Maybe, doesn't mean that if changed to closer mirror WLs pull, downsides don't need to go both ways. And trust me, the downsides are real, and a pain compared to WLs pull even with a minimum range on the latter.dansari wrote:Except when you pair it with a knockdown, and you get 5+ seconds of facing the target's back for free. There's no question that it's less effective or less reliable, but it is still abused.lefze wrote:The point is, that even if some do, they pretty much wasted to 2 seconds to MAYBE gain 2 seconds, but most likely to achieve a disrupt.dansari wrote:Yeah and while we're at it, let's tie it to Mara's new pet, which can be killed off incredibly easily unless specced into Guardian tree, and we have to actually get the pet into melee range of the target to pull! See, I can move the goalposts too! Isn't that fun?Spoiler:
The point is, Mara's abuse this in melee range as well.
Patch Notes 13/1/2017
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Re: Patch Notes 13/1/2017
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Re: Patch Notes 13/1/2017
All it takes to mess with a Mara is a tank with taunt/challenge off CD, aside from the various interrupts and rkds on Order. Mind you, silence counters it aswell. If the Mara pull gets through the player-checks, it still has a disrupt to pass through (which can be **** with too, by virtue of HtL and alike). Just by observation I can tell that the Mara pull is a dice roll - with a loaded dice at that.dansari wrote:Except when you pair it with a knockdown, and you get 5+ seconds of facing the target's back for free. There's no question that it's less effective or less reliable, but it is still abused.lefze wrote:The point is, that even if some do, they pretty much wasted to 2 seconds to MAYBE gain 2 seconds, but most likely to achieve a disrupt.dansari wrote:Yeah and while we're at it, let's tie it to Mara's new pet, which can be killed off incredibly easily unless specced into Guardian tree, and we have to actually get the pet into melee range of the target to pull! See, I can move the goalposts too! Isn't that fun?Spoiler:
The point is, Mara's abuse this in melee range as well.
I only ever see Maras using the pull against the tryhardest, most obvious and most disorganized pugs. Outside of pugfarm its a wasted GCD with an additional second slapped ontop, for a CC that couldn't be more obviously telegraphed - even in melee range, nested in a meleetrain the animation is mindbogglingly obvious.
Re: Patch Notes 13/1/2017
Darosh wrote:All it takes to mess with a Mara is a tank with taunt/challenge off CD, aside from the various interrupts and rkds on Order. Mind you, silence counters it aswell. If the Mara pull gets through the player-checks, it still has a disrupt to pass through (which can be **** with too, by virtue of HtL and alike). Just by observation I can tell that the Mara pull is a dice roll - with a loaded dice at that.dansari wrote:Except when you pair it with a knockdown, and you get 5+ seconds of facing the target's back for free. There's no question that it's less effective or less reliable, but it is still abused.lefze wrote:
The point is, that even if some do, they pretty much wasted to 2 seconds to MAYBE gain 2 seconds, but most likely to achieve a disrupt.
I only ever see Maras using the pull against the tryhardest, most obvious and most disorganized pugs. Outside of pugfarm its a wasted GCD with an additional second slapped ontop, for a CC that couldn't be more obviously telegraphed - even in melee range, nested in a meleetrain the animation is mindbogglingly obvious.
And all it takes to stop Fetch is to move. You don't even have to be speed boosted. If the target is moving the lion cannot fetch 9/10 times due to the terribleness of pets. So if you're trying to bring up counters then Destro has the easiest counter in the game.
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Re: Patch Notes 13/1/2017
So, rather than advocating for a fix for a mechanically broken ability, you advocate for a mechanically sound ability to get broken?Manatikik wrote: And all it takes to stop Fetch is to move. You don't even have to be speed boosted. If the target is moving the lion cannot fetch 9/10 times due to the terribleness of pets. So if you're trying to bring up counters then Destro has the easiest counter in the game.
Re: Patch Notes 13/1/2017
Where did I say that? If you read my first post I wasn't against the change; nor did I state anywhere to do anything to mara pull. Just pointing out the hypocrisy in all the Destro whine of Fetch vs Embrace.Darosh wrote:So, rather than advocating for a fix for a mechanically broken ability, you advocate for a mechanically sound ability to get broken?Manatikik wrote: And all it takes to stop Fetch is to move. You don't even have to be speed boosted. If the target is moving the lion cannot fetch 9/10 times due to the terribleness of pets. So if you're trying to bring up counters then Destro has the easiest counter in the game.
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Re: Patch Notes 13/1/2017
If it's a wasted 2 seconds and not worth the bother, why worry about if they implement a minimal distance at all...Since, you know, it doesn't matter any way, according to your own argument.lefze wrote:The point is, that even if some do, they pretty much wasted to 2 seconds to MAYBE gain 2 seconds, but most likely to achieve a disrupt.dansari wrote:Yeah and while we're at it, let's tie it to Mara's new pet, which can be killed off incredibly easily unless specced into Guardian tree, and we have to actually get the pet into melee range of the target to pull! See, I can move the goalposts too! Isn't that fun?Spoiler:
The point is, Mara's abuse this in melee range as well.
Re: Patch Notes 13/1/2017
They could work on more important class balancing instead, the change to wl fetch was a good one changing mara pull would maybe be a waste of timefleshsaber wrote:If it's a wasted 2 seconds and not worth the bother, why worry about if they implement a minimal distance at all...Since, you know, it doesn't matter any way, according to your own argument.lefze wrote:The point is, that even if some do, they pretty much wasted to 2 seconds to MAYBE gain 2 seconds, but most likely to achieve a disrupt.dansari wrote:Yeah and while we're at it, let's tie it to Mara's new pet, which can be killed off incredibly easily unless specced into Guardian tree, and we have to actually get the pet into melee range of the target to pull! See, I can move the goalposts too! Isn't that fun?Spoiler:
The point is, Mara's abuse this in melee range as well.
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman
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Re: Patch Notes 13/1/2017
If fetch wouldn't go all bonkers because of the pet - as you per your description - there wouldn't be any hypocrisy in the argument. One would think that considering [working state vs working state] > [working state vs broken state], longterm - as development picks up - the latter will be irrelevant, or am I missing something?Manatikik wrote:Where did I say that? If you read my first post I wasn't against the change; nor did I state anywhere to do anything to mara pull. Just pointing out the hypocrisy in all the Destro whine of Fetch vs Embrace.Darosh wrote:So, rather than advocating for a fix for a mechanically broken ability, you advocate for a mechanically sound ability to get broken?Manatikik wrote: And all it takes to stop Fetch is to move. You don't even have to be speed boosted. If the target is moving the lion cannot fetch 9/10 times due to the terribleness of pets. So if you're trying to bring up counters then Destro has the easiest counter in the game.
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Re: Patch Notes 13/1/2017
gotchaAkilinus wrote:They could work on more important class balancing instead, the change to wl fetch was a good one changing mara pull would maybe be a waste of timefleshsaber wrote:If it's a wasted 2 seconds and not worth the bother, why worry about if they implement a minimal distance at all...Since, you know, it doesn't matter any way, according to your own argument.lefze wrote:
The point is, that even if some do, they pretty much wasted to 2 seconds to MAYBE gain 2 seconds, but most likely to achieve a disrupt.

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