Conq Quests

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warhammer1995
Posts: 284

Conq Quests

Post#1 » Thu Dec 28, 2017 12:31 pm

Return them impossible if one realm locking zones all day,what your opinion ?
RP - Pavoss :idea:

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Fallenkezef
Posts: 1492

Re: Conq Quests

Post#2 » Thu Dec 28, 2017 12:36 pm

Wouldnt it make ir worse? One realm locking and farming kills for the quest
Alea iacta est

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warhammer1995
Posts: 284

Re: Conq Quests

Post#3 » Thu Dec 28, 2017 12:44 pm

Return them in WC or something .
RP - Pavoss :idea:

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Hargrim
Former Staff
Posts: 2465

Re: Conq Quests

Post#4 » Thu Dec 28, 2017 1:11 pm

They are not needed now. Should probably be disabled in DB.
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Aurandilaz
Posts: 1896

Re: Conq Quests

Post#5 » Thu Dec 28, 2017 2:26 pm

Hargrim wrote:They are not needed now. Should probably be disabled in DB.
How about something like 200/200/200 kill quest per racial pairing that you turn into capital city for maybe 5-10 conq medals?
Farming that many kills still takes hours, but allows still for some "speeded" progression towards finishing the grand grind of +1.6k conq medals.
I've managed to grind full Conq on both WE and Sorc and currently I'd rather avoid even the thought of getting the gear on more chars due to the size of the grind.

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Darosh
Banned
Posts: 1197

Re: Conq Quests

Post#6 » Thu Dec 28, 2017 3:18 pm

Aurandilaz wrote:
Hargrim wrote:They are not needed now. Should probably be disabled in DB.
How about something like 200/200/200 kill quest per racial pairing that you turn into capital city for maybe 5-10 conq medals?
Farming that many kills still takes hours, but allows still for some "speeded" progression towards finishing the grand grind of +1.6k conq medals.
I've managed to grind full Conq on both WE and Sorc and currently I'd rather avoid even the thought of getting the gear on more chars due to the size of the grind.
Since the changes to loot distribution you literally just need to hook up with a medicore SH/SW/Sorc/BW and babysit him 24/7 whilst surfing the zerg.
You can make a ridiculous amount of conq meds per keep defense or any major clash if you just sit in some corner spamming RoF/PoS from out of LoS while your respective pug warband does the heavy lifting, as the damage that is being considered for the loot distribution takes into account "uptime" so to speak - atleast it feels like it; you just need to do 60-70%ish deeps over any given amount of time on a target to get the loot once it dies.

E.g.: Sit at keep, spam RoF/PoS for 5minutes, wait for the enemy to push - rack up all the loot the moment things start dying. Even if all your fluff damage amounted to literally nothing, and a random pug 100-0's your target within 3gcds, your contribution is weighted more. (I.e.: Do damage for 5minutes [<<ofc not straight up 5min, just so you get what I mean] that amounts to 20k on a target, have a pug finish of said target within said 3gcd 360° skillshot instagib doing 6k, you get the loot.)
Source: RoF spamming BW during downtime, for the lulz.

I don't see the need for quests, tbh. You are able to make more conq meds in the 3minutes it takes you to hand in the quest than the quest awards you, provided you make an effort to actually get the shinies.

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anarchypark
Posts: 2085

Re: Conq Quests

Post#7 » Thu Dec 28, 2017 3:26 pm

zone lock gives conq medals.
I don't think it's coming back.
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Egoish
Posts: 149

Re: Conq Quests

Post#8 » Thu Dec 28, 2017 4:01 pm

Aurandilaz wrote:
Hargrim wrote:They are not needed now. Should probably be disabled in DB.
How about something like 200/200/200 kill quest per racial pairing that you turn into capital city for maybe 5-10 conq medals?
Farming that many kills still takes hours, but allows still for some "speeded" progression towards finishing the grand grind of +1.6k conq medals.
I've managed to grind full Conq on both WE and Sorc and currently I'd rather avoid even the thought of getting the gear on more chars due to the size of the grind.
How about 10k/10k/10k quests for a blue bag and 50k et al for a purple? Only in zone and not in the wc, got from keep lord and hand in at city.

Edit: infact even 20k per race across all t2-4 zones for blue or 100k for purple would be a step forwards.

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xtc1999
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Posts: 95

Re: Conq Quests

Post#9 » Thu Dec 28, 2017 5:08 pm

Egoish wrote:
Aurandilaz wrote:
Hargrim wrote:They are not needed now. Should probably be disabled in DB.
How about something like 200/200/200 kill quest per racial pairing that you turn into capital city for maybe 5-10 conq medals?
Farming that many kills still takes hours, but allows still for some "speeded" progression towards finishing the grand grind of +1.6k conq medals.
I've managed to grind full Conq on both WE and Sorc and currently I'd rather avoid even the thought of getting the gear on more chars due to the size of the grind.
How about 10k/10k/10k quests for a blue bag and 50k et al for a purple? Only in zone and not in the wc, got from keep lord and hand in at city.

Edit: infact even 20k per race across all t2-4 zones for blue or 100k for purple would be a step forwards.
XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
you realise the moment they would implement this people would start moaning about how high the number is and how its unpugfriendly and how only elite hackerman 6 mans could achieve this
EAT YOUR KFC LADS!
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diedrake
Posts: 440

Re: Conq Quests

Post#10 » Thu Dec 28, 2017 6:06 pm

Conc gear isnt hard to get if your in rvr sense lvl 16. Got the gobo to 40 a week ago and in full conc and sub weapons all but 1 genesis trink.
Had to buy chest shoulders and helm but the rest in gold bags.

No need for conc quests really, btw received more colored bags when we lost zones and had aao.

Some of the suggestions are interesting though.
Fenaal- SM 40/84 Drezden- BW 40/7×

Fanaal- CHO 40/79 Greebao- SH 40/70
Diedrake- Magus 40/6x

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