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[Black Orc] Talk bout da builds ere.

Discuss Black Orc, Squig Herder, Choppa, and Shaman.
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zaauk
Posts: 82

Re: [Black Orc] Talk bout da builds ere.

Post#331 » Tue Jul 04, 2017 12:31 pm

Awsome, thank you again :)

Yep i did read that SnB is the way later on. But in T1 with no "spec" avaible and no real tactics i found out that the 2H burst helps me more then SnB.

The times i did SCs i respecced SnB + block and guardbot a dps :p
:mrgreen: :mrgreen: Zauk BO // Zauuk Choppa // Zaauuk SHM // Zniggle SH :mrgreen: :mrgreen:

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tazdingo
Posts: 1259

Re: [Black Orc] Talk bout da builds ere.

Post#332 » Sat Jul 08, 2017 9:14 am

is there a recommended build for SC guardbotting? i know chosen and bg do it way better i just wanna try and make it work

do you just keep them buffed, skull thumper up, nidf WPs and spam can't hit me?

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Collateral
Posts: 1494

Re: [Black Orc] Talk bout da builds ere.

Post#333 » Sat Jul 08, 2017 10:56 am

There's not much to it if you wanna guard bot. You need to be tanky, that's the only thing. Everything else if the same, use your silence and nidf etc. You can use aoe snare or KD and YMM. If you want you can go with CHM as well, for extra tankiness. And of course, always stick to your guard.

The thing about BOs is that they are excellent in assisting. They can put down a lot of damage and debuffs, and at the same time be solid enough for guarding as well.

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tazdingo
Posts: 1259

Re: [Black Orc] Talk bout da builds ere.

Post#334 » Sat Jul 08, 2017 11:19 am

is you got nuffin worth squat in pugs?

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TenTonHammer
Posts: 3806

Re: [Black Orc] Talk bout da builds ere.

Post#335 » Sat Jul 08, 2017 12:11 pm

Im 33rr34 atm, ill have full merc and SC weapon/shield once i meet the level requirement to use it, i winds impervious still the best jewels to use?

Something needs to be done about no choppin me down the line, either give back x2 WS buff for the BO like on bugged live or rework/lower it cause its just too weak for a 11 point tactic
tazdingo wrote:is you got nuffin worth squat in pugs?

i tried it recently, It dosnt old up in T4 in my opinion, even with da biggest triggering the HoT is just too weak to stand up to the dmg out put in T4
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Collateral
Posts: 1494

Re: [Black Orc] Talk bout da builds ere.

Post#336 » Sat Jul 08, 2017 3:18 pm

Yea, YGN is pretty bad. I used it a couple of times but only solo. It might help in 1v1 or 1v2, but any more than that and it makes no difference. I don't even have to mention the 'group heal' part. The only way I see it working is if you're stacking HoT jewelry as well. So you need full genesis, and sc weapons with regen. I will try it out one day once I farm out those damn emblems.

For jewels, yes the winds impervious is basically a must. Unless you are running full BL, your resist are pretty low. Merc helps with resists a lot, you will soft cap your elemental resistance quite solidly. In offensive gear mine is at 900 unbuffed I think.

As for no choppin me, I think it's ok-ish in melee group play, but certainly underpowered for 12 points. I was thinking about a 3-3 group with double bo, chosen and 3 doks (one melee). One bo runs full boss and the other full brawler. It could be a pretty insane combo, with waaagh reducing corp resist for skullthumper procs, and the other bo smashing stuff with THC as usual. And both with morale pump for some insane bomb.

The offensive spec is this http://www.ror.builders/career/black-or ... 96,4492&t=

And the support spec is this http://www.ror.builders/career/black-or ... 02,4485&t=

Dreadspectre
Posts: 217

Re: [Black Orc] Talk bout da builds ere.

Post#337 » Thu Jul 13, 2017 3:57 pm

YGN would feel better if it could at least stack 2-3x. Might actually see some use then and it still wouldn't tick that hard.

I think when I tried it out at like 30ish it was ticking for 44 health, a 2 stack would be 88 a tick, would feel better. 132 at 3 stack might be too good for passive healing(at least from a tank).
Mrskullhead - DPS Zealot
Axeocalypse - 2H BO
Stayawhile - Magus
Pleasehammer Donthurtem - 2H WP
Fathermcgruder Arsekicker - RP
Poundtown - 2H IB

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Collateral
Posts: 1494

Re: [Black Orc] Talk bout da builds ere.

Post#338 » Thu Jul 13, 2017 4:21 pm

That could be a neat idea, but what's the point? I mean you will be getting these stacks anyway with bellow procs, especially with da biggest. Why not simply increase the amount healed then. It would be a different story with da toughest though, because lets say it procs every 10 seconds basically (which is probably an overestimation). Now if YGN also lasts 10 seconds, you wouldn't be able to get any stacks going, cuz by the time your first stack finished the bellow will proc again, and so on. You could increase the HoT duration, but that would in turn decrease the amount per tick, making the ability useless again.

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Dreadspectre
Posts: 217

Re: [Black Orc] Talk bout da builds ere.

Post#339 » Tue Jul 25, 2017 7:53 pm

The more I've played my BO the more I've sort of regretted sinking time into him. Boss tree needs more help than I though it did. Was hoping the skills scaled more with mastery points but they don't.

Then there are things like, say, Arm Breaka, just piss weak. 50 AP over 5 seconds, 10 sec CD, melee range, cruddy damage when you got AM's doing 190 over 9 and stealing the AP on top of that, 10 sec CD, ranged. Feels bad, different classes do different things yeah but that's just shitty, ones a core ability, one has to be trained in the tree.

And then The Big 'Un, the whole point of me wanting to do a 2H Boss build...this thing needs to be the reason for doing so. It doesn't necessarily need to do more damage, Boss isn't really about melting faces, but it need something. A debuff, a tactic that effects it, something.

I know BO's aren't in a bad place in terms of being Tanks, but the class still seems to have some woefully bad tactics and abilities that I hope get looked at sooner rather than later.
Mrskullhead - DPS Zealot
Axeocalypse - 2H BO
Stayawhile - Magus
Pleasehammer Donthurtem - 2H WP
Fathermcgruder Arsekicker - RP
Poundtown - 2H IB

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Collateral
Posts: 1494

Re: [Black Orc] Talk bout da builds ere.

Post#340 » Tue Jul 25, 2017 9:53 pm

I can't disagree with you. The boss tree is probably the poorest of them all. The 'healing' tactic, the group WS buff, the absorb shield, the group armour buff...it's all almost total crap. The only good things are aoe snare and maybe WAAAGH!. It leaves much to be desired. Other trees fare a bit better, but still some things are simply weak, like AP drain you mentioned. I would argue that CHM in the middle tree is totally underpowered for astronomical 13 points, unlike the SM that gets the similar (that's far better I would say) ability as a core ability.

Hopefully we will see some changes and even propose some new things to the devs once they are able to change and create abilities.

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