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Keep Lord Tethers

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Foomy44
Posts: 572

Re: Keep Lord Teethers

Post#11 » Wed Feb 21, 2018 11:53 pm

wargrimnir wrote:
Foomy44 wrote:
Luuca wrote:
I would assert that your solo play is part-in-parcel with the issues you claim to detest. You claim that you are "almost never" in a group when on the Keep Lord. I am obliged to think that at least some of the players who are leashing the Keep Lord might also be anti-social creatures like you and, having pulled the Keep Lord with absolutely no support from other group members, try to run away to stay alive and save the run back to the keep, thus resetting the Keep Lord.
How is my solo play somehow making other people reset the lord? I am failing to see your logic here. I don't run away when lord is on me, I die then ask for a rez. People that are running away do that whether they are in a WB or not, they either don't know how to play and don't read chat (or maybe don't know english and no one is communicating the importance of not pulling lord away from mid to them in their language) or they are trolling, how does me not being in a WB in any way influence their actions? Those same people are pulling the lord whether or not they are in a WB themselves. FTR the reason I solo roam is because my internet sucks, I can't ever use voice coms and I don't feel comfortable getting a premade going or starting a WB and then lagging out and disconnecting or having 4 second delay on all my abilities in the middle of a fight and screwing up other people's experience. Sorry my choice to not put myself in a position where other people will also be screwed by my internet connection is not something you approve of.
So it's not your fault. It's nothing you can influence one way or another (effectively), and you don't have the will/resolve to do something positive about it. Sounds like you have nothing to complain about.
I'm complaining about the mechanic that let's 1 person in an MMO ruin a group effort for the whole realm. It's not like this is a raid where you can just not invite that person and be fine, or attempt to instruct them and then kick if they fail to improve, they can show up anytime they want and just wreck everything for about half the server and there's not much you can do about it. I am definitely not the only one that get's upset by this when it happens. I attempt to do something positive about it by constantly instructing people on how to not pull the lord when I'm nearby and seeing them in a bad position, or telling other WBs to kick people who seem to be doing it intentionally so they can't get agro from all the healing and have less opportunity to screw everyone while dead and not getting rezzed.

What would be the downside of the lord not immediately going to full HP when pulled out of bounds? Is 1 person being able to prevent his own realm from flipping a zone really the intended design here?
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman

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Luuca
Posts: 1204

Re: Keep Lord Teethers

Post#12 » Thu Feb 22, 2018 12:19 am

My final thought:

If the biggest threat to your killing the Lord of a Keep comes from players of your own realm, I submit that Keep Lords need to be buffed.

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Tesq
Posts: 5713

Re: Keep Lord Teethers

Post#13 » Thu Feb 22, 2018 12:22 am

Personally i never liked the fact that lord can reset full life,is not a mob with few hp so max range reset checj and it is not a close istance where you have controll over what a x number of ppl of your group is doing, then especially at the case at hand, 1 tank punt and the whole realm have to shut up and suck it? What if some one reset the lord on purpose? Etc.

Keep lord should just heal.over time and never return full istantly if reset to the middle.room.

A thing is be skill to.kill it aka as it was before with a tank tanking it, probably also.in cross guard, with sync taunt to interrupt it and so on.

Another thing ia lame bug/random player error miss position or aoe/ group heal which hit ppl across floor. It aint fun when happen and it is not right imo

Keep.lord is there to help defender, it should be challenging but not to the point where a single random tank punt reset it. If we talk about help the defense then a random 1 ppl tank punt while the keep is empty should not work....that is not a defense, that is someone exploxploiting a flaw in the system. A lame effort to ruin the day without actually put up.much defense. There.must be a real defense effort in which the keep lord must help not a single.one man action with very little.sense

And the only real defense effort is try to wipe ppl inside ]keep. You suppose to kill attackers not troll em by stall em with keep lord reset.....reset keep lord it is not your aim...lets be clear we all do that to the opposite realm but we all know how much a bitchy attemp is to cover for our own realm weakness.


Keep lord should help in the effort of slay the enemys and be a force mutipler based on the armys size difference.

Reset cuz someone is on the ramp/s is lame and out of our controll.
Reset because someone is helping def floor and split is even more lame ....
Reset because lord decide to target swap while being too far from somekind of compensation range is even worst.
Last edited by Tesq on Thu Feb 22, 2018 12:34 am, edited 6 times in total.
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Foomy44
Posts: 572

Re: Keep Lord Teethers

Post#14 » Thu Feb 22, 2018 12:24 am

Luuca wrote:My final thought:

If the biggest threat to your killing the Lord of a Keep comes from players of your own realm, I submit that Keep Lords need to be buffed.
Not a single person in this thread said or implied friendly players are a bigger threat than the enemy realm. FTR I'm also down for harder lords, they should require better group play to kill, but they shouldn't be impossible to kill because of 1 bad or ill intentioned player.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman

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mattander83
Posts: 47

Re: Keep Lord Teethers

Post#15 » Thu Feb 22, 2018 1:23 am

Personally, I felt the healing back to 100% was the issue. If the lord just went back to his spot and healed some, or gained a heal over time, via resources collected, it be better. For example, WB is attacking a keep. Enemy fields 2 WBs to overtake the attackers. Now the Lord needs to heal up, as well as the doors. It adds some weight to the defense. Do the WBs leave to retake BOs and assault the other keep, thus leaving the Lord defenseless and really vulnerable, or do they assign 1 WB to watch the Lord, and the other go and retake BOs so the Lord can heal and the doors can be rebuilt? Just my two cents is all.
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CountTalabecland
Posts: 1030

Re: Keep Lord Teethers

Post#16 » Thu Feb 22, 2018 3:17 am

Its also not like the tank that is doing the punting is running into the lord's room, finding the one person with aggro in sea of red, getting behind them to avoid block/parry and then skillshotting them back out the door. We are talking about a BO making it into the room and simply throwing down an AoE punt, not much of a strategy or skill to that.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

dansari
Posts: 2524

Re: Keep Lord Teethers

Post#17 » Thu Feb 22, 2018 6:44 am

Could have sworn the Lord aggro'd out to nothing tonight. We were on Lord, maybe about 60%, and lord just runs into the wall towards oil and resets. We checked outside and no one was there save a SW who certainly didn't pull Lord through a wall. Just sucks honestly. Tanks don't even get to fulfill tanking, the Lord just pops back and forth from one healer to another, burning them down through guard.
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Acidic
Posts: 2074
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Re: Keep Lord Teethers

Post#18 » Thu Feb 22, 2018 7:09 am

dansari wrote:Could have sworn the Lord aggro'd out to nothing tonight. We were on Lord, maybe about 60%, and lord just runs into the wall towards oil and resets. We checked outside and no one was there save a SW who certainly didn't pull Lord through a wall. Just sucks honestly. Tanks don't even get to fulfill tanking, the Lord just pops back and forth from one healer to another, burning them down through guard.
Think your tanks need help, there is a challenge tanking him and holding him but very doable now days. I do this regularly (with help of group )

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peterthepan3
Posts: 6509

Re: Keep Lord Teethers

Post#19 » Thu Feb 22, 2018 7:47 am

agree with everything lucca said. keep lord is insanely easy pve if people have a brain.

the issue isn't the lord; the issue is people not knowing what to do. I would wager solo healers/dps who generate a lot of aggro and don't use detaunt, or have a guard for aggro distribution/control, and run away when dying, are the primary cause of resets.

really need to stop changing things so as to pander to bad play.
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Tesq
Posts: 5713

Re: Keep Lord Teethers

Post#20 » Thu Feb 22, 2018 9:40 am

peterthepan3 wrote:agree with everything lucca said. keep lord is insanely easy pve if people have a brain.

the issue isn't the lord; the issue is people not knowing what to do. I would wager solo healers/dps who generate a lot of aggro and don't use detaunt, or have a guard for aggro distribution/control, and run away when dying, are the primary cause of resets.

really need to stop changing things so as to pander to bad play.

Ye exatly and now tell me how do you fix those bad player ......by make whole realm suck for 1 ppl behaviour?....look next time you run a premade sc call me and i will came there with a BO throw random CC to give other free immunity so you wont kill anything, lets see how much you like to suffer for the other behaviours, shall we?
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