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LOTD or Balance changes?

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Darosh
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Posts: 1197

Re: LOTD or Balance changes?

Post#11 » Wed Jul 12, 2017 9:15 pm

Uh, what I personally would like to see contentwise:
Cosmetic gear, i.e.: LotD skins > LotD as a zone.

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Rowanmantle
Posts: 206

Re: LOTD or Balance changes?

Post#12 » Wed Jul 12, 2017 10:49 pm

Grunbag wrote:First , AFAIK RR will Stop at 80 , so no RR 100.
Staff members all works on differents part of the game : some works on PVE , some works on balance changes and abilities , and others works on RvR.

Dongeons will probably start with Sewers/sacellum , not with ToVL or LV. ToVL need LoTD map to be fixed.
Would this perhaps include Gunbad? I can't remember everything from live. But that was one of the most fun PvE instances. It worked as a PQ base instance. LV as well I think. Love the work you've done so far. May the patcher live! :D
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Tesq
Posts: 5713

Re: LOTD or Balance changes?

Post#13 » Thu Jul 13, 2017 12:37 am

-Lotd as a contested zone much more than live and always open, chance ,after invade, to continue the run in enemy place.

-lot of cosmetic stuff but also improvement to the appereance system like be able to trade appereance between different type of 1h and 2h as long you can use that itiem even with out appereance ,so for istance you dont like sword and wanna use an axe but the sc weapons give you only 1 sword.

- campaign system which force you to debolster because t2-t3 lock matter regard t4 push or siege to capitals.

-easy way to debolster ( keep track maybe with itiem level and such) or ..

-tiers equipment interface, not just 1 only but 4 so you dont have to swap every time gear and you can jump into whatever tier.

-renown point system which make spend point 1 by one and not 10 all togheter ( at least 1 by one on the base stats).

- improve scavaging....better rarity scale with less copy in the loot table such

Normal mobs: white, green, blue
Champ: green, blue
Hero: blue purple
Lord: purple ( and make lord requiring 18+ ppl to be kill)

-introducing pocket with visual effect to trick enemy or strange effect( there were 2 in live here they dont work but would also like more )

-more maps rewamp as what gone to battle of praag sc, especially some bridge on dwarf maps to make the rvr less focussed on zerg.
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th3gatekeeper
Posts: 952

Re: LOTD or Balance changes?

Post#14 » Thu Jul 13, 2017 12:53 am

GodlessCrom wrote:I look forward to focused offense being revamped alongside dread tree in Chosen, leading to 2h Chosen claiming their rightful place as best mdps on Destro ;)

(I want to stop pretending my Death Knight is a chosen, save me plz RoR)
This will never happen. Focused Offense will never be good. People dont want 2H Chosen to be viable - too much hate for the class in general... Multiple threads and proposals about Focused Offense, DEVs have said itll never just offer more damage, which means itll always come at a major loss of not only the drawback of the tactic itself (like less armor, or something) but ALSO at the cost of a tactic slot, which for a 2H Chosen is likely to be either 160 toughness, or Super Punt or Flawless Armor...

ALLLL meaning that unless we get more tactic slots or more armor sets with INSANE armor values to where you can lose 1/3rd of your armor and still hit the cap.... Well... Ill put it this way.... Your losing so much armor youll have less armor than a Mara, you offer less debuffs than a Mara, deal less damage than a Mara, dont have detaunt or Charge like a Mara... So WTF you doing mate?! :P

Ive tried to make the point before that F.O. will never ever be used ever if it has any drawback at all to it (aside from maybe making it 2H only) because you already give up a precious precious tactic slot that is very crucial for it... But nobody seems to understand this...

As much as I love my 2H Chosen.... I am afraid they will forever be **** (after the CS nerf) until one day a Developer might MAIN one, and realize "maybe we casterated 2H Chosen a little too much" and give it some love.



TO ANSWER THE OP:
- I would LOVE to see some sort of "leaderboard" as that could become the "carrot" instead of gear. Something like a seasonal leaderboard that tracks
1) # of Keeps taken
2) # of SCs won

Separate Leader boards running for X months. Top X of each class or something get a special cosmetic reward. Or something.

Gives people a carrot for thier E-peen rather than "farm gear via frustrating RNG methods!"

- I would also love to see more armor CHOICEs. Less "gear inflation" and more gear CHOICE. I see armor values on gear now as ideal I dont want more armor to come out that replaces Conq/DOmi - in terms of # of stats and armor values. Keep the same "relative tier" with just more CHOICEs. Allow us to mix n match better. Maybe even REMOVE "set bonuses" altogether and just have better sets = stats + set bonuses BUILT IN, so you can take Helm of Set X, Chest of set Y, Gloves of set Z and pick how YOU want to play with gear YOU want.

Not "well this is my meta spec so I guess im going full Conq". I get on and half the 40s that are my class are all rocking the same gear... Genesis, Conq, BL combo... Sometimes Ruin is thrown in. Its just very bland and I think we could do better.
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GodlessCrom
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Re: LOTD or Balance changes?

Post#15 » Thu Jul 13, 2017 1:16 am

1: it was tongue in cheek dude, come on.

2: the gods will it, mufucka 8-)
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anarchypark
Posts: 2085

Re: LOTD or Balance changes?

Post#16 » Thu Jul 13, 2017 1:13 pm

I'd never experienced fortress, city siege in live.
fortress zones look very interesting. Saw big walls from a far.
my vote goes for fortress( i know it means nothing ;) )
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Eigar
Banned
Posts: 43

Re: LOTD or Balance changes?

Post#17 » Thu Jul 13, 2017 1:44 pm

If Fortresses will be implemented like they were in AoR they wont bring you the enjoyment you think it will give you. They were removed for good reasons besides technical ones.

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drmordread
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Posts: 916

Re: LOTD or Balance changes?

Post#18 » Thu Jul 13, 2017 3:47 pm

Eigar wrote:If Fortresses will be implemented like they were in AoR they wont bring you the enjoyment you think it will give you. They were removed for good reasons besides technical ones.
But they were brought back and rocked as battlefields.
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shaggyboomboom
Posts: 1230

Re: LOTD or Balance changes?

Post#19 » Thu Jul 13, 2017 4:26 pm

We should get bald elves
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Hooley
Posts: 82

Re: LOTD or Balance changes?

Post#20 » Sun Jul 16, 2017 7:44 am

Grunbag wrote:First , AFAIK RR will Stop at 80 , so no RR 100.
Staff members all works on differents part of the game : some works on PVE , some works on balance changes and abilities , and others works on RvR.

Dongeons will probably start with Sewers/sacellum , not with ToVL or LV. ToVL need LoTD map to be fixed.
Thank you for your insight on this. Although it's far away, I look forward to ToVL!
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