About Witch Elfes and their possible tasks

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Coma
Posts: 167

Re: About Witch Elfes and their possible tasks

Post#21 » Thu Oct 12, 2017 6:20 pm

a note on WE AoE... not sure if intended or not... but slice tactic don't hit 3 target... but MANY more... tested that it hit at lest 9 target... could not test with higer number in a reliable way ^^ and the dmg reduction is still 10%... wich translate in quite the damage for a spammable aoe... it is also 360° aoe hitting even enemy behind you as long as they are within 25ft... not really a trash AoE but a rather good one. Also note that it deal damage to secondary targets even if the primary targt parry/block it.

OYK is also cosiderably good... the damage is slithly lower than single target finisher but it have an extremely large area and with it being a finisher you can use it at 40ft range... I find myself often building up on lions/turrents/tank and than firing it in the large group (possibly aiming for healers to KD him for 3 sec while dealing a good aoe DMG) and spamming slice as I push in.

yes... WE is really a light target... and among melee I'm often the first to die (or the only to die even if the push goes well) but that is also due to me not being a great MDPS player ^^' (I'm honest on this... I almost always played RDPS in every game... even on war... I just wanted to try a melee and chose WE for its look :P ). Still a good using of calderon (to avoid BW AoE) maybe coupled with M1 (wich turn into 7 sec of invulnerability) and a well timed escape can greatly increase the survival during pushes... altrough this mean using long CD and so it is not something you can make use of in prolonged fight

Finally... WE also have Elixir of insane power... and if you use it during a push you get your slice and OYK with 50% armor penetration... high dmg AoE with hig AP is really a kiling machine... and you capouple it with frontal AoE M2... you only need to live enough to make use of it :P

All in all... with the slice tactic as it is now (if it is not a bug but actualy working as intended and simply didn't get its tooltip corrected like many other abilities) WE can actualy do AoE dmg... and is also pretty good for short burst ;)
Penril wrote:Not a big fan of giving Pounce to SH (or Destro for that matter) tbh. Order seems to run a setup that maximizes skills unique to their faction (Pounce, Wings of Heaven). I would prefer if Destro did that as well, however very few people try new things. Most will go "nuh-uh, thats not meta, go log your Chosen/BO/Mara/Choppa/whatever the hell is meta these days".
what unique skill of destro are you thinking about? I really like to experiment and I'm more than open to suggestions ^^ I don't have problems with creating a new char and level it up to 40 just to test something ;)

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Penril
Posts: 4441

Re: About Witch Elfes and their possible tasks

Post#22 » Thu Oct 12, 2017 6:24 pm

I don't know... make a list of what things WE/Mara/Destro tanks have that Order does not. Then see if any of those synergize. Off the top of my head I can see a very strong anti-rdps group with a OYK WE and a high-disrupt Marauder. Destro has 2 mDPS classes with ranged KDs, while Order has none.

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Aurandilaz
Posts: 1896

Re: About Witch Elfes and their possible tasks

Post#23 » Thu Oct 12, 2017 6:27 pm

Penril wrote:Give Pounce to Choppas.
why not just adjust WE Slice tactic so that it hits up to 9 targets, but loses maybe -5% dmg per each target hit? still weaker than Mara/Choppa AoE pressure, but at least allows it to have some sort of AoE pressure to compete with the other 2 for wb spots? :?:

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biotek
Posts: 56

Re: About Witch Elfes and their possible tasks

Post#24 » Thu Oct 12, 2017 6:30 pm

Coma wrote:what unique skill of destro are you thinking about?
Mirror-wise, WL has pounce and Mara has a pull. The difference is that the pull can put someone into the middle of a warband and is easier to coordinate. It comes with the risk of being defended against and pounce does not.

They can't just make the pull undefendable because it gets stronger as the number of players involved increases.

Penril
Posts: 4441

Re: About Witch Elfes and their possible tasks

Post#25 » Thu Oct 12, 2017 6:32 pm

WL also has pull.

Coma
Posts: 167

Re: About Witch Elfes and their possible tasks

Post#26 » Thu Oct 12, 2017 6:34 pm

Penril wrote:I don't know... make a list of what things WE/Mara/Destro tanks have that Order does not. Then see if any of those synergize. Off the top of my head I can see a very strong anti-rdps group with a OYK WE and a high-disrupt Marauder. Destro has 2 mDPS classes with ranged KDs, while Order has none.
that is not really unique on the same way as pounce/wing ^^' also destro has their RKD on melee... but order have longer RNK on ranged that destro don't have ^^' its like challenging the enemy at a game they are better equipped for than you :P

if we'r going for unique thing on destro...
WE have higher hit numbers than wh but unfortunately that is no more as good as it was in live with many proc being limited by ICD
Chosen has stronger anti caster damageshield than order... but order only got a single caster dps ^^'
BO have better group defensive buffs than SM but Chosen/Kotbs are king of tanks for their group buff... it make it hard to give many of their spot to other tanks ^^' just for a different kind of defensive buff ^^'
The only true unique thing I can find is Mara AoE KD... but well... Mara is already meta :P

all in all It's hard to find something in destro that order don't have... or even worse don't have a better version of ^^' altrough it may be in different classes ^^

PS: just found out... RP actio point rune proc on helas while Zelot one only on damaging skill... making it much harder for the zelot themself to make use of it ^^'
Last edited by Coma on Thu Oct 12, 2017 6:42 pm, edited 2 times in total.

Coma
Posts: 167

Re: About Witch Elfes and their possible tasks

Post#27 » Thu Oct 12, 2017 6:35 pm

Aurandilaz wrote:
Penril wrote:Give Pounce to Choppas.
why not just adjust WE Slice tactic so that it hits up to 9 targets, but loses maybe -5% dmg per each target hit? still weaker than Mara/Choppa AoE pressure, but at least allows it to have some sort of AoE pressure to compete with the other 2 for wb spots? :?:
I posted it before... CURRENTLY slice tactic hit AT LEAST 9 target with 10% flat reduction in damagte... don't know if intended or bug ^^'

Penril
Posts: 4441

Re: About Witch Elfes and their possible tasks

Post#28 » Thu Oct 12, 2017 6:41 pm

Coma wrote:
that is not really unique on the same way as pounce/wing ^^' also destro has their RKD on melee... but order have longer RNK on ranged that destro don't have ^^' its like challenging the enemy at a game they are better equipped for than you :P
That doesn't make any sense. Destro has 2 mDPS classes with ranged KDs, and Order doesn't. This means that if both run melee trains, a Mara/WE group can have 2 RKDs, while Order will have zero. RDPS have nothing, NOTHING to do with this comparison. That is an advantage and I could see it being useful in certain setups. Is it as strong as a Pounce/WoH + WH? No. Maybe. Who knows, depends on who you are fighting, if it is a 6v6, or you are fighting the zerg, if most of your enemies are mDPS or rDPS, etc. etc. etc.

As for your Zealot/RP comparison... Zealot has better ways to deal AoE damage thanks to WoI + CA, which means it is easier for them to apply AoE heal debuffs. See? Much more interesting than just mirroring skills across both realms.

For every "unfair" setup you see in the other Realm, yours also has one. Find it and, if you feel it isn't as strong as it should be, think of ways to fix/buff it.

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Aurandilaz
Posts: 1896

Re: About Witch Elfes and their possible tasks

Post#29 » Thu Oct 12, 2017 6:42 pm

Coma wrote:a note on WE AoE... not sure if intended or not... but slice tactic don't hit 3 target... but MANY more... tested that it hit at lest 9 target... could not test with higer number in a reliable way ^^ and the dmg reduction is still 10%... wich translate in quite the damage for a spammable aoe... it is also 360° aoe hitting even enemy behind you as long as they are within 25ft... not really a trash AoE but a rather good one. Also note that it deal damage to secondary targets even if the primary targt parry/block it.
sounds like a bug, gonna test it myself

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Martok
Posts: 2115
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Re: About Witch Elfes and their possible tasks

Post#30 » Thu Oct 12, 2017 6:54 pm

This thread is funny. Anyone who can't achieve some level of success with a class featuring invisibility, attacks which can not be defended against, a four second knock-down, a four second disarm, and a six second disable, none of which break while their target is taking damage, should go find another class to play and then whine about that one.
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