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Hidden Race Capitals

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Hooley
Posts: 82

Hidden Race Capitals

Post#1 » Mon Jul 03, 2017 10:04 pm

Hi all,

I remember when WAR was kicking there was a large controversy and great disappointment that the High Elf, Dwarf, Greenskin, and Dark Elf cities (beyond the fortresses) were never implemented in the game. Is this something that the RoR devs could potentially remedy? Just curious.

Thank you.
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wargrimnir
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Re: Hidden Race Capitals

Post#2 » Mon Jul 03, 2017 10:10 pm

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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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Hargrim
Former Staff
Posts: 2465

Re: Hidden Race Capitals

Post#3 » Mon Jul 03, 2017 10:12 pm

RoR devs could potentially remedy this.

https://www.youtube.com/watch?v=9ut_rIO ... rhYcTum6Yw

EDIT: Wargrimnir was a little bit faster :).
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Hooley
Posts: 82

Re: Hidden Race Capitals

Post#4 » Tue Jul 04, 2017 7:51 pm

Hargrim wrote:RoR devs could potentially remedy this.

https://www.youtube.com/watch?v=9ut_rIO ... rhYcTum6Yw

EDIT: Wargrimnir was a little bit faster :).
That's very exciting. I'd love to explore those locations, as it would complement roleplay and be cool locations for RvR mechanics.
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lilsabin
Posts: 619

Re: Hidden Race Capitals

Post#5 » Wed Jul 05, 2017 1:38 am

with the population that we have and all the fix to make , i dont think other races main city is even a subject right now or for the next 2 years :)

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Hargrim
Former Staff
Posts: 2465

Re: Hidden Race Capitals

Post#6 » Wed Jul 05, 2017 7:28 am

lilsabin wrote:with the population that we have and all the fix to make , i dont think other races main city is even a subject right now or for the next 2 years :)
I'd say population is a non-issue for this.
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saupreusse
Former Staff
Posts: 2646

Re: Hidden Race Capitals

Post#7 » Wed Jul 05, 2017 8:16 am

lilsabin wrote:with the population that we have and all the fix to make , i dont think other races main city is even a subject right now or for the next 2 years :)
What keeps us back is client control atm. Its missing textures and lightmaps here and there and someone has to forge all city parts into one big map - at least for kak. k8p is missing more stuff but i guess its within the possibilities to achieve it one day.
Saup - RR 8x WP
Son - RR 8x AM

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Bastion
Posts: 68

Re: Hidden Race Capitals

Post#8 » Wed Jul 05, 2017 4:20 pm

Wow!, is beautiful the capital of dwarves.
If you can make video with the rest of capital cities, share with us!
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Bretonnia was a shield for Wood Elves, normal, they have Toughness 3 also know like paper elves.

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Elftwin95
Posts: 477
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Re: Hidden Race Capitals

Post#9 » Wed Jul 05, 2017 4:59 pm

Hooley wrote:
Hargrim wrote:RoR devs could potentially remedy this.

https://www.youtube.com/watch?v=9ut_rIO ... rhYcTum6Yw

EDIT: Wargrimnir was a little bit faster :).
That's very exciting. I'd love to explore those locations, as it would complement roleplay and be cool locations for RvR mechanics.
Did Someone say "ROLEPLAY"!?!?! :D I would very much like a Lothern or a Shining Way to fall back to and die in the heroic defence...Me and my host would shriek and squeal like slanneshi cultists on a leather cloth sale if that where to happen.
Eldoir Duskoath SW 40/71 Shadowmaster of the Eternal Host

Strike swiftly aim true

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Hargrim
Former Staff
Posts: 2465

Re: Hidden Race Capitals

Post#10 » Wed Jul 05, 2017 8:01 pm

Bastion wrote:Wow!, is beautiful the capital of dwarves.
If you can make video with the rest of capital cities, share with us!
There is only Dwarf and Greenskins capital in files and it's in worst state than the Dwarf one.
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