Post#339 » Tue Jul 25, 2017 7:53 pm
The more I've played my BO the more I've sort of regretted sinking time into him. Boss tree needs more help than I though it did. Was hoping the skills scaled more with mastery points but they don't.
Then there are things like, say, Arm Breaka, just piss weak. 50 AP over 5 seconds, 10 sec CD, melee range, cruddy damage when you got AM's doing 190 over 9 and stealing the AP on top of that, 10 sec CD, ranged. Feels bad, different classes do different things yeah but that's just shitty, ones a core ability, one has to be trained in the tree.
And then The Big 'Un, the whole point of me wanting to do a 2H Boss build...this thing needs to be the reason for doing so. It doesn't necessarily need to do more damage, Boss isn't really about melting faces, but it need something. A debuff, a tactic that effects it, something.
I know BO's aren't in a bad place in terms of being Tanks, but the class still seems to have some woefully bad tactics and abilities that I hope get looked at sooner rather than later.
Mrskullhead - DPS Zealot
Axeocalypse - 2H BO
Stayawhile - Magus
Pleasehammer Donthurtem - 2H WP
Fathermcgruder Arsekicker - RP
Poundtown - 2H IB