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Patch Notes 15/9/2017

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dansari
Posts: 2524

Re: 15/9/2017 Patch Notes

Post#71 » Fri Sep 15, 2017 3:38 pm

Sulorie wrote:
lefze wrote:
Bombing is where it's at, that's where UF is making certain things completely broken. And the removal of UF makes squigs have NO morale 2/3 to dump, forcing them to spec M4, while SW has both M2 and M3, enabling them to still bomb reliably even in ST spec because of not being forced into M4.
How many aoe skills ( I assume STY spam?) you can get out in 7 sec?
Normally you can get out 3-4 LAs with UF if you time it right. You can 3LA and Barrage the end for max damage. Definitely a minimum of two, which is still a big chunk of damage. SHs definitely more impacted from this, but lol at "sorcs and SHs will fall off the wagon." K
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lefze
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Re: 15/9/2017 Patch Notes

Post#72 » Fri Sep 15, 2017 3:39 pm

dansari wrote:
Sulorie wrote:
lefze wrote:
Bombing is where it's at, that's where UF is making certain things completely broken. And the removal of UF makes squigs have NO morale 2/3 to dump, forcing them to spec M4, while SW has both M2 and M3, enabling them to still bomb reliably even in ST spec because of not being forced into M4.
How many aoe skills ( I assume STY spam?) you can get out in 7 sec?
Normally you can get out 3-4 LAs with UF if you time it right. You can 3LA and Barrage the end for max damage. Definitely a minimum of two, which is still a big chunk of damage. SHs definitely more impacted from this, but lol at "sorcs and SHs will fall off the wagon." K
Yeah that last part was a bit badly worded, sorc kinda fell off it long ago.

Edit: And he asked how many spells in 7 sec, not including UF.
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roadkillrobin
Posts: 2773

Re: 15/9/2017 Patch Notes

Post#73 » Fri Sep 15, 2017 3:52 pm

Regarding Unshakeble Focus.
Wouldn't be such a problem is large scale if Hold the Line worked properly.
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lefze
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Re: 15/9/2017 Patch Notes

Post#74 » Fri Sep 15, 2017 3:54 pm

roadkillrobin wrote:Regarding Unshakeble Focus.
Wouldn't be such a problem is large scale if Hold the Line worked properly.
The change wasn't even aimed at nerfing bombing apparently, so no argument is gonna bring it back afaik.
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Penril
Posts: 4441

Re: 15/9/2017 Patch Notes

Post#75 » Fri Sep 15, 2017 4:09 pm

lefze wrote:
roadkillrobin wrote:Regarding Unshakeble Focus.
Wouldn't be such a problem is large scale if Hold the Line worked properly.
The change wasn't even aimed at nerfing bombing apparently, so no argument is gonna bring it back afaik.
Except it kinda was.

We had an issue with ES + UF. Ideally, ES would be fixed but it has been... problematic to say the least. Anyway, we have to remove one or the other and after discussing it for a long time (like Torque said, UF has always been a problem when discussing possible buffs for these classes), UF seemed the better option.

Like I said on other threads, you guys should be pushing SW/SH proposals right now instead of complaining about UF nerf. There is an active SW thread already, and I will be prioritizing SW/SHs proposals for now.

Sulorie
Posts: 7461

Re: 15/9/2017 Patch Notes

Post#76 » Fri Sep 15, 2017 4:54 pm

lefze wrote:
dansari wrote:
Sulorie wrote: How many aoe skills ( I assume STY spam?) you can get out in 7 sec?
Normally you can get out 3-4 LAs with UF if you time it right. You can 3LA and Barrage the end for max damage. Definitely a minimum of two, which is still a big chunk of damage. SHs definitely more impacted from this, but lol at "sorcs and SHs will fall off the wagon." K
Yeah that last part was a bit badly worded, sorc kinda fell off it long ago.

Edit: And he asked how many spells in 7 sec, not including UF.
Oh he got it right, I had UF in mind, especially as we are talking about it here.
On a single target spec I changed UF for FM long ago, as it gives more utility, longer duration and a similar dps increase with worse ap efficiency.
Ofc with ES it doesn't work because you can't sustain 0,5sec casts with 40ap cost :D
For a bomb spec I can see the nerf but yeah, make proposals. :)
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lefze
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Re: 15/9/2017 Patch Notes

Post#77 » Fri Sep 15, 2017 5:00 pm

Sulorie wrote:
lefze wrote:
dansari wrote:
Normally you can get out 3-4 LAs with UF if you time it right. You can 3LA and Barrage the end for max damage. Definitely a minimum of two, which is still a big chunk of damage. SHs definitely more impacted from this, but lol at "sorcs and SHs will fall off the wagon." K
Yeah that last part was a bit badly worded, sorc kinda fell off it long ago.

Edit: And he asked how many spells in 7 sec, not including UF.
Oh he got it right, I had UF in mind, especially as we are talking about it here.
On a single target spec I changed UF for FM long ago, as it gives more utility, longer duration and a similar dps increase with worse ap efficiency.
Ofc with ES it doesn't work because you can't sustain 0,5sec casts with 40ap cost :D
For a bomb spec I can see the nerf but yeah, make proposals. :)
Seeing as there is gcds, you litterally can't cast a spell every 0,5 seconds anyways ^^ and seeing as your spells are mostly 1 sec casts and the gcd is 1+ sec, FM is only good for the immunity. Assuming you don't play fester that is.

At any rate, 3-4 LAs is a bit lower than what I have experienced, you can get off 4-5 LA and one barrage with good timing and positioning.
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navis
Posts: 784

Re: 15/9/2017 Patch Notes

Post#78 » Fri Sep 15, 2017 5:11 pm

When locking Chrace it seems like the VP aren't correctly displayed. With 4 BO's held Order has only 32-36 points. After next poll it went right to lock.
The other day I also noticed that the VP were displayed around 30's (rough number), but another player reported the 'actual' was closer to 90.
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dansari
Posts: 2524

Re: 15/9/2017 Patch Notes

Post#79 » Fri Sep 15, 2017 5:15 pm

Seeing as when you hit m2 it takes a GCD, and it lasts 7 seconds, in reality it lasts 5.85-5.5 seconds (with 1.15-1.5 GCD). If you hit perfect LAs you can get 5 off before the cooldown (5 1s casts with a 1.15s GCD cap for 5.75s). At the other end of the equation, if you don't hit perfect LAs you can get 3 (3*1.5) for 4.5s.
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lefze
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Re: 15/9/2017 Patch Notes

Post#80 » Fri Sep 15, 2017 5:34 pm

dansari wrote:Seeing as when you hit m2 it takes a GCD, and it lasts 7 seconds, in reality it lasts 5.85-5.5 seconds (with 1.15-1.5 GCD). If you hit perfect LAs you can get 5 off before the cooldown (5 1s casts with a 1.15s GCD cap for 5.75s). At the other end of the equation, if you don't hit perfect LAs you can get 3 (3*1.5) for 4.5s.
Cast LA>M2, you get off one extra LA just saying.
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