Many many years ago, RP had Mountain Spirit that would last 30 seconds.
http://web.archive.org/web/200809261406 ... px?id=1644
2 RP in party, and you can rotate that massive armor and okay resist increase (since it is moral based, it would stack with normal Armor pots + Armor tactic - giving Dawi lines insane armor advantage)
This makes some sense coming from "lore", where other races do their magic but Dawi refuse somewhat to participate in magical tricks instead relying on their own runes and ancestral spirit stuff.
With natural normal moral gain of 36 per sec, first RP pops Mountain Spirit at 20 seconds of fight start, it lasts until 50 sec, after which 2nd RP pops Mountain Spirit nr2 and the rotation continues. At 100 sec with natural moral gain, the IB line would reach Axe Slam readiness and with their massive armor stacks from racial tactic, potion and moral buff, the line would advance whilst almost invincible against enemy physical dmg and do their gigantic 8xAxeSlam obliterating hordes of enemies back when AoE had no 9 target cap and the Greenskin horde explodes back to fungi spores.
Obviously with current "fixed" moral gain of 9 per sec, that is only a distant dream...
But honestly kinda clueless why every other healer apart from RP used to have one tactic that increaser own/party moral gain. Shaman and AM still can increase moral for other people, Zealot retains self pump. Dok and WP pumps were removed in 2011 I think. Not sure if RP had pump when game launched.