But it is interrelated, especially with something which has significant implications like changing a core mechanic. It's difficult to develop any good ideas without at least a broad understanding of what the end state should look like. What is the root cause of the problem and the intent? Is it to just to make the class more difficult to play, or make it stronger, or weaker?Toldavf wrote:It's not about buff or nerf. Its about a mechanic that provides a ton of free stats and is as easy to maintain as keep using almost any offensive ability. and it is the overly simple nature of the mechanic that is under scrutiny here.
Change just for the sake of change doesn't really make sense, so I'm sure there is another reason for the discussion. I'm just trying to find out what that reason is, so I, and everyone else, can more effectively contribute to the discussion.