RD and CW broken?
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Re: RD and CW broken?
I like this change overall and feel it will sufficiently punish bad positioning/taking bad fights that frankly, a very small group shouldn't be taking up anyway.
The Flashfire change however feels random and unwarranted given the state of casters at the moment, but I guess we'll see what else is in the patch notes come tomorrow.
The Flashfire change however feels random and unwarranted given the state of casters at the moment, but I guess we'll see what else is in the patch notes come tomorrow.
- roadkillrobin
- Posts: 2773
Re: RD and CW broken?
CC's been drasticly toned down since the implementation of RD. Pre RD days you had 7 seconds AoE staggers from Chosen/Kotbs which was basicly the entire reason for RD in the first place.
As for CW which was basicly implemented in conjunction with TB to tame the overuse of BWs/Sorcs.
Imo these problems been adressed with lower game changing CC durations and higher overall disrupt/dodge rates.
These RR abilities basicly been used in a exploited way for way to long time and its imo a good change as class abilities/morales with tha same effects is gonna get much better value.
As for CW which was basicly implemented in conjunction with TB to tame the overuse of BWs/Sorcs.
Imo these problems been adressed with lower game changing CC durations and higher overall disrupt/dodge rates.
These RR abilities basicly been used in a exploited way for way to long time and its imo a good change as class abilities/morales with tha same effects is gonna get much better value.
Re: RD and CW broken?
the only thing left is to cut off healers from the game. I really don't know what else left to make it completeky different game.
Remember what was the reason of original servers lost their population? As i recall it because
1: not enough new content.
2: what worked not well was cut off.
Also remind me about this, like we going in circles:
I could type a wall of text why RD should stay, but it seems every word will be pointless and will not be consider as worth anything, as usual.
Please, stop changing and cutting things that people loved since live servers, because that is why people are playing here.
Add new, not cut old.
Remember what was the reason of original servers lost their population? As i recall it because
1: not enough new content.
2: what worked not well was cut off.
Also remind me about this, like we going in circles:
I could type a wall of text why RD should stay, but it seems every word will be pointless and will not be consider as worth anything, as usual.
Please, stop changing and cutting things that people loved since live servers, because that is why people are playing here.
Add new, not cut old.
Last edited by Arena on Fri Nov 03, 2017 8:21 am, edited 1 time in total.
Re: RD and CW broken?
Even though I was using CW pretty often I'm glad to see both skills removed (especially with avoidance on dot ticks implemented).
People will whine weeks after this change, the same as people who are still whining about dot changes
People will whine weeks after this change, the same as people who are still whining about dot changes
Spoiler:
Re: RD and CW broken?
Give then mdps stun removal skills with 2m-4m CD. Otherwise, I do not know how to play against the rdps with their control and damage. Give alternative
Last edited by Nabaro on Fri Nov 03, 2017 7:48 am, edited 1 time in total.
Re: RD and CW broken?
i dont like this change, and i dont even use anyone of this ability
and you zerg people dont belive it will help you to catch and kill good six man like LoB etc you will get killed anyway. Not mirracle will happend. Only the will have live harder
and you zerg people dont belive it will help you to catch and kill good six man like LoB etc you will get killed anyway. Not mirracle will happend. Only the will have live harder
Re: RD and CW broken?
This antnest is collapsing. Shall I poke it a bit more?
Try the changes before you run off into the horison claiming you wont play anymore. It will be interesting see how the fights will turn out now. And RIP all those who can't flee off into pve with RD. The hunt shall continue.
Try the changes before you run off into the horison claiming you wont play anymore. It will be interesting see how the fights will turn out now. And RIP all those who can't flee off into pve with RD. The hunt shall continue.
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Re: RD and CW broken?
I'd be absolutely fine with this change if sorc assist trains did not exist. As it currently stands, my melee WP is especially vulnerable to RDPS, despite stacking dd and disrupt. With no willpower to offset the int spell strikethrough, it's a dot heaven, really. But as I understand it, melee WPs are getting a revamp, so I'll be looking forward to those changes. Two weeks!
Re: RD and CW broken?
Spoiler:
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