Chew me out if you must I understand this is to be a vanilla re-construction of the previous game and some may think my suggestion an attack on that but i simply asking if this pre-alpha could be tweaked a little atleast until t1 is near completion and then you could roll back all of these changes.
Could we perhaps make the points for capturing flags in scenarios give out less points? Or just only allow points to increase if there are kills near that objective? some roamers might think this a bad idea as i know you enjoy a gank but i dont mean renown etc penalized if you decide to go on your own somewhere but simply the points that add to the inevitable end of a scenario not the points you get for roaming kills.
I don't really have it all thought out and the knock on effects but the main reason i'd like to see some changes for the time being is.
1.scenarios end far too fast
2. if there is a decidedly strong team they tend to push people to the point of camp ganking.
I just want longer and fairer scenarios I don't mind being beaten to a pulp but being nuked at my own warcamp unable to leave might just make new players leave entirely not realizing the games potential if they had the gear and patience veterans do.
Just some suggestions
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Re: Just some suggestions
They end too fast unless you are the team being spawn camped. The only mercy is that the flags give out the kind of points they do. It allows the scenario to end quickly. Leaving the scenario before that results in bugs that require you to end the program process and log in all over again. There is a problem with scenarios, but its not with the flag points.
Bigx - Black orc — Lilx - squig herder


Re: Just some suggestions
What if we can make that no point are given if a player is killed too fare from flags ?
Maybe this stops the camping
Maybe this stops the camping
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