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ORvR rework+ DOOMSDAY : All the truth

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KikkL
Banned
Posts: 263

Re: ORvR rework+ DOOMSDAY : All the truth

Post#51 » Sat Sep 16, 2017 6:32 pm

Maybe make it a little easier for a keep take(like take a keep in 10minutes. door+lord)?
Like a 12man could take a keep? Right now you need almost a wb to take it?
lower door hp/lord hp?
This way if the zerg is dominating bos, somehow you could maybe get the keep?

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Hargrim
Former Staff
Posts: 2465

Re: ORvR rework+ DOOMSDAY : All the truth

Post#52 » Sat Sep 16, 2017 6:38 pm

KikkL wrote:Maybe make it a little easier for a keep take(like take a keep in 10minutes. door+lord)?
Like a 12man could take a keep? Right now you need almost a wb to take it?
lower door hp/lord hp?
This way if the zerg is dominating bos, somehow you could maybe get the keep?
Nope, it sounds horrible.
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KikkL
Banned
Posts: 263

Re: ORvR rework+ DOOMSDAY : All the truth

Post#53 » Sat Sep 16, 2017 6:47 pm

The use door at +50%hp is great!

Will we ever be able to dps door/oil again?
People say dots work on oil, but i think it may only be physical dots?
My sorcerer dots never worked on it.

I like all the changes/implements you are attempting, its great and muchly needed!

Souviel
Posts: 3

Re: ORvR rework+ DOOMSDAY : All the truth

Post#54 » Sat Sep 16, 2017 7:21 pm

I'm a player leveling up through T4 (currently in T3) and since the change I've noticed a drastic decrease in my medallion gains. Perhaps I simply don't understand what I now need to be doing to gain medallions, but no longer gaining them from objective locks for someone who can't kill most anyone else toe to toe, definitely has me feeling like I'm wasting my time. I don't imagine this is the same for the higher level players but as someone who's basically 'forced' into playing with the big boyz without another option, I don't really feel like I'm being rewarded in the same ways as I once was for participating at all.

Ceithin
Posts: 90

Re: ORvR rework+ DOOMSDAY : All the truth

Post#55 » Sat Sep 16, 2017 8:25 pm

When the DOOMSDAY event will end ?

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Yaliskah
Former Staff
Posts: 1985

Re: ORvR rework+ DOOMSDAY : All the truth

Post#56 » Sat Sep 16, 2017 8:30 pm

Ceithin wrote:When the DOOMSDAY event will end ?
According the merging part seems to work it may be permanently deployed. The multi-pairings part is still under testing.
We will probably make a poll to have confirmation for each part of this test.

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Collateral
Posts: 1494

Re: ORvR rework+ DOOMSDAY : All the truth

Post#57 » Sat Sep 16, 2017 8:39 pm

How many people do you think will participate in this poll? It's a pretty big deal whether the system stays or not. So it will probably be best to get as much people into is as possible.

Ceithin
Posts: 90

Re: ORvR rework+ DOOMSDAY : All the truth

Post#58 » Sat Sep 16, 2017 8:46 pm

Sounds like the last days of ORvR for small groups, if you are not in the zerg you cant play.
Scs are the last option to have some good quality fight.
Thx for all your hardwork since the begining of his project. Hope to see you on others game :)

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Hargrim
Former Staff
Posts: 2465

Re: ORvR rework+ DOOMSDAY : All the truth

Post#59 » Sat Sep 16, 2017 9:05 pm

Souviel wrote:I'm a player leveling up through T4 (currently in T3) and since the change I've noticed a drastic decrease in my medallion gains. Perhaps I simply don't understand what I now need to be doing to gain medallions, but no longer gaining them from objective locks for someone who can't kill most anyone else toe to toe, definitely has me feeling like I'm wasting my time. I don't imagine this is the same for the higher level players but as someone who's basically 'forced' into playing with the big boyz without another option, I don't really feel like I'm being rewarded in the same ways as I once was for participating at all.
What do you need those officer medallions for that can't be converted down from conquerors you get from kills and locks?
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Posts: 1494

Re: ORvR rework+ DOOMSDAY : All the truth

Post#60 » Sat Sep 16, 2017 9:16 pm

Ceithin wrote:Sounds like the last days of ORvR for small groups, if you are not in the zerg you cant play.
Scs are the last option to have some good quality fight.
Thx for all your hardwork since the begining of his project. Hope to see you on others game :)
Oh mate don't be that pessimistic. Multiple zones are open at a time, which means you don't have to fight the zerg all the time, in fact never. More tweaks to zones, BOs and rewards should make the system even better imo, just give it some time. But in the end, if it proves to be a bad system, the devs will remove it, as they have said.

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