lot of effort, plenty of restructuring and a somewhat new RvR system.
But you´d see me every day out there defending the helpless villagers of Bohsenfels until my last breath! Just to "ask" them politely to give me one of their damn gold bags!
I like the idea. I think this could actually work... If put some thought into it. But how would you separate people who just want to pve from pvp'ers if there was no lakes?

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diedrake
Posts: 411

Re: Fix RvR Balancing by Force

Post#55 » Tue Mar 13, 2018 2:18 am

Sad thing is, when there are 2 or 3 other zones to fight peeps go to the zone with the most fighting. Main reason is for the enjoyment and other is locking empty zone gives nothing. Yes it is player issue the zerg thing, i cant really think of ways to get players to go to the other zones that are open other then possible baring players from going to the one zone. Something like 2 wbs max worth of players in each zone, but then that wouldnt really feel like warhammer. :/
Fenaal- SM 40/84
Fanaal- CH 40/7x

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diedrake
Posts: 411

Re: Fix RvR Balancing by Force

Post#56 » Tue Mar 13, 2018 2:25 am

Avici wrote:
Allee wrote:What might be an idea to consider, would be opening up the whole zone as the RvR lake.
There are so many interesting and beautiful places in the "World of Warhammer"(!). But they are hardly ever visited, since this is a PvP game after all.
Just imagine fighting for a small village (one of the order camps) in Ostland, for an actual Castle in Talabecland or the Slayer keep in Kadrin valley.
Giving 6mans the option to pick they fights against other smaller groups and not getting zerged while attacking or defending a smaller objective, while the huge battles are taking place where they belong Into an epic scenery, where the showdown for the zone happens.
War would feel like war, not just hoping for a large enough T4 zone to open up where there is enough space for everyone,so we don't have to be sitting on each others lap (looking at you T2 zones!).
Obviously this would take a lot of effort, plenty of restructuring and a somewhat new RvR system.
But you´d see me every day out there defending the helpless villagers of Bohsenfels until my last breath! Just to "ask" them politely to give me one of their damn gold bags!
I like the idea. I think this could actually work... If put some thought into it. But how would you separate people who just want to pve from pvp'ers if there was no lakes?
Only thing i could really think of is something like a live event. Example forces of destruction managed to take troll country the whole map and order needs to take it back. It would be up to order players to take the zone so pve can resume. And event might last say max 2 to 3 days if conflict cant be resolved.
Would take a complete overhual though i believe programming wise and devs right now have more then enough on thier plate.

But think of if this happened, imagine maps like gunbad entry zone or maps where bl bosses are, and when that new gear comes out for chapt 22 pqs. If those maps became rvr i am sure it would get players to come out and take those zones so again pve can resume.
Fenaal- SM 40/84
Fanaal- CH 40/7x

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oaliaen
Posts: 1217

Re: Fix RvR Balancing by Force

Post#57 » Tue Mar 13, 2018 2:47 am

The solution is very simple...buff destro.
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theheretic25
Posts: 4

Re: Fix RvR Balancing by Force

Post#58 » Tue Mar 13, 2018 4:30 am

I really don't see a problem in losing for some time, eventually it will be 50/50 or even victory for destro for some time.
I think it gives a realistic war feel to it, some weeks order win others destro.
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