Keeplord mechanic

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Revec
Posts: 109

Re: Keeplord mechanic

Post#11 » Sat Dec 30, 2017 5:05 am

fox66656 wrote:I sure wish people would stop running. Nothing more aggravating in rvr than a keep lord who keeps getting reset after over an hour of working to lay siege to a keep. Then enemy ups their numbers and comes and wipes the whole keep, good times......not. Gonna make a toon named stayincircle lol.
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Fallenkezef
Posts: 1492

Re: Keeplord mechanic

Post#12 » Sat Dec 30, 2017 9:20 am

Sadly staff can't buff player common sense
Alea iacta est

Coma
Posts: 167

Re: Keeplord mechanic

Post#13 » Sat Dec 30, 2017 11:58 am

the problem with lord reset is that no matter how many people listen to you... it just take a single idiot (or opposite faction 5yo ****** logging his other faction tank, engi/magus or Wl/SH created just for trolling) to reset the boss again and again... and there is no way to prevent that idiot from doing what he want ^^'

A DoK/WP using AoE channel heal without guard can pull aggro pretty easily... and than run...
A Dps tank using taunt or taunt proc to maximize his dps... that than run becuse he "surprisingly" got aggro...
An Eng/Magus that just run in RVR after some PvE lvling with taunt tattic on turrets that places the turret on the balcony...

there are so many way a single player out of wb and that have no interest in reading chat and probably is even a newby that don't understand WHY the boss is resetting can pull aggro again and again and reset the boss...

this is the main problem, it is not a complex strategy... it is not an hard fight... it is not even a problem of how tough or hard hitting the boss is... is simply a problem of random players doing what they want without giving a XXXX about what the other 70+ people around them are tring to do ^^'

Draugris
Posts: 321

Re: Keeplord mechanic

Post#14 » Sat Dec 30, 2017 12:47 pm

Coma wrote:A DoK/WP using AoE channel heal without guard can pull aggro pretty easily... and than run...
Tbh a healer that gets aggro during a keep fight should think of keybinding his detaunt.....
Live: Carroburg -> Santorro (WH), The first Guard (TfG)

Coma
Posts: 167

Re: Keeplord mechanic

Post#15 » Sat Dec 30, 2017 1:23 pm

Draugris wrote:
Coma wrote:A DoK/WP using AoE channel heal without guard can pull aggro pretty easily... and than run...
Tbh a healer that gets aggro during a keep fight should think of keybinding his detaunt.....
There is plenty of way for a healer to NOT get aggro... actualy if the healer is healing only those engaged with the boss there is really little need for healing... the boss only does AoE once every 20-30 second... the damage on the MT is not really that high either... healer that get aggro are generally spamming healing without need and generating massive aggro due to overhealing...
AoE channel is the "best" source of overhealing since it can heal more than 6 target and also have good chance to proc HoT from equip and what I was listing are easy way that someone who don't give a XXXX about what he is doing in regard to other can get aggro and reset the boss... obviously if one is enough smart to know how to not get aggro/use detaunt, he should also be enough smart to know that Aoe channel is pratically useless during boss fight ^^' (you don't need fast healing... you don't need to heal those out of party... and you don't get renown from healing out of party meber that are only engaged with a npc ^^') so people who use that are either not smart, not caring about other or simply doing it for the fun of reading people scream in chat to avoid boss reset...

the result is still the same... one person that do thing on his own is enough to reset a boss despite the effort of 70+ people tring to get organized...

I myself (on my DoK) had to resort to spam AoE channel while under guard in order to get the boss to stick to the tank (that was guarding me so taking part of that large useless overhealing generated aggro) or at worst to me (that was standing in the middle next to the tank) simply because there were idiots around spamming their AoE heal with all characters at full health and than running away once they got aggro... unfortunately even doing so hardly solve the problem of Auto taunting from proc/turrets/pets... ^^'

TLDR: it is not a matter of people doing their job good or bad... is not even a matter of organization... all it take for a boss to reset is just ONE person (that could as well be a solo newby) not listening to other... this is imho what get people mad... if the boss reset to people not getting organized... ok that's bad but it is the fault of the WB leader not organizing... if the boss reset due to a single player running amok while everyone else is doing their job the right way... than that is only frustating and nothing else...

Draugris
Posts: 321

Re: Keeplord mechanic

Post#16 » Sat Dec 30, 2017 2:06 pm

Boss Aggro on those fights is superweird, most of the times the Keep Lord bounces between players, sometimes he also gets invisible somehow and reappears somewhere else. So i agree there is something wrong with those fights, saying that it´s only the players faults is too easy imho.
Live: Carroburg -> Santorro (WH), The first Guard (TfG)

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Hargrim
Former Staff
Posts: 2465

Re: Keeplord mechanic

Post#17 » Sat Dec 30, 2017 2:26 pm

Draugris wrote:Boss Aggro on those fights is superweird, most of the times the Keep Lord bounces between players, sometimes he also gets invisible somehow and reappears somewhere else. So i agree there is something wrong with those fights, saying that it´s only the players faults is too easy imho.
Record a vid, show us. Devs play the game too and when we do we see if something behaves as designed or not.
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covenn
Posts: 186

Re: Keeplord mechanic

Post#18 » Wed Jan 03, 2018 5:51 pm

Draugris wrote:
Coma wrote:A DoK/WP using AoE channel heal without guard can pull aggro pretty easily... and than run...
Tbh a healer that gets aggro during a keep fight should think of keybinding his detaunt.....
Nah, you can detaunt on cool down and still easily pull agro when the fight becomes contested by enemy players where you are forced to group heal. Sure, say don't group heal .....of course not pulling agro is pointless if everyone wipes to the enemy eh?
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xtc1999
Banned
Posts: 95

Re: Keeplord mechanic

Post#19 » Wed Jan 03, 2018 5:55 pm

covenn wrote:
Draugris wrote:
Coma wrote:A DoK/WP using AoE channel heal without guard can pull aggro pretty easily... and than run...
Tbh a healer that gets aggro during a keep fight should think of keybinding his detaunt.....
Nah, you can detaunt on cool down and still easily pull agro when the fight becomes contested by enemy players where you are forced to group heal. Sure, say don't group heal .....of course not pulling agro is pointless if everyone wipes to the enemy eh?
Then you're not detaunting
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covenn
Posts: 186

Re: Keeplord mechanic

Post#20 » Wed Jan 03, 2018 6:01 pm

xtc1999 wrote:
covenn wrote:
Draugris wrote:
Tbh a healer that gets aggro during a keep fight should think of keybinding his detaunt.....
Nah, you can detaunt on cool down and still easily pull agro when the fight becomes contested by enemy players where you are forced to group heal. Sure, say don't group heal .....of course not pulling agro is pointless if everyone wipes to the enemy eh?
Then you're not detaunting
Looks like you missed part of my post. Underlined it for you
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