boss tree deals a lot of fluff dmg in sc's cause of it's AoE nature.
another issue is that the armor debuff from We'z Bigger doesn't stack with armor potions.
if you plan to play a lot of sc's aim for brawler, simply because asisst dmg. (skull thumper, THC, NIDF).
would take as second spec / invest leftover points in Da Boss, so you can Warcry switch to greenest if necessary / you get focussed.
it also adds tooltip dmg to Shut Ya face, and more WS to FML.
another aproach would be going with left over points for CHM in toughest tree, since you talked about tanking and be a solid meatwall. in SC however you run in to danger of just getting counterplayed with a punt, kd, etc. and simply not getting focussed enough to justify the investment.
atm there is also a spooky ghost haunting the SC scene , so your teammates will need your initiative statsteal buff. (114 if speced till THC, 75 without a single point in it)
if you hit healers unasissted, not much will happen, especially with gear discrepancy which you will face in the beginning.
What I've forgot to add:
THC is also better in a roam grp.
Boss only starts to shine in a proper bomb grp.
so everything under 12 man, I'm personally specced THC.
Also in pug warbands I would prefer THC,..
2nd Edit:
TL;DR: you will have to respec, according what you plan to do.
would prefer survivability bit more, since I don't know your gear.
starter wb spec
smallscale starter spec, one value point left over, can invest in arm breaker or rock 'ard, both are somewhat equally worthless, maybe take big brawlin tactic if your grp lacks kite