muscle memory!Gerv wrote: Why should you be able to avoid attacks when lying face first in the ground or staggered?

muscle memory!Gerv wrote: Why should you be able to avoid attacks when lying face first in the ground or staggered?
It is possible that some last supplies ticks were still feeded for the keep when you get 4th BO. Or in all, playing at the edge of this might cause this, just don't let the other side have 5 stars and 4 BOs at any moment. This is recalculated every 60s.Coma wrote:unfortunately I have to confirm that yesterday evening when we destro locked reik with 5 star the keep reached 5 start with only 3 BO (my WB was moving to retake quarry when the keep hit 5 star...) we capped the BO after that and instant lock came once the timer was over
Gerv wrote:Why should you be able to avoid attacks when lying face first in the ground or staggered, with all the new changes that is one of the few guaranteed ways to get kills . . ?Wdova wrote:Is avoidance bug fixed? Is block/parry/dodge/disrubt chance 0% while under KD,Stagger?
Defending while knocked down wasn't a bug: https://github.com/WarEmu/WarBugs/issues/6839Wdova wrote:Is avoidance bug fixed? Is block/parry/dodge/disrubt chance 0% while under KD,Stagger?
I used to think the same way tbh (see report above). So can you not defend attacks while knocked down anymore?Gerv wrote:Why should you be able to avoid attacks when lying face first in the ground or staggered, with all the new changes that is one of the few guaranteed ways to get kills . . ?
toucheAnnaise16 wrote:Gerv wrote:Why should you be able to avoid attacks when lying face first in the ground or staggered, with all the new changes that is one of the few guaranteed ways to get kills . . ?Wdova wrote:Is avoidance bug fixed? Is block/parry/dodge/disrubt chance 0% while under KD,Stagger?
They are knocked down. They aren't unconscious.
Hargrim wrote: It is possible that some last supplies ticks were still feeded for the keep when you get 4th BO. Or in all, playing at the edge of this might cause this, just don't let the other side have 5 stars and 4 BOs at any moment. This is recalculated every 60s.
With BOs not having a lockout timer after you took it from the enemy the actual effect of your disruption is minimal since no one stops the enemy to take it back as soon as you leave. Or you can try to defend it, most commonly known as suicideNatherul wrote:well a 5 star lock is probably the hardest one to pull off if the enemy is not just sitting on the keep, simply because to lock with 5 star keep you need to control all the BOs for some time, which coincidentally is easy to disrupt.
Tanks still can block attacks while KDed. I saw it with my own eyes.Zealote wrote:Defending while knocked down wasn't a bug: https://github.com/WarEmu/WarBugs/issues/6839Wdova wrote:Is avoidance bug fixed? Is block/parry/dodge/disrubt chance 0% while under KD,Stagger?
I used to think the same way tbh (see report above). So can you not defend attacks while knocked down anymore?Gerv wrote:Why should you be able to avoid attacks when lying face first in the ground or staggered, with all the new changes that is one of the few guaranteed ways to get kills . . ?
Something similar happened in KV (and Buran told you that) when destro had 4+ stars growing by holding 3 BOs and they lose one star only when we fliped 3 BOs of 4.Hargrim wrote: It is possible that some last supplies ticks were still feeded for the keep when you get 4th BO. Or in all, playing at the edge of this might cause this, just don't let the other side have 5 stars and 4 BOs at any moment. This is recalculated every 60s.
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