Theory crafting: Racial Warbands
Re: Theory crafting: Racial Warbands
The SH/sham warband is just cheese. Run Away is a broken tactic, as is Quick Escape (throw in auto detaunt while you're at it). You can't catch something you can't hit. Order doesn't have an equivalent. This is an especially cheesy warband when you realize trying to take a keep during NA is like trying to break through several brick walls with your forehead. So, you know you never even need a tank line; you can continually play within 300 feet of your warcamp.
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- footpatrol2
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Re: Theory crafting: Racial Warbands
You have to pressure us for us to waste the m2's on SH's. If you don't pressure us we can get the m4 bomb. Which btw is a one trick pony. We can't base everything on it BECAUSE it has horrid ap AoE damage. We have the hard decision of poping squig goo's to save the warband or try to save morale's for the bomb. You straight up can't ignore what we are doing when we are in the lakes. There are hard counter's built in this game, to deal with what we are doing. But it'll require thinking outside the box for solutions. Racial groups are all about hyper level's of cheese, really it is only cheese compared to current meta though.
A year ago on these forums everyone laughed at me saying my idea's wouldn't work and can be easily countered. I am now doing my idea's and player's are saying it's cheesy or broken. Classic.
Warhammer fantasy tabletop game is ALL about cheese, which this game is based on. In the tabletop the fantasy armies have a particular Style of play which is represented in this game. Limping in with a utility belt approach to cover all your weaknesses is super valid and is the community meta way of thinking, what we are doing in rocks which ignore's that is valid also. We have MASSIVE weaknesses but I'm skewing SO HARD that my strength's are outweighing my weaknesses. Order can't exactly do what we are doing but if you look order has dirty dirty tricks also which destro can't do. You can ask for nerf's or step up your game and adapt. Obviously, there are more ways to stop what we are doing then a HTL warband comp. HTL warband comp is a small part of the solution.
I personally think a High Elf warband would wreck that GoBO warband and make us cry in a corner. But that's meeting skew with skew which some are not comfortable doing.
A year ago on these forums everyone laughed at me saying my idea's wouldn't work and can be easily countered. I am now doing my idea's and player's are saying it's cheesy or broken. Classic.
Warhammer fantasy tabletop game is ALL about cheese, which this game is based on. In the tabletop the fantasy armies have a particular Style of play which is represented in this game. Limping in with a utility belt approach to cover all your weaknesses is super valid and is the community meta way of thinking, what we are doing in rocks which ignore's that is valid also. We have MASSIVE weaknesses but I'm skewing SO HARD that my strength's are outweighing my weaknesses. Order can't exactly do what we are doing but if you look order has dirty dirty tricks also which destro can't do. You can ask for nerf's or step up your game and adapt. Obviously, there are more ways to stop what we are doing then a HTL warband comp. HTL warband comp is a small part of the solution.
I personally think a High Elf warband would wreck that GoBO warband and make us cry in a corner. But that's meeting skew with skew which some are not comfortable doing.
Last edited by footpatrol2 on Sun Nov 12, 2017 10:08 am, edited 2 times in total.
Re: Theory crafting: Racial Warbands
Pre-kiting to your warcamp isn't broken. The ability to proc hyperspeed, at such a high chance, on the two most important pieces of your warband is broken.
And I'm not upset about it. You can play as many cheesy comps that you want, but then you gotta be OK with everyone thinking it's cheesy.
And I'm not upset about it. You can play as many cheesy comps that you want, but then you gotta be OK with everyone thinking it's cheesy.
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Re: Theory crafting: Racial Warbands
What I'm saying dansari is you can break my cheese with cheese. You can choose not to do it if you want but there is counter-play built into the game.
Re: Theory crafting: Racial Warbands
My argument is that there is no counter to Run Away.
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Re: Theory crafting: Racial Warbands
There is no counter to org rdps wbs tbh
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
- footpatrol2
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Re: Theory crafting: Racial Warbands
So you guys actually ran a high elf warband right? Using 2/2/2 comps? with 8 SM's and 8 AM's in almost all your group comps? Practiced for month's to get your pouncing strategy correct?
After the pounce had SM's continue to ST snare which btw shaman's can't cleanse. Held back your AoE until your pounce was ready to not trigger Run Away and after pounce/wingz which snare's everying, start pushing out ap AoE to kill what you netted. Use Rkd to get single target deaths to reset morale. Sending bullet like Lion's to snare and fetch ST to cause ST death to reset morale.
Do and play however you want but don't say there isn't a counter if you haven't tried all your options.
After the pounce had SM's continue to ST snare which btw shaman's can't cleanse. Held back your AoE until your pounce was ready to not trigger Run Away and after pounce/wingz which snare's everying, start pushing out ap AoE to kill what you netted. Use Rkd to get single target deaths to reset morale. Sending bullet like Lion's to snare and fetch ST to cause ST death to reset morale.
Do and play however you want but don't say there isn't a counter if you haven't tried all your options.
Re: Theory crafting: Racial Warbands
You're working off an M2, which AMs can't give you unless they stand still for 2s to pump. Shammies and SHs can pump morale on the move, giving you easy access to goo. Pounce also has a 10s cooldown (if Pounce didn't have a cooldown, then yes, there would be a counter to sham/squig, but since destro whiiiinnneeessss it got bumped.. maybe if I whine more about an equally broken piece of the game, it will also be changed). Your paper theories are great, but they're just that: theories on paper.
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Re: Theory crafting: Racial Warbands
rocks started as a paper theory which got told by the community it can't compete.
You are currently having to deal with one of my paper theories. Do you think it's weak and can't compete? There is a lot of thought involved with what I'm doing. If the gamestate was roughly at patch 1.3 I could pick any race and focus in like this and I'd have dirty dirty tricks. I am actively trying to get these tricks back for order and destro, so player's have more options on Style of Play and theme, all while being competitive, instead of running fotm mixed group comps.
I'm working off a morale 4 and if I get pressured enough I'll pop the m2. I have to place myself in danger (within 100ft) to actually proc the morale pumps. Don't forget sticky feetz.
Incorrect morale gain rates causes a major balance issue across the entire game which I have been harping on for roughly a year. I keep harping on this stuff because it is almost game breaking but gets ignored... You shouldn't have to morale pump to get to your morale 2 in a reasonable time. At correct morale gain rates with all the bell's and whistle's spinning you'd get your m2 in 12 sec's naturally with no pump at 60 m/s. If you didn't care about morale gain rates your gaining at 36 m/s which is m2 in 20 sec's. This server has slower rates then 36 m/s. Incorrect morale gain rates causes as much imbalance as if the action point gain rate was drastically slower.
I actively disagreed on the balance forums that pounce should have a cooldown. I also think the tripple shatter from knights should still be in the game just not ranged, btw I play greenskinz and I am saying this...
The stuff that I am using is ancient old and has been in the game from the start but player's are so hyper concerned with mixed group meta that they overlooked a TON of stuff. Which btw I have been saying to the community in RoR and AoR LOOK OVER HERE at all this cool stuff and basically being ignored. I have literally been doing this racial group stuff since 2009... Whatever, I just keep running my groups, pop my head out and say some stuff, get told they are paper theories, then I make my paper theories a reality, melt some minds, then keep running my groups. Rinse/Repeat. Maybe everyone should pay attention or not... I'm used to being ignored...
I don't agree with the majority of the changes RoR has done and usually I voice my opinion. I don't agree with the design direction shift Mythic took after patch 1.3 after Mark Jacobs left. I don't share the opinion that this game is in a dumpster fire state and needs to be overhauled. But this is the only place I can play warhammer online so...
AM's morale pumping on the move
You are currently having to deal with one of my paper theories. Do you think it's weak and can't compete? There is a lot of thought involved with what I'm doing. If the gamestate was roughly at patch 1.3 I could pick any race and focus in like this and I'd have dirty dirty tricks. I am actively trying to get these tricks back for order and destro, so player's have more options on Style of Play and theme, all while being competitive, instead of running fotm mixed group comps.
I'm working off a morale 4 and if I get pressured enough I'll pop the m2. I have to place myself in danger (within 100ft) to actually proc the morale pumps. Don't forget sticky feetz.
Incorrect morale gain rates causes a major balance issue across the entire game which I have been harping on for roughly a year. I keep harping on this stuff because it is almost game breaking but gets ignored... You shouldn't have to morale pump to get to your morale 2 in a reasonable time. At correct morale gain rates with all the bell's and whistle's spinning you'd get your m2 in 12 sec's naturally with no pump at 60 m/s. If you didn't care about morale gain rates your gaining at 36 m/s which is m2 in 20 sec's. This server has slower rates then 36 m/s. Incorrect morale gain rates causes as much imbalance as if the action point gain rate was drastically slower.
I actively disagreed on the balance forums that pounce should have a cooldown. I also think the tripple shatter from knights should still be in the game just not ranged, btw I play greenskinz and I am saying this...
The stuff that I am using is ancient old and has been in the game from the start but player's are so hyper concerned with mixed group meta that they overlooked a TON of stuff. Which btw I have been saying to the community in RoR and AoR LOOK OVER HERE at all this cool stuff and basically being ignored. I have literally been doing this racial group stuff since 2009... Whatever, I just keep running my groups, pop my head out and say some stuff, get told they are paper theories, then I make my paper theories a reality, melt some minds, then keep running my groups. Rinse/Repeat. Maybe everyone should pay attention or not... I'm used to being ignored...
I don't agree with the majority of the changes RoR has done and usually I voice my opinion. I don't agree with the design direction shift Mythic took after patch 1.3 after Mark Jacobs left. I don't share the opinion that this game is in a dumpster fire state and needs to be overhauled. But this is the only place I can play warhammer online so...
AM's morale pumping on the move
Spoiler:
Last edited by footpatrol2 on Mon Nov 13, 2017 8:19 pm, edited 3 times in total.
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Re: Theory crafting: Racial Warbands
I don't think a he racial wb is a hard counter to sh spam. You can do the same thing with ams and bws. Throw in a couple kotbs, wps maybe and sws and you're good. Maybe even a pullbot engie. Rkd, aoe snares from kotbs and ams, engie pulls and bw m4s should be enough to kill a majority of low hp goblins. If the engie can do his job right even once, it's pretty much gg. A he racial wb could work, but still a big hassle trying to catch up all the time.
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