Just mirror it to Destro, balance problem solved.
tbh, I don't think they will change balance much over how gear procs/bonus cause balance to shift, probably not at all, as new different gear will eventually come out over time, making previous balance efforts null and void.
SW 180 Init debuff
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Re: SW 180 Init debuff
It stacks with SM debuff aswell, so removing the conq proc doesn‘t do much.
Pretty much always afk or tabbed out.
Re: SW 180 Init debuff
Why have a crit chance proc on a set with already 8% crit. The init debuff proc on the other hand with it's permanent uptime is just imbalanced rubbish.AxelF wrote:Easiest solution seems to be to change SW Conq proc to +5%* crit chance. That would give a similar effect but benefits only the SW as described above.
* or whatever value is deemed appropriate.
Too much crit power creep.
Dying is no option.
Re: SW 180 Init debuff
i mean at one point we did actually have a big crit nerf on gear. Might be time for another trim on some classes.Sulorie wrote:Why have a crit chance proc on a set with already 8% crit. The init debuff proc on the other hand with it's permanent uptime is just imbalanced rubbish.AxelF wrote:Easiest solution seems to be to change SW Conq proc to +5%* crit chance. That would give a similar effect but benefits only the SW as described above.
* or whatever value is deemed appropriate.
Too much crit power creep.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-


- Aurandilaz
- Posts: 1896
Re: SW 180 Init debuff
Hmm, SW debuffing enemy chance to be crit over 100% and BW getting easily over 70% crit with Knight aid, resulting in effective crit chance of 170%, nah, I'm not sure if its excessive yet. 200% upwards might be overkill, now its in stage of being "barely competitive".Sulorie wrote:Why have a crit chance proc on a set with already 8% crit. The init debuff proc on the other hand with it's permanent uptime is just imbalanced rubbish.AxelF wrote:Easiest solution seems to be to change SW Conq proc to +5%* crit chance. That would give a similar effect but benefits only the SW as described above.
* or whatever value is deemed appropriate.
Too much crit power creep.
Then again, melee SW is still a pink unicorn and rarely seen, or at least I don't personally see them often so not sure how big of an issue it is outside some 6v6 scenarios.
- Smellybelly
- Posts: 298
Re: SW 180 Init debuff
Most SW soloers play assault as well, go figure why x)
Re: SW 180 Init debuff
The only thing I can see here is people who don’t want to invest in defensive stats like initiative itself or futile strikes which easily get your chance to be critically hit to 0%. Glass cannon builds ftw.
The only unbalanced thing is that SH doesn’t have such special and useful thing (finally such thing has appeared and at least one class is worth for group play).
The only unbalanced thing is that SH doesn’t have such special and useful thing (finally such thing has appeared and at least one class is worth for group play).
Last edited by daniilpb on Thu Feb 08, 2018 12:36 pm, edited 1 time in total.

<Fusion>
Riphael - Black Guard.
Meridin - Sorcerer.
<FusionII>
Ripliel - Shadow Warrior.
Arfi - Swordmaster.
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- Panzerkasper
- Posts: 588
Re: SW 180 Init debuff
Ofc it is a small scale thing, mdps are mostly not viable in WB size gameplay (Slayer and Mara beeing the huge exeptions). With 98% of the server populations beeing zerg kids it is rarely seen, but that does not mean it is not broken.Aurandilaz wrote:Hmm, SW debuffing enemy chance to be crit over 100% and BW getting easily over 70% crit with Knight aid, resulting in effective crit chance of 170%, nah, I'm not sure if its excessive yet. 200% upwards might be overkill, now its in stage of being "barely competitive".
Then again, melee SW is still a pink unicorn and rarely seen, or at least I don't personally see them often so not sure how big of an issue it is outside some 6v6 scenarios.

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Re: SW 180 Init debuff
At one point or another all stacking and stat interactions gotta be redone, if you are honest with yourself.
The amount of weirdly stacking stuff, arbitary interactions and outright broken scaling makes for no good basis to build upon.
I doubt that there is much point in tackling the issue just now, it'll end up as a ducttape fix ontop of ducttape fix that'll have to be redone once the great overhaul begins (I suspect most of the code to be rewritten or atleast "heavily adjusted", as per Dev Diary) with the client control
Spending time and generating workloads that will flare up again at some point or another isn't the most reasonable approach ~ if you spend time on something you want it to last, or atleast be easily adjustable (without tampering with the overall integrity - which, at the moment, there really isn't much of), to make the time spent worth it.
The amount of weirdly stacking stuff, arbitary interactions and outright broken scaling makes for no good basis to build upon.
I doubt that there is much point in tackling the issue just now, it'll end up as a ducttape fix ontop of ducttape fix that'll have to be redone once the great overhaul begins (I suspect most of the code to be rewritten or atleast "heavily adjusted", as per Dev Diary) with the client control
Spending time and generating workloads that will flare up again at some point or another isn't the most reasonable approach ~ if you spend time on something you want it to last, or atleast be easily adjustable (without tampering with the overall integrity - which, at the moment, there really isn't much of), to make the time spent worth it.
- roadkillrobin
- Posts: 2773
Re: SW 180 Init debuff
Can choppas have their stacking Ini debuff tactic back aswell?
For those who don't remember.
Was dat yer finger also used to drain Initiative.
For those who don't remember.
Was dat yer finger also used to drain Initiative.

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