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Revolution

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footpatrol2
Posts: 1093

Re: Revolution

Post#101 » Mon Jul 24, 2017 6:21 pm

Ever wonder why AoR didn't put in siege cannon's to SC's? Because you don't need too. If the opposing team is dumb enough to engage you at your spawn you morale bomb them. If your group comp doesn't have a morale bomb or a way to deal with morale bombs then its a sub-optimal build. This is stuff you should have always been concerned with and worried about. Step up your game.

If you were in the old keep mechanic's (door hammer) and engaged a warband that was on the keep door your a idiot for trying because they are already locked and loaded vs a non zerg opponent. Even if they bombed you its no big deal because your group spawns in the keep and your gaining morale again because the keep is being sieged. (old keep mechanics)

When you engage in a fight you HAVE to commit. You can't just **** around due to a potential morale bomb. The only thing that is breaking is RD. RD is a dumpster fire problem for this game.
Last edited by footpatrol2 on Mon Jul 24, 2017 6:25 pm, edited 2 times in total.

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Scrilian
Posts: 1570

Re: Revolution

Post#102 » Mon Jul 24, 2017 6:21 pm

:mrgreen: Only a true pug warrior can build this perfect pyramid :mrgreen:
tl:dr
aoe is a sin
guard is bad
melee too weak
zerging is wrong
warband is a zerg
current TTK is too low
moral damage is too high
lets change everything just because
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th3gatekeeper
Posts: 952

Re: Revolution

Post#103 » Mon Jul 24, 2017 6:27 pm

footpatrol2 wrote:There is counter-play to morale damage but you NEED the correct morale gain rates and keep mechanic's.

ORvR is not purely about ap AoE and morale AoE damage. You need also a healthy amount of ST damage also. Why? To strip morale from key specific morale damage components or to interrupt utility/defensive morale cycle.

@thegatekeeper
You are super wrong about vanilla wow atm. Retro gaming is in, in a Huge way. A lot of gamer's are picking up the freeshards and playing on them. I don't play newer games because they suck compared to the older games. I think the direction that newer games have taken is garbage which is why I play on a server like this. I am sure a lot of player's feel the same way.
Most of the "freeshards" that I have seen, have made gearing basically free. So its removed the "grinding". So while vanilla wow servers are around, and actually 1 just got shut down with like 100k people on it, they are playing for nostalgia as well as it IS a different game where gear is made more available AND leveling isnt a thing, you can get maxed characters from the get go.

So thats a massive difference from here where leveling is rather a pain and gearing is gated behind massive RNG grind.

Actually one of the things that attracted me to this server, was the ease in leveling and lack of gear grind - which is now ironically what turns me OFF to playing.

Back when 20 something was the level cap, you could log in, and accept ALL three tiers of quests to do SCs, and turn them all in after a match and get massive EXP and Gold. This was disabled due to the massive inflation of gold on the server, but it did make leveling MUCH more fun IMO and enjoyable. We would sit in warcamps, and either do RVR when up, or just do SCs and fly around turning in / accepting the SC quests inbetween.

Anyways, retro gaming is bigger than its ever been yes - but its never going to overtake "mainstream" gaming which has changed CONSIDERABLY over the last decade. I mean dont get me wrong, I still dust off the old Mario Kart 64 and OOT on my N64 (Collectors Edition FTW) but it doesnt mean I want to log more hours there than somewhere else.
Bozzax wrote: What original devs intended - check
The fact this is even part of your argument is just silly. This isnt AOR nor do the DEVs here really give AF about what the original devs intended... The fact you hold onto this is rather silly IMO
Last edited by th3gatekeeper on Mon Jul 24, 2017 6:29 pm, edited 1 time in total.
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roadkillrobin
Posts: 2773

Re: Revolution

Post#104 » Mon Jul 24, 2017 6:27 pm

Moast counters to morale dumps are CC based, and while Resolute Defence is in the game it's pretty much uncountreble.

That said, even if morale damage would vanish "Ultis" are still gonna be timed in a way that a group is setting up to deal massive burst damage in a very short time stamp. Its not goin away really.
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th3gatekeeper
Posts: 952

Re: Revolution

Post#105 » Mon Jul 24, 2017 6:30 pm

roadkillrobin wrote:Moast counters to morale dumps are CC based, and while Resolute Defence is in the game it's pretty much uncountreble.

That said, even if morale damage would vanish "Ultis" are still gonna be timed in a way that a group is setting up to deal massive burst damage in a very short time stamp. Its not goin away really.
I agree and am fine with this being a thing however...

1) allow it to be countered (as mentioned RD makes it un counterable)
2) allow more than wounds to be a counter-stat. Meaning things LIKE toughness and armor and resists should matter against morale damage.
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard

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Bozzax
Posts: 2624

Re: Revolution

Post#106 » Mon Jul 24, 2017 6:33 pm

roadkillrobin wrote: That said, even if morale damage would vanish "Ultis" are still gonna be timed in a way that a group is setting up to deal massive burst damage in a very short time stamp. Its not goin away really.
Not even close to morals since toughness, avoidance, absorbs, resists/armor and GUARD/challenge interacts with the output.

Any morale DD combination that exceeds your enemy HP pool wipes them out. There is no counter (except being out of range)
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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roadkillrobin
Posts: 2773

Re: Revolution

Post#107 » Mon Jul 24, 2017 7:46 pm

Bozzax wrote:
roadkillrobin wrote: That said, even if morale damage would vanish "Ultis" are still gonna be timed in a way that a group is setting up to deal massive burst damage in a very short time stamp. Its not goin away really.
Not even close to morals since toughness, avoidance, absorbs, resists/armor and GUARD/challenge interacts with the output.

Any morale DD combination that exceeds your enemy HP pool wipes them out. There is no counter (except being out of range)
Well the morales would need to be replaced with new Ultis. For exampke FM + Shattered Shadows or Unshakeble Focus + Leliths Arrow have MUCH higher dps then the morale drop atm. What happens if you get group dps boosters that replace morale dumps, even higher spike dumps.
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Bozzax
Posts: 2624

Re: Revolution

Post#108 » Mon Jul 24, 2017 8:10 pm

Rly why not just make them DOTs? Wouldn't it be strange to fix a timestamp burst problem by adding more burst?

Simply look at some of the spec M4s like Kniggits Nova or BGs Blast of Hatred.
Last edited by Bozzax on Mon Jul 24, 2017 8:25 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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peterthepan3
Posts: 6509

Re: Revolution

Post#109 » Mon Jul 24, 2017 8:25 pm

Please leave cc alone.
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Haojin
Posts: 1066

Re: Revolution

Post#110 » Mon Jul 24, 2017 9:33 pm

Haojin wrote:It's not a discussion, flame, whine, endless wot thread. You can consider this thread as a "think-tank" spot. Many players waiting for what's gonna happen in the future and fogy weather causing a lot of frustration [ as you can see it from forums and ingame ].
to all who's shitting on thread.
you can simply **** off if you not gonna contribute, ty.
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