No, its not Gear > FUN, this is one of the issues here, you take anything that goes against your ideas as either malicious or with an agenda, you somehow cannot in this world concieve that being against the current system can come from someone who doesnt follow that ideal, is not about Gear being the objective above fun, is about how your current system is.wargrimnir wrote:Where's the constructive criticism?
RNG sucks. White bags for tryharding sucks (because RNG). Gear > FUN. Do more get more doesn't matter (because people abused multi-char RvR stacking).
White bags for everyone wasn't intended, but that's what happened. The intent was a normal rate of bags where most of the time you get NOTHING, but it didn't work. So we let white bags happen.
Unless you get this concept of "everyone who is not with me is against me" and stop putting labels on them, we cant have a conversation or a discussion and the issue here lays on you, not the playerbase.
What people wants is to be rewarded and no, a white bag with a medallion in it is not a reward for 6 hours of RvR, you give them that, they are going to go find a way for it to not happen again, they asked you for one, you refused to give it, so now they are gaming your system, this is an issue you and only you created.
And again, is not about Gear being the end of it all but its still a major reason for a lot of people to play, thats all, there is nothing more to it than that.
No, i am not defending them, i am pointing out how hypocrital is to nurture such people then claim betrayal when you found out they exist.wargrimnir wrote:You're defending people that brought as many characters as possible into RvR for minimal contribution to get RNG rolls. I don't feel bad at all if that's what you get snark for. It is kind of sad behavior, you need gear so bad you're basically abusing an exploit so get rolls on everything when you don't do anything.
We have a recurring theme that comes up. If you're getting something for doing (basically) nothing, that's going to be fixed. Don't be shocked.
Again, you were given plenty of feedback on the matter, they told you repeteadly that contribution didnt matter at all, it was a pure RNG system where getting more tickets was incredibly more profitable than playing the god damn game.
And thats by design, you designed it that way, so people didnt get your precious gear in a timely manner and had to suffer through RNG, now when they act accordingly and adapt to such system, you denounce them. Come on.
Yeah, you heard it, you ignored it and then cry when your playerbase plays according to it. Thats why i say that you reap what you sow.wargrimnir wrote:We've already heard people don't like RNG. We're very aware, mucho. Why is anyone surprised that it's still here? That's the system that we want in place. It serves a function of slowing down BIS gear accumulation. It serves a function of anticipation, relief, exhilaration, etc. It's one of the few places where RNG is hard, but it's also the main draw of the game (RVR).
You're fighting battles that have already been lost, we're not going that direction for certain gear accumulation menthods. Transparency is another issue, it turns what should be "doing stuff" in RvR into a checklist, where do A > B > C > D then farm enemies until the zone flips. We don't want to have a checklist. We DO want to see people hard-stuck in farming players getting less gear on the flip, and players that actually do stuff (aside from solely farming players) feeling more like once they break through RNG they get gear faster than others.
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And people is surprised because every other dev in the world learned the lesson of how shitty RNG based systems are, hell, Mythic learned that on live and thats why we have tokens but somehow everyone else is wrong and you really believe that getting **** by it, its "the main draw of the game".
Sure, its not like half the people on it they are there just because its the only way to get their gear so they can actually have fun.