Like hitting Tanks!

I disagree. Having said that, I have never targeted a Magus in anger, so you could be correct. I would assume that targeting a magus standing "in" his daemon would be like having to click the upper portion of a postern door to get by an enemy player. Without that upper portion, or using your camera angle to assist, you would only be able to click on the player. The magus, on his disk, is taller than his daemon, and therefore can be clicked on his upper portion for targeting. Add-ons also assist with this if you get the target marked prior to deployment of the daemon or turret, but that's not always possible and not every player uses add-ons.Glorian wrote:Well identical to target a magus on a deamon.Luuca wrote:my ONLY Gripe on engies is when they stand INSIDE their turret. It's **** retarded to try and target them. Should not be allowed.![]()
Back in live when you summoned your Turret it appeared some feet in front of you.
I can only guess that there is no code to let it be in RoR too.
Target the turret, destroy it quickly, negating any defensive bonuses provided or force the enginerr away from his turret via a punt or a pull, continue to cc like you would any rdps class with your group and move on.Luuca wrote:I disagree. Having said that, I have never targeted a Magus in anger, so you could be correct. I would assume that targeting a magus standing "in" his daemon would be like having to click the upper portion of a postern door to get by an enemy player. Without that upper portion, or using your camera angle to assist, you would only be able to click on the player. The magus, on his disk, is taller than his daemon, and therefore can be clicked on his upper portion for targeting. Add-ons also assist with this if you get the target marked prior to deployment of the daemon or turret, but that's not always possible and not every player uses add-ons.Glorian wrote:Well identical to target a magus on a deamon.Luuca wrote:my ONLY Gripe on engies is when they stand INSIDE their turret. It's **** retarded to try and target them. Should not be allowed.![]()
Back in live when you summoned your Turret it appeared some feet in front of you.
I can only guess that there is no code to let it be in RoR too.
The unfair advantage the dwarves have is that they are approximately the same height as their deployed device, not allowing any upper region to click on for targeting. "Tab Target" you might say. Well the issue with that is tab-targeting picks up the nearest enemy and cycles through them. Many times, as a tank, I am targeting enemy players up to 100 yards away (especially RDPS) to taunt them for damage reduction or in extreme cases of multiple engineers in a cluster, using my M3 to reduce their damage as a group. After all, that's what I do as a Tank, Guard people to soak damage, Find ways to mitigate damage for the 6-man, and Die.
By allowing the engineers to carry with them this deployable screen, you effectively negate some or all of my ranged mitigation abilities while at the same time increasing the survivability of the RDPs by a good margin.
I know this will not change in this forum post, but it's like any nuance in a game that can be exploited without being called an exploit - it will be used and abused until the powers that be take a stand. I certainly do not have the power to change it and thus, I have to live with it. Let me ask you this; If it is not a distinct advantage for the engineer class to be able to "hide in plain sight" inside their class mechanic "pet" why do so many of them (read as All of them) take this stance/position in-game?
A simple fix would be to force the collision rules of RvR onto pets for friendly players only. In this way, friendly players would have to go around the pet, but enemies could go through it - saving the agony of multiple stacks of flame turrets or daemons inside the outer wall door tunnel at keeps that would exist if collision for enemies existed.
You fail to understand that, as a defensive SnB Chosen i have perhaps the lowest damage output of any class in T4. Sure I can Target the turret, but destroying it would take me too long. I can't punt it away, and i can't target the Engineer to punt him away usually. Yes, tabbing again sometimes does the trick, but I do not have this issue with Bright Wizards, Shadow Warriors, or ANY other enemy I face. Do you, as an order player face this challenge consistently on any Destruction classes?Gerv wrote:
Target the turret, destroy it quickly, negating any defensive bonuses provided or force the enginerr away from his turret via a punt or a pull, continue to cc like you would any rdps class with your group and move on.
Sure they can deploy the turret again, but you have created a circle of the engi forced to redeploy for a high AP cost and interrupt the cast rotation or to re-position and again interrupt their rotation and thus reduce the threat level by reducing the capability to output dps.
Do you know why engies "hide in their turrets"? Because, compared to Live, where turrets were created a few feet in front of you, on RoR, turrets get spawned literally on top of you. In combat, you don't really have the time to drop a turret, and then move a few feet to be "fair", especialy as an engi, where every second of being unharrased in precious and should be spent on trying to kill people, cause, when you're attacked, most you can do is throw dots.Luuca wrote:You fail to understand that, as a defensive SnB Chosen i have perhaps the lowest damage output of any class in T4. Sure I can Target the turret, but destroying it would take me too long. I can't punt it away, and i can't target the Engineer to punt him away usually. Yes, tabbing again sometimes does the trick, but I do not have this issue with Bright Wizards, Shadow Warriors, or ANY other enemy I face. Do you, as an order player face this challenge consistently on any Destruction classes?Gerv wrote:
Target the turret, destroy it quickly, negating any defensive bonuses provided or force the enginerr away from his turret via a punt or a pull, continue to cc like you would any rdps class with your group and move on.
Sure they can deploy the turret again, but you have created a circle of the engi forced to redeploy for a high AP cost and interrupt the cast rotation or to re-position and again interrupt their rotation and thus reduce the threat level by reducing the capability to output dps.
My focus and purpose in this game is to assist my team. Sure i do a little DpS, but mainly, I Guard, float guard, i snare, tooth, Knockdown, Punt, Taunt, Challenge, stagger and Sever Blessings.
The main issue with the Engineer inside his turret isn't when my melee train is with me on top of him, the issue is when he is up on a wall of a keep, a wall in Norden Watch, or 80-100 feet away sniping my healers or casters. It's then that I want to be able to stay with the melee train, switch target for a second, Taunt him to reduce his damage for a bit, and get back on the focus target.
With the Engineer being the ONLY class that can hide in plain sight like this at range, I have no way to get my target on him. Tabbing gets me a close enemy, clicking gets me the turret (not the one I want to taunt or use M3 on).
So I'm stuck. Even up close, if I simply want to punt the Engineer away from the flag, tabbing to him nets me the turret. Unless the Mdps is with me and that Engineer is THE target, it's difficult to target him efficiently.
I challenge you to name another class in the game who has this unique ability you are defending. A portable anti-target kit.
You simply cannot. You can say, Well.. the Magus... but we all know clicking him is easier than an Engineer inside his pet.
So, we play the game they give us. We write factual posts and watch our P's and Q's so as we don't see the moon again, and they decide what's fair play. I just Guard players and die. It's what I do.