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ORvR rework+ DOOMSDAY : All the truth

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Luuca
Posts: 1204

Re: ORvR rework+ DOOMSDAY : All the truth

Post#181 » Fri Sep 22, 2017 9:38 pm

If somebody could simply create a new post, locked from comments, that has JUST the current ORvR changes/methods in it? I am reading the first post of this and it says "Green Text" is in now, but some areas have no green text. A post that I can go to for just straight factual changes, no reasonings or "possible" future changes?

That would be great....

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Hargrim
Former Staff
Posts: 2465

Re: ORvR rework+ DOOMSDAY : All the truth

Post#182 » Fri Sep 22, 2017 9:47 pm

Asherdoom wrote:Why not buff the aao side? To balance numbers give the less ppl side %of resost and damage no? For example if a faction got 20%aao for example, get 10%dmg and resist bonus to compensate low numbers.
Because it destroys smallscale.
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Asherdoom
Posts: 661

Re: ORvR rework+ DOOMSDAY : All the truth

Post#183 » Fri Sep 22, 2017 10:17 pm

Hargrim wrote:
Asherdoom wrote:Why not buff the aao side? To balance numbers give the less ppl side %of resost and damage no? For example if a faction got 20%aao for example, get 10%dmg and resist bonus to compensate low numbers.
Because it destroys smallscale.
OPEN RVR is not smallscale. i am suggestig to put this in open rvr areas not in pve areas or scenarios :/
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wargrimnir
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Re: ORvR rework+ DOOMSDAY : All the truth

Post#184 » Fri Sep 22, 2017 10:20 pm

Asherdoom wrote:
Hargrim wrote:
Asherdoom wrote:Why not buff the aao side? To balance numbers give the less ppl side %of resost and damage no? For example if a faction got 20%aao for example, get 10%dmg and resist bonus to compensate low numbers.
Because it destroys smallscale.
OPEN RVR is not smallscale. i am suggestig to put this in open rvr areas not in pve areas or scenarios :/
It certainly can be. Look for the reasons this statement is true instead of claiming it is false.

12v12 fighting over a BO would be imbalanced significantly if the AAO team receives 10%dmg+resist. That does happen quite often. With only renown bonuses, it allows smallscale combat to be rewarded at a higher rate for winning, instead of giving them the win with even numbers.
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Asherdoom
Posts: 661

Re: ORvR rework+ DOOMSDAY : All the truth

Post#185 » Fri Sep 22, 2017 10:23 pm

sorry ffor not understanding. but if we theorize 12v12 there is no AAO i am telling (percentages apart of course which can be fixed on need miune was just a theory) like for example when you are like last week. 90+order vs 20 destro.

that is very funny afking on bo leeching influence. at least with proper buff you give the lowest pop side a reason not to afk in warcamp lol

ofc i repeat mine was just a suggestion is most the time i am afk in facebook then doin something in open rvr lol
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dansari
Posts: 2524

Re: ORvR rework+ DOOMSDAY : All the truth

Post#186 » Fri Sep 22, 2017 10:39 pm

Asherdoom wrote:sorry ffor not understanding. but if we theorize 12v12 there is no AAO i am telling (percentages apart of course which can be fixed on need miune was just a theory) like for example when you are like last week. 90+order vs 20 destro.

that is very funny afking on bo leeching influence. at least with proper buff you give the lowest pop side a reason not to afk in warcamp lol

ofc i repeat mine was just a suggestion is most the time i am afk in facebook then doin something in open rvr lol
12v12 in the area, but 90v20 in the zone. The group with aao is more likely to beat their opponents just because their realm has less people. Not very fair. Additionally, boisbands would become even more unstoppable. Imagine LoB with even more damage and defenses. Overall it sounds good until you think about putting it into practice.
<Salt Factory>

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Aurandilaz
Posts: 1896

Re: ORvR rework+ DOOMSDAY : All the truth

Post#187 » Fri Sep 22, 2017 10:59 pm

Asherdoom wrote:sorry ffor not understanding. but if we theorize 12v12 there is no AAO i am telling (percentages apart of course which can be fixed on need miune was just a theory) like for example when you are like last week. 90+order vs 20 destro.

that is very funny afking on bo leeching influence. at least with proper buff you give the lowest pop side a reason not to afk in warcamp lol

ofc i repeat mine was just a suggestion is most the time i am afk in facebook then doin something in open rvr lol
Say: Order has 200 people in zone
Destro has 100
however, out of those Destro, they have 48 people in organized bomb warbands, that get to enjoy 100% AAO and some extra buff making them tougher to kill and giving them more dmg?

I get your idea and where it is coming, it makes sense in some ways, except for the fact there are 6mans and warbands that already specialize in quality over quantity and proceed to farm enemies despite having high AAO.

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Asherdoom
Posts: 661

Re: ORvR rework+ DOOMSDAY : All the truth

Post#188 » Fri Sep 22, 2017 11:11 pm

i said a random percentage it can be like every 20% aao give 5%more lol mine was just a proposal and since you cannot supervise horganized or not wb fights, at least you can try to stabilize the pop issues difference i guess.
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Collateral
Posts: 1494

Re: ORvR rework+ DOOMSDAY : All the truth

Post#189 » Fri Sep 22, 2017 11:23 pm

You simply can't do it with giving buffs to underdogs. So you can forget about that.

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Aurandilaz
Posts: 1896

Re: ORvR rework+ DOOMSDAY : All the truth

Post#190 » Fri Sep 22, 2017 11:46 pm

Asherdoom wrote:i said a random percentage it can be like every 20% aao give 5%more lol mine was just a proposal and since you cannot supervise horganized or not wb fights, at least you can try to stabilize the pop issues difference i guess.
Man I wouldn't mind farming huge AAO with an organized bomb WB that gets to enjoy buffs caused by the AAO to our stats, but the enemies would most likely be very frustrated to face such an opposing force.
Have you seen any videos of 6mans playing with big AAO and still killing many enemies? It doesn't matter if they have AAO or not, an organized group with higher quality teamwork will beat less organized force with chaotic structure.

It's not just a "pop issue", it's organizational problem with one side failing at getting their ranks formed up, team mates buffed and assist trains trained to perform efficiently.


Anyway, regarding the actual thread topic, when will we have option to lock zone without keep capture implemented? Because today's KV was another realization of how badly we need it. :D

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