Penril wrote:I will change a few rules soon. You might not like them though...



The forums fail to deliver on the discussion because particular players just post suggestion after suggestion in threads without any evidence to back claims on why its a good suggestion, how their interacts with group play and class synergy.Penril wrote:I will change a few rules soon. You might not like them though...
Proper number crunching, in both the proposal and the discussion (support and debunking) would require a comprehensive collection of all combat formulas currently being used. In 9/10 cases its guess work based on terribly tedious tests that can easily be skewed by minor mistakes or made irrelevant by the actual implementation alltogether.Gerv wrote:The forums fail to deliver on the discussion because particular players just post suggestion after suggestion in threads without any evidence to back claims on why its a good suggestion, how their interacts with group play and class synergy.Penril wrote:I will change a few rules soon. You might not like them though...
The rules are set to require structured thoughtful posts with combat logs and formulas and number crunching but it just does not happen. My biggest regret was not banning people from the balance forums. Good luck with the changes, I hope this bring force to the balance.
Hey that's me! KOTBS' kit is so good I actually have to think which passives I'm gonna choose because there are so many great options while it's pretty straight forward for my BO since most tactics are poop. I actually feel dirty when playing my KoTBS (because you can provide huge amounts of support passively) to the point I started playing my other toons more.Penril wrote:By the way, I just had a KotBS proposal... asking for a KotBS nerf.
1. Spec can be varied a bit here and there, but the fact that dualwield is the go to is undoubted.facundo7777 wrote:If i missed sth earlier, sorry. I just ask to avoid opening new thread.
1) is it true that is only one spec playable for choppa atm?
2) healing provided by furious choppin is real or kind joke?
3) 2h build for fast nuke is possible or it is dead atm?
Panzerkasper wrote:1. Spec can be varied a bit here and there, but the fact that dualwield is the go to is undoubted.facundo7777 wrote:If i missed sth earlier, sorry. I just ask to avoid opening new thread.
1) is it true that is only one spec playable for choppa atm?
2) healing provided by furious choppin is real or kind joke?
3) 2h build for fast nuke is possible or it is dead atm?
2. Furious choppin is kinda garbage to be honest. First of all the heal it provides is not very sufficient, be it in 1vs1 situations nor in grp play. Second, its very easy to counter with interrupts, kicks, knockdowns and and and. Alone the environment counter it pretty hard sometimes, "falling down" 5 cm from a little rock interrupts it.
3) 2h play is standing behind dualwield, because it would actually require you to be always in a furious state and not berserk to constantly drop finishers with maximum damage output. Wear em down is a tactic to be designed for this, but the 50:50 chance makes it too unreliable to seriously challenge dualwield play.
It can work in a party with an additional DD and an offtank maybe that provide more fluent damage and you droppping finishers at the right moment (No more helpin hits like a truck), but after all dw>2h (sad but true)
It'd go a very long way if the rage-refund tactic wasn't bound to RNG, or had atleast a 75% chance to proc. That could allow a CH/SL to maintain burst potential without running the perma red tactic; it might actually up the burst significantly.Panzerkasper wrote: 3) 2h play is standing behind dualwield, because it would actually require you to be always in a furious state and not berserk to constantly drop finishers with maximum damage output. Wear em down is a tactic to be designed for this, but the 50:50 chance makes it too unreliable to seriously challenge dualwield play.
It can work in a party with an additional DD and an offtank maybe that provide more fluent damage and you droppping finishers at the right moment (No more helpin hits like a truck), but after all dw>2h (sad but true)
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