If somebody could simply create a new post, locked from comments, that has JUST the current ORvR changes/methods in it? I am reading the first post of this and it says "Green Text" is in now, but some areas have no green text. A post that I can go to for just straight factual changes, no reasonings or "possible" future changes?
That would be great....
ORvR rework+ DOOMSDAY : All the truth
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Re: ORvR rework+ DOOMSDAY : All the truth
Because it destroys smallscale.Asherdoom wrote:Why not buff the aao side? To balance numbers give the less ppl side %of resost and damage no? For example if a faction got 20%aao for example, get 10%dmg and resist bonus to compensate low numbers.

Re: ORvR rework+ DOOMSDAY : All the truth
OPEN RVR is not smallscale. i am suggestig to put this in open rvr areas not in pve areas or scenarios :/Hargrim wrote:Because it destroys smallscale.Asherdoom wrote:Why not buff the aao side? To balance numbers give the less ppl side %of resost and damage no? For example if a faction got 20%aao for example, get 10%dmg and resist bonus to compensate low numbers.

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Re: ORvR rework+ DOOMSDAY : All the truth
It certainly can be. Look for the reasons this statement is true instead of claiming it is false.Asherdoom wrote:OPEN RVR is not smallscale. i am suggestig to put this in open rvr areas not in pve areas or scenarios :/Hargrim wrote:Because it destroys smallscale.Asherdoom wrote:Why not buff the aao side? To balance numbers give the less ppl side %of resost and damage no? For example if a faction got 20%aao for example, get 10%dmg and resist bonus to compensate low numbers.
12v12 fighting over a BO would be imbalanced significantly if the AAO team receives 10%dmg+resist. That does happen quite often. With only renown bonuses, it allows smallscale combat to be rewarded at a higher rate for winning, instead of giving them the win with even numbers.
Re: ORvR rework+ DOOMSDAY : All the truth
sorry ffor not understanding. but if we theorize 12v12 there is no AAO i am telling (percentages apart of course which can be fixed on need miune was just a theory) like for example when you are like last week. 90+order vs 20 destro.
that is very funny afking on bo leeching influence. at least with proper buff you give the lowest pop side a reason not to afk in warcamp lol
ofc i repeat mine was just a suggestion is most the time i am afk in facebook then doin something in open rvr lol
that is very funny afking on bo leeching influence. at least with proper buff you give the lowest pop side a reason not to afk in warcamp lol
ofc i repeat mine was just a suggestion is most the time i am afk in facebook then doin something in open rvr lol

Re: ORvR rework+ DOOMSDAY : All the truth
12v12 in the area, but 90v20 in the zone. The group with aao is more likely to beat their opponents just because their realm has less people. Not very fair. Additionally, boisbands would become even more unstoppable. Imagine LoB with even more damage and defenses. Overall it sounds good until you think about putting it into practice.Asherdoom wrote:sorry ffor not understanding. but if we theorize 12v12 there is no AAO i am telling (percentages apart of course which can be fixed on need miune was just a theory) like for example when you are like last week. 90+order vs 20 destro.
that is very funny afking on bo leeching influence. at least with proper buff you give the lowest pop side a reason not to afk in warcamp lol
ofc i repeat mine was just a suggestion is most the time i am afk in facebook then doin something in open rvr lol
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Re: ORvR rework+ DOOMSDAY : All the truth
Say: Order has 200 people in zoneAsherdoom wrote:sorry ffor not understanding. but if we theorize 12v12 there is no AAO i am telling (percentages apart of course which can be fixed on need miune was just a theory) like for example when you are like last week. 90+order vs 20 destro.
that is very funny afking on bo leeching influence. at least with proper buff you give the lowest pop side a reason not to afk in warcamp lol
ofc i repeat mine was just a suggestion is most the time i am afk in facebook then doin something in open rvr lol
Destro has 100
however, out of those Destro, they have 48 people in organized bomb warbands, that get to enjoy 100% AAO and some extra buff making them tougher to kill and giving them more dmg?
I get your idea and where it is coming, it makes sense in some ways, except for the fact there are 6mans and warbands that already specialize in quality over quantity and proceed to farm enemies despite having high AAO.
Re: ORvR rework+ DOOMSDAY : All the truth
i said a random percentage it can be like every 20% aao give 5%more lol mine was just a proposal and since you cannot supervise horganized or not wb fights, at least you can try to stabilize the pop issues difference i guess.

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Re: ORvR rework+ DOOMSDAY : All the truth
You simply can't do it with giving buffs to underdogs. So you can forget about that.
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Re: ORvR rework+ DOOMSDAY : All the truth
Man I wouldn't mind farming huge AAO with an organized bomb WB that gets to enjoy buffs caused by the AAO to our stats, but the enemies would most likely be very frustrated to face such an opposing force.Asherdoom wrote:i said a random percentage it can be like every 20% aao give 5%more lol mine was just a proposal and since you cannot supervise horganized or not wb fights, at least you can try to stabilize the pop issues difference i guess.
Have you seen any videos of 6mans playing with big AAO and still killing many enemies? It doesn't matter if they have AAO or not, an organized group with higher quality teamwork will beat less organized force with chaotic structure.
It's not just a "pop issue", it's organizational problem with one side failing at getting their ranks formed up, team mates buffed and assist trains trained to perform efficiently.
Anyway, regarding the actual thread topic, when will we have option to lock zone without keep capture implemented? Because today's KV was another realization of how badly we need it.

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