Constructive Feedback Pug Leading T1
Re: Constructive Feedback Pug Leading T1
Me too! Interested to see how the BOs get tweaked in T1 and how that transitions into mid tier.
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Re: Constructive Feedback Pug Leading T1
Collateral wrote:But don't you think that this system encourages the zerg as well? If you read what Wam said, when one side spreads over the BOs (one wb or couple of groups on each), what discourages the other side to also split up? No order warband wants to fight us (Phalanx) one on one (I would give an exception to LNM, Invasion and probably dwarfs), so they always bring 2-3 warbands, because they know their chances improve drastically. And of course this goes for every warband that is split up from the main force. If you bring more numbers it's gg. I'm still waiting for this system to be implemented into middle tier, so maybe then I will debolster. But I really wonder what it will be like in T4.Musax wrote:I prefer a system that gives small groups a chance VS huge zergs (because the huge zergs are forced to split) even if that means that zone-locks are rare
I am assuming you mean encourages in this sentence "what discourages the other side to also split up?"? Otherwise i am quite unsure what you mean. Asuming that i have to say: as long as they are the defending side and winning their fights...nothing. They can zerg to stop a lock from happening. But they risk a zone lock as soon as they lose a fight.
Example:
Spoiler:
If we look at the same example but assume equal strength WBs on both sides (order still 4WB VS destro 1):
Spoiler:
-scouts for enemy warband movements get much more important
-roaming attacksquads that faststrike BOs where the enemy only left a few people (that has to be scoutet too...)
-scouts then encourage the enemy WBs to take longer ways around/through PvE to suddenly appear and surprise the enemy
-faking movements to BO A, but then moving to another when you think you have fooled the enemy scouts etc.
Sorry for the wall of text i got a bit carried away...and this is also ofcourse a very theoretical scenario and might not work at all and be picked up by the community totally differently, but it SOUNDS like a good idea, encouraging deeper tactical maneuvers and countering of these
Re: Constructive Feedback Pug Leading T1
The OP is exactly what I also think is wrong and right with the new system. Small scale maps its perfect, but when you scale up the battlefield it becomes tiresome and drags out the fights to where they lose their purpose.
THUMP - "MEDIOCRE!!" ...Who's laughing now?


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