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Patch Notes 16/12/2017

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Manatikik
Posts: 1249

Re: Patch Notes 16/12/2017

Post#81 » Sat Dec 16, 2017 6:38 pm

peterthepan3 wrote:
dansari wrote:
vertolet wrote:@Torque ok thx. Tooltips show something wrong.
They do that =D .getstats bro

I don't know why order is whining so much in this thread honestly. Please gif more 2h Chosens in rvr.

People in this blasted community just like to whine incessantly about everything.
Im really tired of people making such generalizes comments about the whole community; it gets really exhausting to get lumped in as a part of a larger whole and that mind set really needs to change if we want this community to grow. Not everyone here whines and its stupid for you to think so!

/s just in case... you know
<Montague><Capulet>

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Begamil
Posts: 7

Re: Patch Notes 16/12/2017

Post#82 » Sat Dec 16, 2017 6:43 pm

I don't get it about this sigmars shield thing, correct me if i am wrong.
How SS used to work before patch
- 10 sec duration
- healed on every hit
- drained RF each second
How it works now
- 20 sec duration
- heals on every hit
- drains RF every hit (still heals if you have 0 RF)
If this is not a mistake please explain to me the reason behind this change.
Last edited by Begamil on Sat Dec 16, 2017 6:45 pm, edited 1 time in total.

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Haojin
Posts: 1066

Re: Patch Notes 16/12/2017

Post#83 » Sat Dec 16, 2017 6:44 pm

I'm not sure double initiative debuff applied in this patch or the previous one but just giving an example for everyone.

272 initiative - double debuff - %30 incoming crit chance
Spoiler:
Image

214 initiative - double debuff - %99.9 incoming crit chance
Spoiler:
Image

185 initiative - double debuff - %117.7 incoming crit chance
Spoiler:
Image
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Charon
Posts: 297

Re: Patch Notes 16/12/2017

Post#84 » Sat Dec 16, 2017 6:44 pm

Torquemadra wrote: it drains on heal, if you place it on someone getting focused it should bottom out your RF pretty quickly if you are not maintaining RF proactively. That said it was a reconstruction of a unique mechanic not a balance pass.
after test

Sigmar Shield moved back to it shape like it was in AoR so its useless now for 2h ( in the past ss was considered as one of weakest skill in wp toolset. WP does not have ap now with new ss will not have fury also (of course if you sccessfuly strike any one with this skill if not next chance will appear after 20 sec cooldown). Slotting chargered fury, fueled fury or both will not help.

Grace tree was a bit of meh/garbage, now ...... i dont know what it is now.... realy. I hope we will see some rework of 2h grace wp. It was weak tree .... now it is more and more shame to play grace wp with other ppl in pt.

Why do you "hate" poor 2h melee heal wp while you buff 2h chosen only becose he was a bit, a little underperforming.

sorry if im overreacting and showing bad maners .... im just angry


Ok .... one thing that changes picture a bit and push me to correct my angry assesment, ss heals still after fury drop what i didnt notice it may help, we will see its works like intended or it just bug.
Last edited by Charon on Sat Dec 16, 2017 7:32 pm, edited 3 times in total.
Karak Azgal - Haron WP
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW ;)

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peterthepan3
Posts: 6509

Re: Patch Notes 16/12/2017

Post#85 » Sat Dec 16, 2017 6:49 pm

You have to take into account that balancing a viable melee healer is probably the hardest thing to do in the game.

Sigmar's Shield change has made the ability another Divine Assault of sorts; an ability to use when absolutely necessary. As a melee WP, I can admit that the ability was perhaps overperforming: you could heal someone to full with enough enemies on them, yet your RF wouldn't really drop if you tossed in the occasional smite. Heck, you could even Divine Assault and Sigmar's Shield together (which you should be able to, but it should require some RF management/RF generation weaving).
Image

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Manatikik
Posts: 1249

Re: Patch Notes 16/12/2017

Post#86 » Sat Dec 16, 2017 6:53 pm

Haojin wrote:I'm not sure double initiative debuff applied in this patch or the previous one but just giving an example for everyone.

272 initiative - double debuff - %30 incoming crit chance
Spoiler:
Image

214 initiative - double debuff - %99.9 incoming crit chance
Spoiler:
Image

185 initiative - double debuff - %117.7 incoming crit chance
Spoiler:
Image

Thanks for doing the tests, really appreciate it. I do still think its too much. Fun to play with atm but... Yea.

Still happy SW tweaks are happening :D
<Montague><Capulet>

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Charon
Posts: 297

Re: Patch Notes 16/12/2017

Post#87 » Sat Dec 16, 2017 6:55 pm

peterthepan3 wrote:You have to take into account that balancing a viable melee healer is probably the hardest thing to do in the game.

Sigmar's Shield change has made the ability another Divine Assault of sorts; an ability to use when absolutely necessary. As a melee WP, I can admit that the ability was perhaps overperforming: you could heal someone to full with enough enemies on them, yet your RF wouldn't really drop if you tossed in the occasional smite. Heck, you could even Divine Assault and Sigmar's Shield together (which you should be able to, but it should require some RF management/RF generation weaving).
Peter i dont get it ... you are triyng defend current shape of wp when we both know in what state it is. Before nerfing last usefull thing that wp got - some positive changes might appear. Last paches only makes thing worse
Last edited by Charon on Sat Dec 16, 2017 7:02 pm, edited 1 time in total.
Karak Azgal - Haron WP
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW ;)

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Thamor
Posts: 113

Re: Patch Notes 16/12/2017

Post#88 » Sat Dec 16, 2017 6:56 pm

Charon wrote:
wargrimnir wrote: - Fixed so that Sigmar's Shield properly only drains resource on healeffect
-
1. Is this buff or nerf becouse i dont get it and how it should help melee WP. Sorry but if im need resources in combat its not fury but ap. 2h wp is starving for AP basicly and with destruction more and more common ap drain abilities it is even more painfull (ap pots dont fix that). I would like like hear clarificaton from devs. Do you realy think that 2h wp melee healer or dps work well or its somthing wrong with me.

2. im not sure but i feel that 2h Chosen + 2h Bg crossguard duo have ability to replace any destro melee dps setup (stop enemy, engage and deal big amount of dmg while survive a lot) 2h knight 2h ib duo dont have such firepower. We will see how it influence especialy smal scale fights . For now i think need to invest more in spirit resistance potions and taliks.
2. You had to do that anyway already. ^^

1. DPS WP in terms being as powerful as DOK will never happen unless something is really changed between 2h weapon vs dual wield.
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GodlessCrom
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Re: Patch Notes 16/12/2017

Post#89 » Sat Dec 16, 2017 6:56 pm

@Hao Could be stat window is bugged? Show us .getstats when debuffed IMO to make sure.
Rush in and die, dogs - I was a man before I was a king!

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Charon
Posts: 297

Re: Patch Notes 16/12/2017

Post#90 » Sat Dec 16, 2017 6:58 pm

Thamor wrote:
1. DPS WP in terms being as powerful as DOK will never happen unless something is really changed between 2h weapon vs dual wield.
mate you tottaly miss the point its not about dps wp..... and even so why ...this class does not deserve it?

2. till now i sloted 2 talics at my sm hmm need 2 more ;p to hell with str
Last edited by Charon on Sat Dec 16, 2017 7:11 pm, edited 2 times in total.
Karak Azgal - Haron WP
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW ;)

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