Penril, I never said BWs were perfect or didn't have problems, I'm saying that they were no where near as bad as they are made out to be. BWs in the first year could be CC'd and destroyed before they could even do anything. Resolute Defense didn't exist back then (nor did the CC immunity either remember) and no SM used Crashing Wave for the Immunity. Annihilate could be interrupted, BW could be KB'd as R&D popped, Marauders could knock down the entire bombing party, etc. The tools to deal with them were there, but players chose not to look for them. Did the damage on those abilities need to be reduced/did they need a drawback to their use? Yes, and the changes Mythic made (Annihilate and SE consumed combustion) were well thought out, but people still whined about them afterwards endlessly.Penril wrote:When footpatrol agrees with you, you know there is a flaw with your argument.
Back then, there wasn't a target limit on AoE skills. So a few BWs spamming AoE could easily wipe whole destro zergs in keeps/forts (remember, there wasn't an outer ramp so players had to funnel through one tiny ramp, getting completely obliterated).
But yeah keep going on about how BWs/Sorcs were absolutely fine in the first few years of WAR.
I've found perceptions of class balance in WAR to be extraordinarily biased, because they let the salt get to them that day and now hate the class that was used effectively against them. I was watching a video a few weeks ago with a guy remembering WAR and when he got to the class balance topic, do you know what example he used? He got pulled by a Magus into an AoE pit and was killed; he bitched for a good minute about it. Is the Magus's pull an OP ability that needs a nerf? You still see this on RoR, where people will complain about anything and everything; a few weeks ago someone was complaining about the Engineer's Spanner Swipe in Advice chat for crying out loud. The default mindset of the players is more of a problem than the actual class balance.
Let me put it to you this way: Right now, no one is complaining about the mobile artillery in ORvR. What happens when the Bitterstone Thunders finally realize they can take 2-4 of those in their gunline, coordinate the volleys and land 3-4k hits at 225-275ft with an AoE slow? You better believe you'll hear the people bitching about them to kingdom come. Does that mean the cannons themselves are OP and need a nerf? Or should the players respond to that meta by finding an appropriate counter to it?
Because it originally did 2x the damage of lash, and under the effect of a Chosen, the damage type was irrelevant.peterthepan3 wrote:...why would you ever use warpfire over lash? Lol.
Your argument essentially boils down to 'the rebel alliance should stop whining about the deathstar and think of a way to counter it! It's not op'
And don't be reductionist; using your own analogy, find the thermal exhaust port!
Agreed. I still remember the outcry over Regenerative Shielding and Zealot's not having an equivalent to it. What was brilliant about that, was that the armor meta had already passed. Mythic had nerf'd armor stacking a year before and people were stacking Toughness/Fortitude then, but every Zealot was complaining that they didn't have this ohmygodsoOPWTFgimme! tactic. What's funnier is that the -10% Armor Penetration on that wasn't a flat value; if a dps had 33% AP from WS, the buff would bring it down to 29.7%, not 23% (I think its still like this on RoR). Ironically, they complained about that instead of the major difference between Rune of Fury and Ritual of Innervation, an imbalance which still exists on RoR (Zealots have to slot RB, as their AP ritual procs off attacks, while the RP can forgo RB because their's procs off ability use).footpatrol2 wrote: I think mythic messed up also listening to the community. Some things were definitively broken but a lot wasn't but got changed anyway for the worse due to community outcry.