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Bozzax
Posts: 2650

Re: Parties

Post#81 » Fri Feb 06, 2015 7:27 pm

@telen

Personelly I think your AM heart clouds your vision a bit. As long as we have a differance in renown oog campared to grouped there will be healers (yes all healers) going solo to increase renown gain. Seing ppl leach out of lava and fort jumpers is where this plain to see. AMs may need fixing as well but that is another thing and more of a balancing job IMHO.

I doubt we'll see all classes contribute evenly if they aren't mirrors. I myself hate the thought of mirroring since think the soul of WAR would be lost. Having that said I do believe AM heal tree needs to be beefed with more mobility.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Sulorie
Posts: 7461

Re: Partys

Post#82 » Fri Feb 06, 2015 7:44 pm

Tesq wrote:
Spoiler:
Sulorie wrote:
Tesq wrote: Make renow split to ALL that contribuate to the kill is the best solution (like GW2 style, all that have work for it need to be reward)
What is contribution in your eye's? Hitting the target once and then watch it die? You have to factor in individual effort or you just reward people for joining a group while doing nothing.
and to your just hit and heal are contribution? cc, and taking damage help taking down, not just party but entire wb's, i will be mroe specify i do nto ask that all game same renow indipendently from contribution if i done 1 damage i didn't even need to be taken on consideration, rewards must be proportional but the only to way for calculate cannot be just damage nd heal.

Game only take in account damage and heal so tank get only a lower % than what they actually do, guard help somehow or it should but 90% time i got on sc the lower renow even if i always was on front line, even if most of kill came from my stag,snare or my Knock down, even if i was always near my guarded
Tanking need to get reward properly not just spam dps, tank do more than that, also taking damage is just like heal.....you reduced damage to other and also reduced the damage thx to high def.
This is what a def tank should be reward for, not dps....
if dps get reward for dps and healer get reward for heal what tank should get reward for? that's the question.....we need to find good way to reward a complex and multi-work that every tank do, also a better way to split renow over partys and max % gainable for contribution
I fully agree that supporting actions are not rewarded properly but this is a different topic and not even Mythic got it right.
On the other hand, proper support leads to kills or the ability to keep someone alive and this is rewarded. Just not directly.
It is difficult to evaluate what kind support is useful and worth to be rewarded. Can getting hit at front line and taking damage without any real pressure (depends on the situation) be called tanking?

Some chars are good solo, some only shine in a group. A good tank in a group makes it possible to survive longer and make more kills, generating more rr/xp. Being in a group means all are rewarded for all actions of group members.
You don't see tank actions in combat log like damage and heal but your group members can deal damage and heal more effectively.
You can say playing tank solo is slower and less effective than playing healer or dps, this is true. However this is a archetype balance disparity, which we can't solve without altering the game.
Dying is no option.

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Vampire
Posts: 373

Re: Parties

Post#83 » Fri Feb 06, 2015 8:44 pm

Dayu wrote:Vampire why you so rude man?
Do you know all the staff members are working their asses off just so you, me and others have a WAR server to play on? Stop being a whiny lil' bitch and show them some respect. They spend their free time working on this server just so we can enjoy a game. It isn't easy you know....
Who the heck cares who you like or not... the respect for a human being should always be there, even more that we are a community and want the server to keep growing.
Stop being a shitbrick ,stop trying to make people like you just because you dare to insult the staff members.
Wanna be liked and appreciated? Be nice, appreciate what others do for you.
If you're DAT **** dumb to ruin our community... at least don't freaking wave around for other to see it.
Stay put and you'll get your bone.
Good dog.
Sorry mate <3

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Orcpacolypse
Posts: 533
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Re: Parties

Post#84 » Fri Feb 06, 2015 9:03 pm

Now I wanna stab myself in the eye for going back and reading Vamps comments. Why did I do that to myself?

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Vampire
Posts: 373

Re: Parties

Post#85 » Fri Feb 06, 2015 9:11 pm

Orcpacolypse wrote:Now I wanna stab myself in the eye for going back and reading Vamps comments. Why did I do that to myself?
Thats the Vamp effect.. No one likes a Vampire, yet they are so attractive :oops:

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Tesq
Posts: 5713

Re: Partys

Post#86 » Fri Feb 06, 2015 9:14 pm

Sulorie wrote: I fully agree that supporting actions are not rewarded properly but this is a different topic and not even Mythic got it right.
On the other hand, proper support leads to kills or the ability to keep someone alive and this is rewarded. Just not directly.
It is difficult to evaluate what kind support is useful and worth to be rewarded. Can getting hit at front line and taking damage without any real pressure (depends on the situation) be called tanking?

Some chars are good solo, some only shine in a group. A good tank in a group makes it possible to survive longer and make more kills, generating more rr/xp. Being in a group means all are rewarded for all actions of group members.
You don't see tank actions in combat log like damage and heal but your group members can deal damage and heal more effectively.
You can say playing tank solo is slower and less effective than playing healer or dps, this is true. However this is a archetype balance disparity, which we can't solve without altering the game.
i didn't understand the last part, renow is calculate by server, so every aspect of how renow is assigned can be change based on dev will, it's not something we cannot change, also if we said that all 3 work are equal= 33% to each archtype we can start balance thing, here there are some random ideas:
each class are equal so do damage, cc, takign damage, heal generate the same ammount of renow, mean there are 4 big action that lead to learn renow. You just have to make server pay attention to difference in damage heal and lowered renow from other in party based on cc and damage taken, as a start this can be done using guard, calculate if your partys dps get it, system will assign more renow based on damage came from guard,it will make a proportion from damage done with your dps and your healer, all guard, all dps damage, and all healer heal will be calculate togheter so each member in party will get a a good rewards based on their archtype work. Same as cc if you cc enemy get killed you will get a rewards based on which cc was and how many damage your cc enemy got whill under the effect, there will be max renow contribution and min renow contribution, for exemple a min renow contribution it could be 10% to all, this it's alredy the 60% oall renow gained, mean a 40% it can be assigned based on previous valiues.
Max value can be assigned by 100% renow divided x member of partys, then the result get multiplate for the number of that archtype let's think 3 dps........100 renow / 6 * 3= 50% of renow can be ditribuite to dps, then it took count of cc and damage, so the result's will be split damage to those 3 dps based on those value. The other 50% will be split to healer and tank so there are 1 heal and 2 tank so there is 100 / 6 + 2 and 100/ 6 *1, and here you have max contribution.

I know it's complicate but it's just long not hard
Last edited by Tesq on Fri Feb 06, 2015 9:28 pm, edited 1 time in total.
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Orcpacolypse
Posts: 533
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Re: Parties

Post#87 » Fri Feb 06, 2015 9:19 pm

Vampire wrote:
Orcpacolypse wrote:Now I wanna stab myself in the eye for going back and reading Vamps comments. Why did I do that to myself?
Thats the Vamp effect.. No one likes a Vampire, yet they are so attractive :oops:
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Be the kitten, you can do it!

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Elven
Former Staff
Posts: 5161

Re: Parties

Post#88 » Fri Feb 06, 2015 9:57 pm

Locked thread due to the seriously low **** people are saying.

Don't insult the dev members. They work on this project for free, and they don't have to answer to any accusations, and I will NOT tolerate this kind of behaviour.

Any such acts will result in some form of punishment.

You have been warned...

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