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Patch Notes 20/1/2018

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Hargrim
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Re: Patch Notes 20/1/2018

Post#51 » Sat Jan 20, 2018 9:58 pm

Darks63 wrote:Did this patch address some of the server stability issues that have been going on or is that still in the works?
Maybe my contribution change will affect it, who knows.
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Tesq
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Re: Patch Notes 20/1/2018

Post#52 » Sat Jan 20, 2018 10:04 pm

Hargrim wrote:
Goryak wrote:
wrote:[Dungeons]
- PQs won't reset after 3 minutes in case you failed them, they will correctly reset after 8 hours
Does that mean that kill counter was fixed? And that stage 1 mobs will now disappear when stage 2 bosses pop? Because those two things were some of the reasons people were waiting for PQ's reset, kill counter bugged, popping bosses while people were still km's away from bosse's spawn and at the same time s1 mobs not disappearing meant you had to kill some more trash mobs before getting to bosses so when you arrive to them, you were already down 2 minutes.

p.s. nice to see patch notes again on the launcher.
I wasn't able to replicate the counter issue on my local, dev or live, so nothing was changed here. NPCs that do not go away after stage 1 are instanced NPCs, not PQ NPCs and they won't go away.

My guess is that the memory issues we have somehow affect this, but for now I can't do anything more.

Timer on bosses was increased by 3 minutes tho in this patch.
That's still not clear. litteraly does that mean when you fail pq 3rd step once it will still go in 8h cd as uf your complete it? If that so this disencourage ppl go into gunbad even more
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zumos2
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Re: Patch Notes 20/1/2018

Post#53 » Sat Jan 20, 2018 10:08 pm

Spoiler:
Tesq wrote:
Tesq wrote:
Hargrim wrote:
Does that mean that kill counter was fixed? And that stage 1 mobs will now disappear when stage 2 bosses pop? Because those two things were some of the reasons people were waiting for PQ's reset, kill counter bugged, popping bosses while people were still km's away from bosse's spawn and at the same time s1 mobs not disappearing meant you had to kill some more trash mobs before getting to bosses so when you arrive to them, you were already down 2 minutes.

p.s. nice to see patch notes again on the launcher.
I wasn't able to replicate the counter issue on my local, dev or live, so nothing was changed here. NPCs that do not go away after stage 1 are instanced NPCs, not PQ NPCs and they won't go away.

My guess is that the memory issues we have somehow affect this, but for now I can't do anything more.

Timer on bosses was increased by 3 minutes tho in this patch.
That's still not clear. litteraly does that mean when you fail pq 3rd step once it will still go in 8h cd as uf your complete it? If that so this disencourage ppl go into gunbad even more
Ye I've never seen PvE that where you once fail on a boss you can cry in a little corner for 8 hours.
Zumos - Member of Red Guard

Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen

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Hargrim
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Re: Patch Notes 20/1/2018

Post#54 » Sat Jan 20, 2018 10:55 pm

The hell you talk about?

Rewards are the same on all 9 PQs there, just go and finish another one.
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Gerv
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Re: Patch Notes 20/1/2018

Post#55 » Sat Jan 20, 2018 11:19 pm

Hargrim wrote:The hell you talk about?

Rewards are the same on all 9 PQs there, just go and finish another one.
In all the dungeons on live, if you messed up the boss fight, i.e. group members died or a bug out, you could reset the boss and try again. Hence you could learn from your mistakes and work on boss strategies and keep trying to get that sense of accomplishment. I have fond memories of cherished success after banging my head for 3 hours in TOVL on one boss.

Having to move on after just one attempt really hurts new groups who have never run the dungeon before or established groups bringing in others because one mistake throws the whole opportunity for everyone else. Or if people crash or get stuck during fights for what ever reason.
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Hargrim
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Re: Patch Notes 20/1/2018

Post#56 » Sat Jan 20, 2018 11:31 pm

Gerv wrote:
Hargrim wrote:The hell you talk about?

Rewards are the same on all 9 PQs there, just go and finish another one.
In all the dungeons on live, if you messed up the boss fight, i.e. group members died or a bug out, you could reset the boss and try again. Hence you could learn from your mistakes and work on boss strategies and keep trying to get that sense of accomplishment. I have fond memories of cherished success after banging my head for 3 hours in TOVL on one boss.

Having to move on after just one attempt really hurts new groups who have never run the dungeon before or established groups bringing in others because one mistake throws the whole opportunity for everyone else. Or if people crash or get stuck during fights for what ever reason.
Maybe I will redo it somehow. Main issue here is access to instanced boss with skipping (running through) the PQs.
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trebla
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Re: Patch Notes 20/1/2018

Post#57 » Sat Jan 20, 2018 11:32 pm

really cool putting patch notes on the launcher (thumbs up)

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Acidic
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Re: Patch Notes 20/1/2018

Post#58 » Sun Jan 21, 2018 12:24 am

trebla wrote:really cool putting patch notes on the launcher (thumbs up)
Y surprised me when I started the game :)

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NoRKaLKiLLa
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Re: Patch Notes 20/1/2018

Post#59 » Sun Jan 21, 2018 12:42 am

PQ bosses now have a total time allotted to them of 15 minutes to kill. If you can't kill the boss in fifteen minutes, you have to move on. The issue with mobs counting for more kills than they were worth, as Hargrim stated, was unable to be fixed at this time as he and I tried to replicate, but we couldn't get it to bug out so he couldn't diagnose and fix it. I know it's incredibly annoying to complete stage 1, 25% of the distance through the PQ only having to try to fight through 50 instanced mobs in time to try the boss- but we now have 15 minutes total upon completion of the previous stage and kill the boss, and when/if the mob count bug corrects itself or is fixed there should be plenty of time to get wiped at least once and then still being able to complete it. At this point as well, the PQ bosses themselves drop only boots and belts (or gloves?) So if you do fail, you can still go for those same rewards if you push further or switch wings, and you'll have nearly unlimited tries on the end of wing bosses now that the PQs don't reset- including the barricades, every three minutes.
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NoRKaLKiLLa
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Re: Patch Notes 20/1/2018

Post#60 » Sun Jan 21, 2018 12:44 am

scatterthewinds wrote:after this patch are there currently any pockets that give stats/abilities?
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