Sorry for the double post, but was unable to delete other post 'cause thread got locked.
Does parry/dodge/disrupt have a hard cap?
I've found conflicting information lately. For instance here:
Secrets wrote:
Some classes like SMs can get up to 87% parry. Some skills boost parry to 200% like morales. Those will still function as we removed the cap from parry rather recently.
So if you have a crazy amount - say, 237% chance to parry, and your opponent has 37% strikethrough, you will parry every time because the roll will always be a number below 137.
This allows those insane values to work without having to cap them. Whether or not it's like live factors in parry is irrelevant, really, because it's a better system.
This tells us there is no parry cap, but then over here:
wargrimnir wrote:
-Dodge/Disrupt/Parry now takes the opposing stats into consideration in a different way, by adding onto the 'high-end' of the 100 roll used for calculating the chance, with a hard cap of 75% of any of these.
there is a hard cap of 75% on dodge/disrupt/parry. Which one is it?
Perhaps the portion that is being capped is the dodge/disrupt/parry chance based solely on defensive and offensive stat contribution but then the portion that is contributed from straight + or - % parry/dodge/disrupt (renown, gear, abilities, etc) is not capped? This also begs the question- would the 75% hard cap on stat contribution be only for the defender, or also for the attacker as well? For instance, would the high end of the roll be able to go over 100+75?
Also, if this is the case I am assuming the same principle can be applied towards dodge and disrupt (only parry was discussed above by secrets)?
Does parry/dodge/disrupt have a hard cap?
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Re: Does parry/dodge/disrupt have a hard cap?
Are you sure both aren't correct? It sounds like secrets is referring to morale avoidance whereas wargrim is referring to regular avoidance. I'm a pleb though so just my opinion.
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Re: Does parry/dodge/disrupt have a hard cap?
I think has hard cap?
If not sm can always over 100%, so no one can hurt SM?
If not sm can always over 100%, so no one can hurt SM?
Re: Does parry/dodge/disrupt have a hard cap?
Sometimes, there is weird stuff happens

But probably, not all monsters are fixed yet. Still funny, that a horse without a horseman able to block undefendable attack

But probably, not all monsters are fixed yet. Still funny, that a horse without a horseman able to block undefendable attack

Bretin: "destru classes are in general better for solo play"
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