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Why do you think that WH Online (Mythic) didn't was successfull?

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peterthepan3
Posts: 6509

Re: Why do you think that WH Online (Mythic) didn't was successfull?

Post#41 » Tue Jul 11, 2017 1:22 pm

...why would you ever use warpfire over lash? Lol.
Your argument essentially boils down to 'the rebel alliance should stop whining about the deathstar and think of a way to counter it! It's not op'
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Penril
Posts: 4441

Re: Why do you think that WH Online (Mythic) didn't was successfull?

Post#42 » Tue Jul 11, 2017 1:25 pm

His argument is basically using a lot of valid examples (Chosen, Magus, etc) to justify a completely invalid one (BW/Sorc being fine at release).

lilsabin
Posts: 619

Re: Why do you think that WH Online (Mythic) didn't was successfull?

Post#43 » Tue Jul 11, 2017 3:25 pm

Wdova wrote:
lilsabin wrote:i think the answer is simple , go play other MMOs and you ll understand why warhammer failed :)
I tried lots of MMOs before I get to WAR: AoR and also tried lots of MMOs after WAR dies. I trully understand why ppl play WoW, but I realized why WAR was so special and why people was styl playing it after the end of the game was near. To me WAR is best PvP mmo I have ever played with some OK PvE content. PvE part never was so great like in other MMOs, but game was never centered around PvE.

WAR died by so many original devs bad decisions, money investment to other projects and thanks to releases of other MMOs in its period.
The thing with WAR is that it is time consuming ( i mean , u can spend 1hour waiting on an SC to pop or a "DESCENT" RVR to happen.) and once one of these happen , you realise that you wasted an hour because people dont play accordingly and since every class in the game is dependant of another one , you are just screw . We have talked about this before... The only people who enjoy this game are "MOSTLY" the same old player from LIVE who are internet buddy or maybe real life friend , thats why you always hear the same names and same guild as a reference . For someone new , it is a pain in the ass ... Then you ll hear " this game is a GROUP game , find a guild , make a wb OR go home"... If at least there were an elaborated LFG system that matches you in 6 man or wtvr , but no . You have to spend 30-45 mins making a descent group then , be sure no one bails on you . Most of us dont have this time (NEWSFLASH) . On other MMOs , as soon as you log , you can get straight to the action and if someone bails , he/she get remplaced automaticaly by the LFG system . Plus as i said before , the classes are unbalanced (YES THEY ALL ARE) , SO you cannot just make any team composition of your like and just have fun , you ll fail badly . Wich is not the case in other MMOs . For exemple 3 priest in WoW are still viable opposed to lets say 3 choppa or 3 wtvr class u want in WAR . It always feels like there is something missing ...gap closer , stun , cc , escape ability , self sustain or heal . Anyway...i am just sittin and watchin :)

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wargrimnir
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Re: Why do you think that WH Online (Mythic) didn't was successfull?

Post#44 » Tue Jul 11, 2017 4:12 pm

Matchmaking systems are the bane of any social atmosphere in an MMO. If a system exists where you're put into a well balanced team, chances are you have nothing to talk about and you're expected to fill your role. If anything the only reason people would talk to each other is to flame on about how they're not doing their job.

This is not a MOBA. Build a community, get to know each other, don't be a ****. That's how you get new people to stay. By making it more gamey and accessible you get themepark MMO's, like the dozens that have failed since WAR launched. A million people show up for the ride, and promptly get off and leave once it's over. Games with no soul are bound to end up in MMO hell.
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lilsabin
Posts: 619

Re: Why do you think that WH Online (Mythic) didn't was successfull?

Post#45 » Tue Jul 11, 2017 4:21 pm

wargrimnir wrote:Matchmaking systems are the bane of any social atmosphere in an MMO. If a system exists where you're put into a well balanced team, chances are you have nothing to talk about and you're expected to fill your role. If anything the only reason people would talk to each other is to flame on about how they're not doing their job.

This is not a MOBA. Build a community, get to know each other, don't be a ****. That's how you get new people to stay. By making it more gamey and accessible you get themepark MMO's, like the dozens that have failed since WAR launched. A million people show up for the ride, and promptly get off and leave once it's over. Games with no soul are bound to end up in MMO hell.
WoW prove and is still proving that what you just said is not RIGHT . Even RIFT , or ESO on console ... i can name you more .
You want me to come socialise on WAR ? loool , this is not social media (the last time i checked) . I spend 8 hours a day minimum socialising with people at work and it s a pain in the butt ( i am not anti social , but we all dont have the same level of education) and you want me to get home and come socialise again , but this time on the internet (when i am suppose to PLAY) , loool ... as i said , this game feels like it s a private reunion of old friends , and we the others are like FIGURING :)

Penril
Posts: 4441

Re: Why do you think that WH Online (Mythic) didn't was successfull?

Post#46 » Tue Jul 11, 2017 4:38 pm

I have no issues with having no matchmaking, but I understand people that dont want to socialize. Hell, we even got a PUG-only SC because a lot of people don't want to spend the time it takes to form a balanced premade. Some (myself included) just want to log in the game, use Queue-Queuer and PUG SCs for hours.

The real problem I see with having no matchmaking system is that sometimes you join a SC in a certain spec and find out that it would probably be better to run something else. Say you like playing a super tanky tank, and there are other 6 tanky tanks in your PUG. At this point it would be better for everyone if you went full lolDPS. But there is no way to respec in the SC and, even if it were, you would go bankrup pretty quickly. Same thing if you are a healer and there are 7 healers in your group, or if you are a glass cannon DPS and there are no healers/tanks.

Dual-spec would be awesome for this reason (really, respecs are nothing but gold sinks). But unfortunately I know the answer to this issue is simply: form a premade.

@lilsabin: WoW sucks.

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peterthepan3
Posts: 6509

Re: Why do you think that WH Online (Mythic) didn't was successfull?

Post#47 » Tue Jul 11, 2017 4:41 pm

Dual-spec would be incredible, to be honest. I do agree with you on that.

Incidentally, dual-spec happens to be in the game you loathe! =P (live wow is a bit boring now, but raiding is incredible and nothing is really on its level for hardcore raiding rn)
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Penril
Posts: 4441

Re: Why do you think that WH Online (Mythic) didn't was successfull?

Post#48 » Tue Jul 11, 2017 4:46 pm

I know. I played it up to WotLK.

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lilsabin
Posts: 619

Re: Why do you think that WH Online (Mythic) didn't was successfull?

Post#49 » Tue Jul 11, 2017 4:47 pm

Penril wrote:I have no issues with having no matchmaking, but I understand people that dont want to socialize. Hell, we even got a PUG-only SC because a lot of people don't want to spend the time it takes to form a balanced premade. Some (myself included) just want to log in the game, use Queue-Queuer and PUG SCs for hours.

The real problem I see with having no matchmaking system is that sometimes you join a SC in a certain spec and find out that it would probably be better to run something else. Say you like playing a super tanky tank, and there are other 6 tanky tanks in your PUG. At this point it would be better for everyone if you went full lolDPS. But there is no way to respec in the SC and, even if it were, you would go bankrup pretty quickly. Same thing if you are a healer and there are 7 healers in your group, or if you are a glass cannon DPS and there are no healers/tanks.

Dual-spec would be awesome for this reason (really, respecs are nothing but gold sinks). But unfortunately I know the answer to this issue is simply: form a premade.

@lilsabin: WoW sucks.
i havent given my overall opinion on WoW , i just said in this game , people dont socialise as much as wargrimmir want us to do , but game is still number 1 . it s called a counter argument , lol . Thats it . Now for all the other thing u said , i agree... and we wont(MIGHT NOT) need dual spec if every talent in a tree was descent and reliable . i JUST HOPE when they resolve the client thing problem , they ll start working on real things . YIKES , i see some skills in the game and i am like , did the original devs smoke before doing this . :)

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GodlessCrom
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Re: Why do you think that WH Online (Mythic) didn't was successfull?

Post#50 » Tue Jul 11, 2017 4:55 pm

Wotlk was the best wow expac. All down hill from there. I think in terms of what each class could do, and the depth of play/counter-play each class had in small scale PvP, 3.3.5 wow was one of the best mmos ever from a balance and fun perspective. I think WAR has better underlying mechanics, such as the interplay of tank-dps-healer, and the focus on rvr, but much worse implementation. If I could combine 3.3.5 era wow with WAR, would be literal GOAT mmo. Maybe add in combat system from AoC and sandbox guild/city system from Shadowbane.

Seriously though, if Chosen played like 3.3.5 era DK, would be physically impossible for me to play any other game haha. Been on Warmane recently, and while the devs seem pretty inactive/nonresponsive, playing the glory days of wow is just awesome. Massive playerbase too, which is nice. Absolutely godawful forums though, which is not.
Rush in and die, dogs - I was a man before I was a king!

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