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RD and CW broken?

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Sulorie
Posts: 7461

Re: RD and CW broken?

Post#181 » Fri Nov 03, 2017 6:31 pm

Spierron wrote:
Sulorie wrote:When you open on BW or AM you just forgot to list your disrupt buff, which makes you immune to all CC they will use. Why do you put yourself in a worse position than you are?
Sorry but now we must keep our disrupt buff for use stealth :roll:

kyranria, NPNB
The answer was about avoiding CC after leaving stealth on attack against casters.
On live you had to get out of LoS to stealth. Dot ticks itself didn't cancel out stealth cast.
Can be different here since last patch.
Dying is no option.

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Danord
Suspended
Posts: 100

Re: RD and CW broken?

Post#182 » Fri Nov 03, 2017 6:37 pm

altharion1 wrote:Combine this change with a nerf to stacking AoE damage morales, and I can see it being positive for the game.
Am i dreaming or is this reality :)

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Zegota
Posts: 351

Re: RD and CW broken?

Post#183 » Fri Nov 03, 2017 6:42 pm

Penril wrote:Mara pull (better than WL)
Since when?

Penril
Posts: 4441

Re: RD and CW broken?

Post#184 » Fri Nov 03, 2017 6:45 pm

Zegota wrote:
Penril wrote:Mara pull (better than WL)
Since when?
I don't know... 9 years maybe?

Aceboltz
Posts: 254

Re: RD and CW broken?

Post#185 » Fri Nov 03, 2017 6:55 pm

Penril please. Also WE and Mara rkds a good mirror to BW/SW rkds? I think not.

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Aurandilaz
Posts: 1896

Re: RD and CW broken?

Post#186 » Fri Nov 03, 2017 6:59 pm

Curious, why would you argue that Mara pull (int based) is better than WL pull (str based)?
High disrupt makes healers and most tanks borderline untouchabled. Whereas WL str based pull only faces parry potential from parry specced mdps and the occasional tank with lot of parry to counter the massive parry/block strikethrough.

and inb4 kill pet, that beast has shitton of HP and keeps warping all over the place, good luck targeting something when you have no idea where its lag-shadow should next be hit.

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Zegota
Posts: 351

Re: RD and CW broken?

Post#187 » Fri Nov 03, 2017 7:03 pm

Penril wrote:
Zegota wrote:
Penril wrote:Mara pull (better than WL)
Since when?
I don't know... 9 years maybe?
OK, lets see.

Pet faster than on live, exaggerated even more with Speed Training. Can be CC immune with Leonine Frenzy. And I'm not talking about some fringe style specs, but something people actually use more often than not.

Mara pull evasion is disrupt, wl pull evasion is parry. With disrupt being as high as it is, it's really hard to pull a healer as a mara, than it is to pull a destro healer as wl. Also disrupt is 360, parry is front cone.

Counterplays for mara:

- Deft defender (almost everyone spec's it). Mara's disrupt strikethrough is nonexistant.
- SW m1, Engie m1, WH Shroud of Magnus
- HTL
- Silence
- Taunt
- (R)KD

I'm already bored from writing all this cause it was discussed so many times already, and no, it's not a whine, it's discussion about game mechanics with someone who's in charge and thinks differently. Pretty much any order class can counter mara pull. It can't be said about wl pull. Or you can just ask a mara and a wl what is their pull success rate.

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theoddone
Posts: 127

Re: RD and CW broken?

Post#188 » Fri Nov 03, 2017 7:04 pm

Mara KD needs full deft defender to be useful. Any ability that requires 20 renown points to be viable is not good design.

The pull can be disrupted and have a cast time. There is so much counterplay that can be done against it. Yes there was a time when it was better than WL pull, but that time is long gone. Even when we ran double mara, we would end up using pull on the same target because it feels like it fails 50% of time. (Yep got no proof for that claim, but it is how I experienced it).
-Theo

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Aceboltz
Posts: 254

Re: RD and CW broken?

Post#189 » Fri Nov 03, 2017 7:04 pm

If you are careful to only use fetch on targets running away from you it will never be dodged, it's also instant so you can time it properly. Mara is cast based and can be disrupted even from the back. Fetch can also be used in melee range for an instant cc, try casting in melee range...
I'm really curious to know what makes terribad embrace superior.

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peterthepan3
Posts: 6509

Re: RD and CW broken?

Post#190 » Fri Nov 03, 2017 7:05 pm

theoddone wrote:Mara KD needs full deft defender to be useful. Any ability that requires 20 renown points to be viable is not good design.

The pull can be disrupted and have a cast time. There is so much counterplay that can be done against it. Yes there was a time when it was better than WL pull, but that time is long gone. Even when we ran double mara, we would end up using pull on the same target because it feels like it fails 50% of time. (Yep got no proof for that claim, but it is how I experienced it).

To be fair I agree with this. Marauder pull is incredibly unreliable on targets other than DPS.
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