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Keep Lord Tethers

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szejoza
Posts: 748

Re: Keep Lord Tethers

Post#71 » Mon Feb 26, 2018 8:01 am

Easy way to tank lord - get a healer that overheals as madman (Bufitos was the master o that few months ago on order side), double guard him, rotate challenge - profit
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Theseus
Posts: 526

Re: Keep Lord Tethers

Post#72 » Mon Feb 26, 2018 8:33 am

Spoiler:
wargrimnir wrote:
mattander83 wrote:
Luuca wrote:
You are Weelcome.
I seee what you did there.

Back ontopic.

If this was brought up before, or a reoccurring topic, my bad. I'll search for original posts and necro dead posts from now on.
Also, if it's a reoccurring topic, it's something that, at least part of, the community is concerned about. I know this title is free, and it's a work of love, and we thank you for it. Really we do. The Keep Lords resetting HP back to 100% is just really frustrating.
It is something we do observe, but from literally a higher perspective where you can see what the Lord is doing, and people simply make mistakes. There is a method to taking down the lord and it very much has to do with tanking him properly.

- All classes should be applying detaunts on cooldown throughout the fight
- Dots should be used less as they tend to generate their full value of threat on application
- Healers should NOT be spamming group heal continuously through the fight (Overhealing adds threat, which is why he changes targets so frequently)
- Tanks absorb threat from the target they're guarding, either a high DPS class, or a healer, to spread things out
- Main tank can guard the main healer in their group, who can spam group heal without an issue
- Main healer should still detaunt on cooldown as well
- Main tank should also be running Menace which increases their threat, and using their basic hate generating attack fairly regularly, along with taunt and challenge on cooldown, or saving taunt when the lord peels off.
- Off-tank (in the same group as the MT) can guard the second healer if the MT can handle the damage spikes
A quick question here, would it be possible to make it so, that the hate of DoTs and HoTs are split that way, that they apply a proportionate amount of hate on each tick? That would be more logical in my oppinion.
Andyrion Ulthenair
Arphyrion Soulblade

Avici
Posts: 68

Re: Keep Lord Tethers

Post#73 » Mon Feb 26, 2018 9:16 am

Keep lords are frustrating. What's the point of being a tank when the keep lord still goes through you like a hot knife through butter? Any rdps/healer with a detaunt tanks the lord as good or better than a def tank.

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Hargrim
Former Staff
Posts: 2465

Re: Keep Lord Tethers

Post#74 » Mon Feb 26, 2018 11:56 am

szejoza wrote:Easy way to tank lord - get a healer that overheals as madman (Bufitos was the master o that few months ago on order side), double guard him, rotate challenge - profit
Let me know how this worked out today or this week.
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szejoza
Posts: 748

Re: Keep Lord Tethers

Post#75 » Mon Feb 26, 2018 1:05 pm

Will try, dont have a healer of my own though ;)

edit: tried, isnt working as good as it used to be :D (doable but not ez mode)
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