Wait, you can't reap the fragments for seeds?Valfaros wrote:We got 4 seeds in one wing.
Which get you 20 fragments -->40 pots
Liniments
Re: Liniments
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Re: Liniments
It has nothing to do with cultivating then, basically just farming gunbad in a different way for liniments.
Zumos - Member of Red Guard
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
Re: Liniments
Seems that way initially, looking forward to testing out the butchering code, maybe that will be more rewarding.zumos2 wrote:It has nothing to do with cultivating then, basically just farming gunbad in a different way for liniments.
Sia - DoK - Lords
Boyd - WP - O.S.
Boyd - WP - O.S.
Re: Liniments
If the seeds disappear what’s the point of them it does not fit with the crafting skill ,
should just leave them as butcher items ,
Not a good enough reason to play gunbad ,
should just leave them as butcher items ,
Not a good enough reason to play gunbad ,
Re: Liniments
My opinion,
Not having the indestructible blue seeds like LIVE had, is a mistake in my opinion. All it does is bring an unnecessary annoyance to the game by forcing you to craft an extra billion hours just to make basic pots... the game should be about fighting, not crafting 60+ hours to a week help provide to your guild. There's no "advantage" to the game itself by making this "hard". It's about as logical as "re-spec'ng" requiring gold. What's that about? Why isn't that free?
Now the liniments are the same way... but apparently even worse because your forced to take time out of RVR (which this game is all about) so you can farm a PVE dungeon - over and over - so you can get that equalizing advantage in RVR.
All this does is cause further separation between the common average players, and those organized elite guilds - because you know darn well the elite guilds are going to form far more experienced and ritual groups dedicated to farming those seeds to maintain any statistical advantage they can.
The balancing issues with the Lion and the Shadow Warrior have been frustrating enough, along with the across-the-board nerfing of RR gain in zones and scenarios.... but this choice of seed provisioning is very, very disheartening and is a large reason my of my friends have faded away from this game hard the last few weeks.
Why can't this game just be about the fighting? It's an RVR game....
Not having the indestructible blue seeds like LIVE had, is a mistake in my opinion. All it does is bring an unnecessary annoyance to the game by forcing you to craft an extra billion hours just to make basic pots... the game should be about fighting, not crafting 60+ hours to a week help provide to your guild. There's no "advantage" to the game itself by making this "hard". It's about as logical as "re-spec'ng" requiring gold. What's that about? Why isn't that free?
Now the liniments are the same way... but apparently even worse because your forced to take time out of RVR (which this game is all about) so you can farm a PVE dungeon - over and over - so you can get that equalizing advantage in RVR.
All this does is cause further separation between the common average players, and those organized elite guilds - because you know darn well the elite guilds are going to form far more experienced and ritual groups dedicated to farming those seeds to maintain any statistical advantage they can.
The balancing issues with the Lion and the Shadow Warrior have been frustrating enough, along with the across-the-board nerfing of RR gain in zones and scenarios.... but this choice of seed provisioning is very, very disheartening and is a large reason my of my friends have faded away from this game hard the last few weeks.
Why can't this game just be about the fighting? It's an RVR game....
Re: Liniments
Just make this dumn liniments be crafted as cultivation or salvage, nothing will broken if so
They are crafted by cultivation or butchery, you dont get easy drop permanent seeds, have a problem with it, feel free to make your own crafting system on your own server. - Torque
They are crafted by cultivation or butchery, you dont get easy drop permanent seeds, have a problem with it, feel free to make your own crafting system on your own server. - Torque
Feroze - wh | Faiz - bw
Roam video's thread
Roam video's thread
Re: Liniments
Torquemadra wrote:What makes you think all seeds do that?
No one mentioned permanent seeds, but you expect us to know you did put those in but at lower droprates?wargrimnir wrote:IntendedValfaros wrote:So different to live liniment seeds disapear now if you grow them. Is this intended or just a bug?
Well to gain more complete information ... Can these permanent seeds only drop on Gunbad bosses?
Zumos - Member of Red Guard
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
Re: Liniments
It's a bit disappointing to not to have permanent seeds, but oh well. Looked forward to farming those in Gunbad, maybe some other time then, sigh.
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos
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Re: Liniments
Not sure why everyone is making a big deal out of it.. they won't drop necessarily often enough to be a very high contributing factor in rvr. If anything it'll be something that a few people have every now and then. I farmed for maybe 2 hours today and got a total of ~12 seeds. Contrast that with the ~140 armor mats I was able to obtain during that time. At this point, I'm not sure it's worth making a fuss over if it's not exactly what you expected because things change every week.
<Salt Factory>
Re: Liniments
Spoiler:
GM of Death Dealers of War
Uncleanblorc: Black Orc - 40/5X
Drbus: Shaman - 40/4X
Uncleanbus: Chosen - 40/4X
Busticles: Squig Herder - 40/4X
Uncleanblorc: Black Orc - 40/5X
Drbus: Shaman - 40/4X
Uncleanbus: Chosen - 40/4X
Busticles: Squig Herder - 40/4X
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