Recent Topics

Ads

SW 180 Init debuff

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Aurandilaz
Posts: 1896

Re: SW 180 Init debuff

Post#11 » Thu Feb 08, 2018 11:44 am

Just mirror it to Destro, balance problem solved.

tbh, I don't think they will change balance much over how gear procs/bonus cause balance to shift, probably not at all, as new different gear will eventually come out over time, making previous balance efforts null and void.

Ads
User avatar
Druin
Former Staff
Posts: 1120

Re: SW 180 Init debuff

Post#12 » Thu Feb 08, 2018 11:49 am

It stacks with SM debuff aswell, so removing the conq proc doesn‘t do much.
Pretty much always afk or tabbed out.

Sulorie
Posts: 7461

Re: SW 180 Init debuff

Post#13 » Thu Feb 08, 2018 11:52 am

AxelF wrote:Easiest solution seems to be to change SW Conq proc to +5%* crit chance. That would give a similar effect but benefits only the SW as described above.

* or whatever value is deemed appropriate.
Why have a crit chance proc on a set with already 8% crit. The init debuff proc on the other hand with it's permanent uptime is just imbalanced rubbish.
Too much crit power creep.
Dying is no option.

User avatar
Toldavf
Posts: 1586

Re: SW 180 Init debuff

Post#14 » Thu Feb 08, 2018 11:54 am

Sulorie wrote:
AxelF wrote:Easiest solution seems to be to change SW Conq proc to +5%* crit chance. That would give a similar effect but benefits only the SW as described above.

* or whatever value is deemed appropriate.
Why have a crit chance proc on a set with already 8% crit. The init debuff proc on the other hand with it's permanent uptime is just imbalanced rubbish.
Too much crit power creep.
i mean at one point we did actually have a big crit nerf on gear. Might be time for another trim on some classes.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

Image

User avatar
Aurandilaz
Posts: 1896

Re: SW 180 Init debuff

Post#15 » Thu Feb 08, 2018 12:01 pm

Sulorie wrote:
AxelF wrote:Easiest solution seems to be to change SW Conq proc to +5%* crit chance. That would give a similar effect but benefits only the SW as described above.

* or whatever value is deemed appropriate.
Why have a crit chance proc on a set with already 8% crit. The init debuff proc on the other hand with it's permanent uptime is just imbalanced rubbish.
Too much crit power creep.
Hmm, SW debuffing enemy chance to be crit over 100% and BW getting easily over 70% crit with Knight aid, resulting in effective crit chance of 170%, nah, I'm not sure if its excessive yet. 200% upwards might be overkill, now its in stage of being "barely competitive".

Then again, melee SW is still a pink unicorn and rarely seen, or at least I don't personally see them often so not sure how big of an issue it is outside some 6v6 scenarios.

User avatar
Smellybelly
Posts: 298

Re: SW 180 Init debuff

Post#16 » Thu Feb 08, 2018 12:08 pm

Most SW soloers play assault as well, go figure why x)

User avatar
daniilpb
Posts: 591

Re: SW 180 Init debuff

Post#17 » Thu Feb 08, 2018 12:17 pm

The only thing I can see here is people who don’t want to invest in defensive stats like initiative itself or futile strikes which easily get your chance to be critically hit to 0%. Glass cannon builds ftw.
The only unbalanced thing is that SH doesn’t have such special and useful thing (finally such thing has appeared and at least one class is worth for group play).
Last edited by daniilpb on Thu Feb 08, 2018 12:36 pm, edited 1 time in total.
Image
<Fusion>
Riphael - Black Guard.
Meridin - Sorcerer.
<FusionII>
Ripliel - Shadow Warrior.
Arfi - Swordmaster.
Very Serious Warhammer Online Montage

User avatar
Panzerkasper
Posts: 588

Re: SW 180 Init debuff

Post#18 » Thu Feb 08, 2018 12:19 pm

Aurandilaz wrote:Hmm, SW debuffing enemy chance to be crit over 100% and BW getting easily over 70% crit with Knight aid, resulting in effective crit chance of 170%, nah, I'm not sure if its excessive yet. 200% upwards might be overkill, now its in stage of being "barely competitive".

Then again, melee SW is still a pink unicorn and rarely seen, or at least I don't personally see them often so not sure how big of an issue it is outside some 6v6 scenarios.
Ofc it is a small scale thing, mdps are mostly not viable in WB size gameplay (Slayer and Mara beeing the huge exeptions). With 98% of the server populations beeing zerg kids it is rarely seen, but that does not mean it is not broken.
Image

Ads
User avatar
Darosh
Banned
Posts: 1197

Re: SW 180 Init debuff

Post#19 » Thu Feb 08, 2018 12:32 pm

At one point or another all stacking and stat interactions gotta be redone, if you are honest with yourself.
The amount of weirdly stacking stuff, arbitary interactions and outright broken scaling makes for no good basis to build upon.

I doubt that there is much point in tackling the issue just now, it'll end up as a ducttape fix ontop of ducttape fix that'll have to be redone once the great overhaul begins (I suspect most of the code to be rewritten or atleast "heavily adjusted", as per Dev Diary) with the client control

Spending time and generating workloads that will flare up again at some point or another isn't the most reasonable approach ~ if you spend time on something you want it to last, or atleast be easily adjustable (without tampering with the overall integrity - which, at the moment, there really isn't much of), to make the time spent worth it.

User avatar
roadkillrobin
Posts: 2773

Re: SW 180 Init debuff

Post#20 » Thu Feb 08, 2018 12:37 pm

Can choppas have their stacking Ini debuff tactic back aswell?

For those who don't remember.
Was dat yer finger also used to drain Initiative.
Image

Who is online

Users browsing this forum: Tullas and 1 guest