What other destro groups? Ocara's famous pug warband?Glorian wrote:Overall true, but we are improving. Pretty much any number of destros below TUP or Phalanx is destroyed by us. But it is hard to fight the 100ft AoE m4 killer SH that kill a warband if ye have five of them.xtc1999 wrote:Tried, people AREN'T interestedAxerker wrote:
Not sure about a competitive scene, but if there isn't there are plenty of people (especially here on forums) who would love one. Anyone can start the movement to get it going. Someone (or a group of people) has to take the initiative to make these things happen.
I believe the Dwarf Guild does premade RvRs on Wednesdays (tonight), so that would be a good time for a competitive Destro guild to take the field.
Also, no offense to BT, but they'd get stomped by any kind of organized WB like TUP or phalanx.
But as I said; group setup is improving, dwarfs fight on their Alts to have a better group synergy.
state of server/project?
Re: state of server/project?
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Re: state of server/project?
Yes. I personally think there is something wrong with the scenario queues.alusnova wrote:The only thing that now is challenging is getting SC to pop ... I mainly play NA but usually 1 day of the week i also play EU and solo que for sce, after 4-5 hours I'll be lucky if I can get into 2 scenarios , so I don't know earlier this year no problem you felt SC would pop consistently now over the last 2 months hardly .
Irony - Phoenix Throne (on live)
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Re: state of server/project?
If the SCs are not bugged (SC manager sometimes bugs out and currently only server restart can fix that) the any otuer thing preventing SC pops would be insufficient number of players.

- Fallenkezef
- Posts: 1492
Re: state of server/project?
At T4 you get around 500 players on average (eu times)
Say, for argument's sake you have 250 each side.
Allow for two pug warbands and clan wb/roaming so let's say 60-70 doing rvr as minimum but often it's 100+
Now of that number you can always count on at least 20 (I've counted 30 before now in Altdorf town square) bodies in the cap cities doing random stuff or killing time.
Then you have all the ruin farmers and now Gunbaf is open.
Limited number of folks doing the sc grind.
Say, for argument's sake you have 250 each side.
Allow for two pug warbands and clan wb/roaming so let's say 60-70 doing rvr as minimum but often it's 100+
Now of that number you can always count on at least 20 (I've counted 30 before now in Altdorf town square) bodies in the cap cities doing random stuff or killing time.
Then you have all the ruin farmers and now Gunbaf is open.
Limited number of folks doing the sc grind.
Alea iacta est
Re: state of server/project?
Its fine. But its not what it used to be Imo. A lot has changed and server lost many good players and groups sadly. Warhammer will always have a place in my heart, but i decided to move on. Still some good action, but the small scale scene is so dead compared to what it used to be.
Re: state of server/project?
Farewell.Njaguar wrote:Its fine. But its not what it used to be Imo. A lot has changed and server lost many good players and groups sadly. Warhammer will always have a place in my heart, but i decided to move on. Still some good action, but the small scale scene is so dead compared to what it used to be.

Re: state of server/project?
Farewell.Hargrim wrote:Farewell.Njaguar wrote:Its fine. But its not what it used to be Imo. A lot has changed and server lost many good players and groups sadly. Warhammer will always have a place in my heart, but i decided to move on. Still some good action, but the small scale scene is so dead compared to what it used to be.
- Nastylicious
- Posts: 275
Re: state of server/project?
Dont worry Hargrim
he will be back trust me "they always come back"

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Re: state of server/project?
Hahaha pretty muchNastylicious wrote:Dont worry Hargrimhe will be back trust me "they always come back"
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Re: state of server/project?
No, they do notNastylicious wrote:Dont worry Hargrimhe will be back trust me "they always come back"
Ridaleth aka Rida aka Whuky Boi
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