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drmordread
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Posts: 916

Re: Something something...

Post#351 » Fri Sep 01, 2017 11:19 pm

I am not unleashing rage on the staff. Sorry if that is how it came through. I have much respect for you all. But respecting you does not necessarily mean I must agree with what you change.
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wargrimnir
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Re: Something something...

Post#352 » Fri Sep 01, 2017 11:22 pm

drmordread wrote:I am not unleashing rage on the staff. Sorry if that is how it came through. I have much respect for you all. But respecting you does not necessarily mean I must agree with what you change.
Seriously though. Read the link. You basically did exactly what it asks you not to do.
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Tesq
Posts: 5713

Re: Something something...

Post#353 » Sat Sep 02, 2017 12:55 am

mm i only saw as downside the difference in skill which is enormous from t2 to t4, if you consider that t4 give you bascally half of mastery points any t4 player even with bolster is basically 2x stronger than you if you add 1-2 tactic more and morales.

need to refine the debolster/bolster more; the idea is fun and working, get as told a bit frustrating when t4 wb get into lake with more rr spent into avoidance etc as what above in offensive now also work for defensive so is like hit a dam wall, no matter what you do the difference is too much especially when tanks hold the line.

Imo im against open 2 zones at time, the zerg is a problem of how the single maps meccanics works, when multiples wb split and move arounds is a lot more interesting and flexible and the up/down from wc/wc or keep/keep vanish. Sp 2 map open at same tiem wont solve this, that is abandaid if the server lag tough i didn't saw any lag today from server
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dansari
Posts: 2524

Re: Something something...

Post#354 » Sat Sep 02, 2017 4:56 am

Personally had a lot of fun playing today. Variety was fun. Glad that hotfixes are regular and swift; it means continual tweaking is occurring. I think the renown gained from lower level players (when you're r40) can be tweaked. I think the items in bags can be tweaked (would it make sense to give conq in gold bags for every tier, or maybe t3+?) Since you can buy dev with about an hour max, and Anni through down-convert in a day most likely, it might make sense to change bag rewards.
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wargrimnir
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Re: Something something...

Post#355 » Sat Sep 02, 2017 4:59 am

I could see an instance where T3 gold bags get Anni gear. Really it's just going to take some hours in the bag system to get something viable out there. Current mid-tier bags are geared for 16-31, and that's a lot of manual work to swap items out.

Definitely not out of the question, just want to get the campaign flowing well first and past the big bugs.
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Martok
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Re: Something something...

Post#356 » Sat Sep 02, 2017 5:24 am

Yes, I know it is only the first night, but my opinion as of this time is two thumbs up.
Welcome to Warhammer, No Fun Allowed!!

Sulorie
Posts: 7461

Re: Something something...

Post#357 » Sat Sep 02, 2017 9:26 am

Server performance was good yesterday and IMO bolster works fine.
More than 1 open zone brings back what NA population was complaining about.
If you add mechanics to split the zergs all will be nice. :)
Dying is no option.

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peterthepan3
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Re: Something something...

Post#358 » Sat Sep 02, 2017 9:32 am

Sulorie wrote:Server performance was good yesterday and IMO bolster works fine.
More than 1 open zone brings back what NA population was complaining about.
If you add mechanics to split the zergs all will be nice. :)

Not really, given that combining t2 and t3 populations results in a pretty significant bump to overall population.

Not sure if you can implement 'mechanics' to stop people from zerging. No matter what you do, people will always blob in RoR. It's just part of the package.
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Aurandilaz
Posts: 1896

Re: Something something...

Post#359 » Sat Sep 02, 2017 9:40 am

peterthepan3 wrote:
Sulorie wrote:Server performance was good yesterday and IMO bolster works fine.
More than 1 open zone brings back what NA population was complaining about.
If you add mechanics to split the zergs all will be nice. :)

Not really, given that combining t2 and t3 populations results in a pretty significant bump to overall population.

Not sure if you can implement 'mechanics' to stop people from zerging. No matter what you do, people will always blob in RoR. It's just part of the package.
Considering how safety in numbers is a totally legit tactic which everyone with a brain uses, and then considering how the main purpose of the game is kill enemies, then of course you go where the greatest amount of fishes can be found instead of going to somewhere where you might just encounter a few fishes.

We had a 12man bombsquad yesterday in Talabecland, got an insane amount of kills with just 5 organized dps and 3 tanks doing coordinated morale dumps and AoE spam pushes. Shame I forgot to record. Feels pretty good to watch enemy frontline melt to morals and then just swooping in to finish the softer midline and scared backline. :)

The alternative to "zerging" is ofc the weird T1 system where you AFK on an empty BO taking 1 renown and 1 inf ticks waiting for zone locks. :?:

Sulorie
Posts: 7461

Re: Something something...

Post#360 » Sat Sep 02, 2017 10:16 am

peterthepan3 wrote:
Not really, given that combining t2 and t3 populations results in a pretty significant bump to overall population.
Well, had only 1-2 times with a short lag yesterday during eu primetime. Others might had a different experience. :)
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