[DEVELOPER PREVIEW] Onslaught Set

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Zegota
Legacy RR80
Posts: 351

Re: [DEVELOPER PREVIEW] Onslaught Set

Post#61 » Tue Nov 07, 2017 12:32 pm

IIRC Bastion Stairs had a 24h hour lockout, Gunbad had 12h, and lowbie city dungeons a few hours.
Last edited by Zegota on Tue Nov 07, 2017 12:44 pm, edited 1 time in total.

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Egoish
Posts: 149

Re: [DEVELOPER PREVIEW] Onslaught Set

Post#62 » Tue Nov 07, 2017 12:33 pm

Grunbag wrote::arrow:
Egoish wrote:
Ashe wrote:When we can see the DPS sets for the DoK and WP. There is no choice only Dominator and Mercenary ...... Beast lord have damn willpower too .... :evil:
Who knows what drops in Gunbad, new BiS gear or another alternate conq tier set. I'd guess slightly weaker than conq tier but just based on there being another 3(?) dungeons in the cities and 2 world dugeons out there as well.
There is more dungeons than that !!

Also as hargrim said , we were busy on something else for the past 6 month , but we will look into pq chap 22 soon
As i recall there were Gundab that no one did, Bastion Stair which was buggy as hell and Lost Vale which never dropped my damn zealot chest when i played zealot. Then they added ToVL in Khemri, so 4 dungeons out of the cities?

I never did the order side PvE but destro had the nurgle dungeon, the khorne dungeon and the shitty low level dungeon near the fighting pit that we did once for a laugh. So 3 in IC?

Have i missed any, cause i thought i'd done all the dungeons?

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NSKaneda
Posts: 258

Re: [DEVELOPER PREVIEW] Onslaught Set

Post#63 » Tue Nov 07, 2017 12:38 pm

Altdorf Sewers: Contains three wings, severity of level icnreases as you go up in the wings. Just a regular run of the mill instance
Location: Aldorf - Wing 1: Near Bright College - Wing 2: in one of the streets leading off the main square (in the same area as the quest given to kill skaven from the sausage vendor.) - Wing 3: East of the square, in between the square and the docks.
Levels: 12 - 18
Armor Set: Guardian

The Sacellum Dungeon: Regular run of the mill instance
Location: Inevitable City inside of the Sacellum Arena
Levels: 12 - 18
Armor Set: Guardian

The Hunter's Vale
Location: Nordland
Levels: 7-15
Armor set: ??

Mount Gunbad: Realm Instanced Dungeon
Location: North West Badlands
Levels: 22 - 33
Armor Set: Redeye

The Bastion Stair: Warband Instanced
Location: Far South East Chaos Wastes
Levels: 34 - 40
Armor Sets: Bloodlord

Warplight Tunnels:
Location: Altdorf (Below the city)
Levels: 40+ (Requires city rank of 2)
Armor Sets: Sentinel

Sigmar Crypts:
Location: Altdorf (Great Temple of Sigmar)
Levels: 40+ (Requires city rank of 3)
Armor Sets: Sentinel

The Bloodwrought Enclave:
Location: Inevitable City
Levels: 40+ (Requires city rank of 2)
Armor Sets: Sentinel

The Bilerot Burrow:
Location: Inevitable City (Near the Monolith)
Levels: 40+ (Requires city rank of 3)
Armor Sets: Sentinel

The Lost Vale: Group Instanced
Location: North East Avelorn
Levels: 40+
Armor Sets: Darkpromise

The Tomb of the Vulture Lord
Location: LotD
Levels: 40+
Armor Sets: Tyrant
RoR: Laiste MAG, Ropopuch SHM, Mordoszczel BO || Ginnar IB, Volundr ENG, Hagiel SW
Live: Karak Izor -> Karak Norn (Yarpaen IB, Ginnarr SL, Volundr ENG - Ithilmar's Chosen)

Sulorie
Posts: 4133

Re: [DEVELOPER PREVIEW] Onslaught Set

Post#64 » Tue Nov 07, 2017 12:51 pm

1. 3 City mini dungeons in Altdorf sewers, which had no lockout at all. Similar in IC. Gave you T2 starter set.
2. Hunters Vale in T1 Nordland was more like an event dungeon, no lockout as well - original source of deer cloak and Hunters set.
3. 2 Main dungeons per city with T4 Sentinal set reward.
4. Gunbad was an open dungeon with 3 wings and instanced bosses for T3 set. You earned influence on PQs to unlock boss fights.
5. Bastion Stairs for a T4 Bloodlord set,3 Wings again and similar PQ structure
6. Lost Vale, T4 Dark Promise set
7. 4 Tombs in LotD + main dungeon for T4 set and OP weapons + pocket items
8. City siege fight for all pve lovers, who were looking for a "good instance"

Should be all out of my head. Using google is cheating! :D
Dying is no option.

Egoish
Posts: 149

Re: [DEVELOPER PREVIEW] Onslaught Set

Post#65 » Tue Nov 07, 2017 1:34 pm

Ah, i counted the lowbie city dungeons as one per city not 3 each. Totally forgot about hunters vale as well. Thanks!

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Sigimund
Posts: 658

Re: [DEVELOPER PREVIEW] Onslaught Set

Post#66 » Tue Nov 07, 2017 1:38 pm

I always thought of the two copies of Hunter's Vale as one dungeon. Tbh the dungeons would have more longevity if they were ranked up to 40 and flagged as bolster zones. You would have a bigger pool of people to run them with that way too.

Another way to increase the content available to players without extra work to create content would be to implement a way to access enemy city dungeons.

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NSKaneda
Posts: 258

Re: [DEVELOPER PREVIEW] Onslaught Set

Post#67 » Tue Nov 07, 2017 1:49 pm

Sigimund wrote:Another way to increase the content available to players without extra work to create content would be to implement a way to access enemy city dungeons.
You could've run them while city was under siege :)
RoR: Laiste MAG, Ropopuch SHM, Mordoszczel BO || Ginnar IB, Volundr ENG, Hagiel SW
Live: Karak Izor -> Karak Norn (Yarpaen IB, Ginnarr SL, Volundr ENG - Ithilmar's Chosen)

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Sigimund
Posts: 658

Re: [DEVELOPER PREVIEW] Onslaught Set

Post#68 » Tue Nov 07, 2017 4:12 pm

Not what I had in mind but those were great days :)

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freshour
Banned
Posts: 835

Re: [DEVELOPER PREVIEW] Onslaught Set

Post#69 » Tue Nov 07, 2017 8:13 pm

Aehnur wrote:
Never played live, can you explain that? Lockout as in only one side can do it?
Can't clean a dungeon / get loot for X days after you do it. Same than raid lockout in WoW if you ever played it.
Wait if you can only do it like once every day? It is going to take months to get the set with duplicates in the game... Bummer.

Thanks for explaining!

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wargrimnir
Head Game Master
Posts: 5512
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Re: [DEVELOPER PREVIEW] Onslaught Set

Post#70 » Tue Nov 07, 2017 9:33 pm

freshour wrote:
Aehnur wrote:
Never played live, can you explain that? Lockout as in only one side can do it?
Can't clean a dungeon / get loot for X days after you do it. Same than raid lockout in WoW if you ever played it.
Wait if you can only do it like once every day? It is going to take months to get the set with duplicates in the game... Bummer.

Thanks for explaining!
Most of the time 2 armor pieces drop, and each boss would drop a different piece. You would get whatever you needed from ~4 runs of a dungeon if you were able to get through the whole thing. Maybe a couple more if you were unlucky. Also, if a dungeon wasn't on full blown out farm mode, it'd take a couple hours to finish the whole thing anyway. Unless you have a full day to waste, running once a day wasn't a big deal.
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