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Feedback on community so far

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Owondyah
Posts: 17

Feedback on community so far

Post#1 » Tue Jul 11, 2017 11:19 am

My 1st youtube money + feedback on community so far :) :) This community... man.... :mrgreen:


Click here to watch on YouTube


EDIT: for once, I managed to make shorter video for RoR :)

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Tesq
Posts: 5713

Re: Feedback on community so far

Post#2 » Tue Jul 11, 2017 11:47 am

Well willpower is not really a priamry stats. Healers have to build themself defensive not really focus on willpower tough (willpower dont scale a lot with heals), if you really wanna improve your healing you need to stack healing crit.

Also while the graphic may seems old war graphic is totally scaleable it hold well the time considering is a mass pvp game (so the quality of the texture for base was set low as standard) At the higher resolution is pretty cool.
Last edited by Tesq on Tue Jul 11, 2017 1:41 pm, edited 1 time in total.
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Darosh
Banned
Posts: 1197

Re: Feedback on community so far

Post#3 » Tue Jul 11, 2017 12:46 pm

As to graphic, see here.

Furthermore, absolutely what Tesq said, willpower is undoubtly the worst stat to stack ~ unless it comes for free, don't bother.
Spoiler:
A dead healer ultimately doesn't heal... statwise it generally is:
Avoidance (e.g.: does not mitigate, but completly prevent damage AND statuseffects) >= healcrit >= else

Depending* on the format you aspire to play in and your class it is:
Wounds (e.g.: bolstering for undefendable morale dumps and otherwise semi-static [or armor/resis/wounds debuff-powered] bursts [BW, WH, Sorc, WL,...])
>=
Initiative (initiative debuffs are the most potent [most classes have disgustingly low initiative base valuees and access to few gear offering initiative] given the exponential nature of initiative, e.g.: if your ctbc postdebuff is >40, well... [on crit effects, i.e.: healdebuffs,... and crit multiplier]) and -ctbc (more effective on order than it is on destro, all things considered)
>=
Toughness (note: since the overhaul it directly counters your attacker's mainstat, e.g.: harder to properly debuff/circumvent than armor and resistances [stock** WE/WH/WL/Mara in terms of armor, stock BW/Sorc in terms of resistances], better for small scale given the significance of mainstat coefficients in casts/dots/channels; the rdps-circlejerk) - at best in conjunction with relatively high base mitigation [= armor/resis]
>=
Armor and resistances (e.g.: best returns against pugs, goodish returns in overall (read: pug-riddled) large scale ORvR [due to proper application of most potent debuffs being finnicky/not worth it - e.g.: if your targets are getting killed within a few seconds by virtue of the numbers in play, or are part of a dedicated 6man {e.g.: cleanses including on-use cloaks, kiting, ...}, high avoidance via HtL dancing tank crowds and other means {e.g.: IB parrybuff}], medicore returns against organized opposition [in small scale because of <proper counterplay> {e.g.: positioning and awareness, CC, guard swaps, detaunts and general coordination > easily debuffable stats} and assists - in large scale because of the numbers in play, morale dumps and assisttrains]).

*Accessibilty of stats and predominance of (de)buffs in the respective format and on the respective class(es in play). (I.e.: Depending on the circumstances [opposition/your composition and class/environment; map dimensions {e.g.:CQ SCs vs ORvR} and numbers in play] some stats can be neglected.)
**Stats that require the deployment of multiple toolkits to be countered; are countered by composition > stats that the most potent classes can counter on their own. (I.e.: You gotta factor in uptime etc; as more gcds and gear your opponents gotta spend to setup and funnel potency into their dps, the better your returns are - as easier the application and as higher the uptime of debuffs, the worse your returns; some stats - on certain classes - just cannot be stacked high enough for that reason; to make the investments worth it).

TLDR: There is no definitive go-to setup for all formats (avoidance stacking is king tho), your best bet is to build a proper group and dedicate yourself to it, or build your character around your format ~ don't expect to perform well in every format, unless you are grouping.
Note: The biggest increase in potency; the most tremendous progression is <factually> enabled by and achieved with a dedicated group; i.e.: a proper group in green gear, but with a properly crafted composition and coordination > BiS pugs with supposed 'cookie cutter' specs.
TLDR: Pugherding.

Abbd.: As a sidenote, you maybe want to gather your videos in one thread and keep it updated, rather than in multiple threads. That, too, would allow discussions to drag on a bit.

E: Words and stuff - apparently I am incapable of writing english today...
Last edited by Darosh on Wed Jul 12, 2017 3:08 pm, edited 16 times in total.

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Tesq
Posts: 5713

Re: Feedback on community so far

Post#4 » Tue Jul 11, 2017 1:47 pm

mm depending on your healer you want priorize a bit heal crit first; especially at low level if you anyway cant survive long; keep in mind all healers for base have a hidden 10% heal crit which stack with whatever you have(so at lv 1 you have a 10% chance to crit); for exemple on my rr 56 dok i have like 12 (+10 hidden)= 22%
Eventually find a good balance for yourself between avoidance and heal crit try to not let ini too low and put the rest in renown skill and futile strike.
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Eathisword
Posts: 808

Re: Feedback on community so far

Post#5 » Wed Jul 12, 2017 12:19 pm

What Tesq say is spot on. @40, 500 willpower is plenty enough. What you want is to push crit at least/close in the 20%. Then use everything else in defense (i.e. initiative, reduce chance to be crit, armor, wounds, toughness, etc.) There seems to be no definitive answer as to which defensive spec is best. Lots of great players spec different defensive stats.

Also : Bravo for the duration ! Made me smile !
Farfadet, RR72 shaman
Volgograd, RR80 IB
Video thread here.

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