Scenario imbalance

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
altharion1
Banned
Posts: 321

Re: Scenario imbalance

Post#11 » Thu Sep 14, 2017 1:12 pm

More and more people are choosing to leave or crash out of losing scenarios again (which I completely understand, why be farmed for 15mins when you can leave and get renown and medals in ORVR instead).

The problem with this is that it bugs the groups and pugs usually aren't smart enough to change party to fix it.
WL Althii
SM Althirion
DoK Milkmilk
BO Sizematters

Youtube Vids

Ads
User avatar
GodlessCrom
Suspended
Posts: 1297

Re: Scenario imbalance

Post#12 » Thu Sep 14, 2017 1:17 pm

I most often encounter it at the beginning of scenarios, where it ends up being 9v12 or 6v8 or something. Can lead to the bigger team getting such a lead that smaller team can't recover. It's not that common imo but it is frustrating. It's just people dropping queue or using the full 2 minute grace period before accepting the pop
Rush in and die, dogs - I was a man before I was a king!

User avatar
roadkillrobin
Posts: 2773

Re: Scenario imbalance

Post#13 » Thu Sep 14, 2017 2:23 pm

Why not just start the SC countdown timer when instance is full rather then first people enter it?

If instance not full in ~5 min it ends and automaticly re-que everyone.
Image

User avatar
Scrilian
Posts: 1570

Re: Scenario imbalance

Post#14 » Thu Sep 14, 2017 5:37 pm

This thread again.
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

User avatar
Tesq
Posts: 5713

Re: Scenario imbalance

Post#15 » Thu Sep 14, 2017 6:17 pm

well amitigation is increasing the timer before starting the sc which was asked atons of tiems alredy, increase it of 1 min and the sc will start with more balanced number.

Regarding later entry, make sc entry 2 on each side at a time instead all max avaible. this will sovle partialyl the problem.
Image

Irongit
Posts: 33

Re: Scenario imbalance

Post#16 » Sat Sep 16, 2017 3:43 pm

i lose every scenario to unkillable order premades that insult my team! i feel so worthless and unhappy when i try to do a scenario :<<<<<

User avatar
Mcgotrek
Posts: 250

Re: Scenario imbalance

Post#17 » Sat Sep 16, 2017 3:54 pm

Irongit wrote:i lose every scenario to unkillable order premades that insult my team! i feel so worthless and unhappy when i try to do a scenario :<<<<<
Then just queue for the pug scenario?
Image
Lowki Lyesmith
Gatebreaker Bjorrik Rjufendr
Mogens Wyrdmake
- 3rd Bitterstone Thunderers.

User avatar
gerard86
Posts: 71

Re: Scenario imbalance

Post#18 » Thu Sep 21, 2017 5:49 am

Hey guys couldn't find a relevant topic and dint want to create a new one but with relation to the OP,i was just wondering about :

1) when i q solo doing EU prime time, i can get fast pops but however when i im a group q with guildies we dont get pops at all although there are scenarios running for others who are quing solo.What is the quing mechanic here? Can anyone advise?

2)My assumption is that the game somehow flags the grp as a premade and tries to matchmake against other premades, if so what is the minimium and maximum size of the group?

Ads
User avatar
Collateral
Posts: 1494

Re: Scenario imbalance

Post#19 » Thu Sep 21, 2017 9:02 am

The minimum size for a group is 2, and the maximum is 6 obviously. I think the problem is that the game is trying to make balanced scs, and since you are running a perfect 2-2-2 I presume, it can't find that setup on the enemy team. So you are stuck without any pops. I recommend to leave q and queue again, sometimes it helps.

Zanilos
Posts: 443

Re: Scenario imbalance

Post#20 » Thu Sep 21, 2017 9:03 am

I have 3 kids, ANYTHING could happen in between pressing queue all and the pop.
Image

Who is online

Users browsing this forum: No registered users and 13 guests