
Sc Objectives...
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Re: Sc Objectives...
Except scens tied to the campsign was utter crap and made the community extremly toxic. Hey non-english speaking lvl 32 dps am and lvl 32 dps kotbs friend joining and ruining those six important scens in a row vs enemy premades 

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- footpatrol2
- Posts: 1093
Re: Sc Objectives...
There is many different ways to do it that don't bring back that toxic attitude.
- Aurandilaz
- Posts: 1896
Re: Sc Objectives...
What would be the point of having scs tied to campaign, when the biggest campaign driving force, the warbands that actually attack keeps and lock zones, cannot queue for scs?
The scs are a fun minigame that gives you rewards for quick contribution, campaign is what the game is really all about.
Problem is ofc if the minigame is most enjoyable when you are ignoring the minigame goal (hoard points) and decide that you would rather do something more enjoyable, that being the player vs player action instead.
The scs are a fun minigame that gives you rewards for quick contribution, campaign is what the game is really all about.
Problem is ofc if the minigame is most enjoyable when you are ignoring the minigame goal (hoard points) and decide that you would rather do something more enjoyable, that being the player vs player action instead.
Re: Sc Objectives...
MedV wrote:Sc after Sc Destro goes for kills and chases while Order accomplishes the task undeterred. Scs like Phoenix Gate, Temple, Tabelec Dam and Serpents Pass. It happens so much and people dont realize that winning the Sc gives more XP. I understand I can join a guild and only do pug sc's but I like going in solo and trying to win.
My suggestion is to reward the people who try to win instead of just zerging for kills. I understand too much xp or rr will just give order more xp and push ahead. Therefore, I think it should be a cosmetic reward. New shards should be introduced each time you accomplish the task and then the shards can be turned in for new cosmetic items or exclusive dyes. I think it should be very expensive rewards and not just "do it 10 times to get it". I believe this would give at least some incentive to accomplish the task.
I rarely see groups working in this game (or in mmorpgs in general) if they are just scrambled together, top notch guild or not.
on the very basis, yes. tanks tank, healers heal, dps do there dmg, but that's it. asissting or anything beyond that is not done often.
this goes for SC, this goes for RvR, this even goes for BL, and this will happen in the dungeons.
If you are interested in scenarios (or any other area of the game) you have to form a group at some point, otherwise you just sign up for desaster and probably gonna quit.
and this game is not different from any other game out there.
you have people who just play for the sake of playing (and time dumping) and others who want to get something done (like gear or renown in the RoR case) or who want to be competive or proof something.
besides all that, you don't develop as a player and learn nothing.
yes pugging can be fun and challenging, yes it doesn't cost any time or effort to just hit the button and brawl, no communication which can be exhausting especially on a foreign language. just win or lose.
making threads here about how incompetent your realm m8s are, even if they are, does change nothing nor teaching them in the SC via /sc. some people belong to the first category and will just play there game and ruin your experience on the long run while completly ignoring you. and it's there right to do so.
getting 5 more players with the same ambition will result in a much higher success, or even just one buddy and rip and tear the pug sc apart.
completly alone you are pretty much lost in this game on the long run. (doesn't mean you shall not solo, but you are denying yourself a great and satisfying experience)
so counter suggestion:
instead trying to solo the game in every regard: make a group.
and if you play pug sc, you basically have no right to complain (sorry to say) because you intent to play like that.
and there is already the pug sc where you are in a solo / duo enviroment.
If this game needs some incentive for SCs it's for the premades and not for the solo ppl.
and I say that as a occassional, very non active smallscale player.
there are enough pugs and soloers around in this game. it's just not healthy to support such playstyle and reward it.
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Re: Sc Objectives...
@op
just q for premade scnenarios and hope to be carried by them.
just q for premade scnenarios and hope to be carried by them.
Guildmaster of Phalanx
K8P - Karak Norn
K8P - Karak Norn
Re: Sc Objectives...
Best advice so far.Haojin wrote:@op
just q for premade scnenarios and hope to be carried by them.

Re: Sc Objectives...
MedV wrote:Sc after Sc Destro goes for kills and chases while Order accomplishes the task undeterred. Scs like Phoenix Gate, Temple, Tabelec Dam and Serpents Pass. It happens so much and people dont realize that winning the Sc gives more XP. I understand I can join a guild and only do pug sc's but I like going in solo and trying to win.
My suggestion is to reward the people who try to win instead of just zerging for kills. I understand too much xp or rr will just give order more xp and push ahead. Therefore, I think it should be a cosmetic reward. New shards should be introduced each time you accomplish the task and then the shards can be turned in for new cosmetic items or exclusive dyes. I think it should be very expensive rewards and not just "do it 10 times to get it". I believe this would give at least some incentive to accomplish the task.
Spoiler:

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Re: Sc Objectives...
HAHHA I think I was playing in all those Sc's that day, but i always unque for Dam and serpents passage. Im the Zealot that always types "you got Zaxxed" and runs up to you =]Zaxxond wrote:MedV wrote:Sc after Sc Destro goes for kills and chases while Order accomplishes the task undeterred. Scs like Phoenix Gate, Temple, Tabelec Dam and Serpents Pass. It happens so much and people dont realize that winning the Sc gives more XP. I understand I can join a guild and only do pug sc's but I like going in solo and trying to win.
My suggestion is to reward the people who try to win instead of just zerging for kills. I understand too much xp or rr will just give order more xp and push ahead. Therefore, I think it should be a cosmetic reward. New shards should be introduced each time you accomplish the task and then the shards can be turned in for new cosmetic items or exclusive dyes. I think it should be very expensive rewards and not just "do it 10 times to get it". I believe this would give at least some incentive to accomplish the task.This SC started as an all greenskinz group on Destro. 2 Chosen came in towards the middle of the SC and tried to play defense and run the part. It was already too late. This was a waste of 15 min and Destro should have won this easily. There's a few groups on both sides who do this consistently when they know they have the better groups. Maybe it's a dominance thing? Because camping and then losing an objective based SC doesn't make sense to me.Spoiler:
The King.
Re: Sc Objectives...
Druin wrote:You win you get more emblems. If they don't want to win so be it.
You missed the point or not red at all, he want win and stick to the obj others dont. Since he think the mindless ppl is draging him down he ask if single player action could be rewarded in some way(id say right).
In live this was accomplished by when give the part/bomb ppl in surrounding recived addiotional renown (look old serpent passage video).
Which was a pretty straight forward way to make ppl interested in take the part and avoid mindless tradeklll.

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