Honestly the biggest issue I find with dps zealot is it's lack of snare. A dps runepriest can at least slot a tactic to reduce their knockback to 20 seconds +snare, or slot a tactic which turns their un-cleanseable? dot into a chance based snare + ap drain.
On the up side zealots can pretty much dps without stopping to cast with the exception of Boon of Tzeentch. I would like the idea of Scourged Warping procs to allow Boon of Tzeentch to be casted on the move followed by an instant Scourge. The corporeal debuff through HoD as suggested by Dak would further be suited to this style of play.
Dps Zealot suggestions
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Re: Dps Zealot suggestions
Uh, to add another idea:
Mirroring RoS (Rune of Speed) from the RP to allow for better gcd economy might be worth a shot. Reworking an otherwise garbage tactic to lower the casttimes if certain conditions are met and binding the benefit to Harbringer of Doom or dps spells might be an option for it.
Abbd.: It'd grant an arguably low benefit overall, given most things are instant anyways.
Abbd.: To pick up the stacking issue again:
A hex proc with a corp debuff (2xx) to it would stack with SD and M1, so you'd be looking at a ~900 corp debuff (ST).
Abbd.: In the same notion as the above:
A hex proc with a corp debuff (2xx) to it would stack with SD, so you'd be looking at a ~400 corp debuff (AoE) - ~100 more than with the chosen aura.
Mirroring RoS (Rune of Speed) from the RP to allow for better gcd economy might be worth a shot. Reworking an otherwise garbage tactic to lower the casttimes if certain conditions are met and binding the benefit to Harbringer of Doom or dps spells might be an option for it.
Abbd.: It'd grant an arguably low benefit overall, given most things are instant anyways.
Abbd.: To pick up the stacking issue again:
A hex proc with a corp debuff (2xx) to it would stack with SD and M1, so you'd be looking at a ~900 corp debuff (ST).
Abbd.: In the same notion as the above:
A hex proc with a corp debuff (2xx) to it would stack with SD, so you'd be looking at a ~400 corp debuff (AoE) - ~100 more than with the chosen aura.
Last edited by Darosh on Sat Jun 03, 2017 11:25 am, edited 2 times in total.
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- Posts: 1781
Re: Dps Zealot suggestions
You shouldnt have high numbers.
and If Boon where Instant every Single dmg St cast is Instant than. Scourge per proc cry Instant bats Instant Boon Instant.. And If we do like you want scourge 5 time Instant.... So possibility to cast 12 cast on the move? Without any CD and all cast can do about 1k dmg not a good idea. If you want to sve someone shield + wounds buff morale heal cleanse.
I want dps z viable not crazy

I want dps z viable not crazy

Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
Re: Dps Zealot suggestions
If you want to sve someone shield + wounds buff morale heal cleanse. ?Daknallbomb wrote:You shouldnt have high numbers.and If Boon where Instant every Single dmg St cast is Instant than. Scourge per proc cry Instant bats Instant Boon Instant.. And If we do like you want scourge 5 time Instant.... So possibility to cast 12 cast on the move? Without any CD and all cast can do about 1k dmg not a good idea. If you want to sve someone shield + wounds buff morale heal cleanse.
I want dps z viable not crazy
Well of corse you can't give him everything that is suggested. Both stacked scourge or instant BoT is a option to try out how it works for dps zealot. I however like the idea to not have to stand still, that's why I picked zealot. Statonary casts just feel annoying for me since I come from a game where there are close to no stationarry casts.
For BoT you can also make it castable on the move or combining our suggestions make it instant but give it a travel time.
Honestly when the proposal about a corp. debuff goes through I think dps zealot will already be in a good spot (depending how strong the debuff is). So he might not need any big changes after this anyway.
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- Posts: 1781
Re: Dps Zealot suggestions
Cast able on the move hmmm nit a bad idea.
Jep hoping for a coorp debuff
Jep hoping for a coorp debuff
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
- peterthepan3
- Posts: 6509
Re: Dps Zealot suggestions
It already has a corp debuff via the AOE first tactic.
DPS zealot isn't supposed to be a DPS shaman: it specialises in AoE DPS/AoE utility/debuffings, while the Shaman specialises in ST DPS.
I think a nice QOL change would be making Storm of Ravens bypass x amount of resistances, causing all dots on current target to benefit from it, and perhaps a slow. While not as viable as a dps shaman, you can really put the hurt on/benefit your team with M1 TT.
DPS zealot isn't supposed to be a DPS shaman: it specialises in AoE DPS/AoE utility/debuffings, while the Shaman specialises in ST DPS.
I think a nice QOL change would be making Storm of Ravens bypass x amount of resistances, causing all dots on current target to benefit from it, and perhaps a slow. While not as viable as a dps shaman, you can really put the hurt on/benefit your team with M1 TT.

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- Posts: 1781
Re: Dps Zealot suggestions
peterthepan3 wrote:It already has a corp debuff via the AOE first tactic.
DPS zealot isn't supposed to be a DPS shaman: it specialises in AoE DPS/AoE utility/debuffings, while the Shaman specialises in ST DPS.
I think a nice QOL change would be making Storm of Ravens bypass x amount of resistances, causing all dots on current target to benefit from it, and perhaps a slow. While not as viable as a dps shaman, you can really put the hurt on/benefit your team with M1 TT.
So than shammy needs a ele debuff that is not aoe and in meele range

Na dpsz isnt a dps shammy and never will be

Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
Re: Dps Zealot suggestions
SD + M1 + Mara debuff *cough*peterthepan3 wrote:It already has a corp debuff via the AOE first tactic.
DPS zealot isn't supposed to be a DPS shaman: it specialises in AoE DPS/AoE utility/debuffings, while the Shaman specialises in ST DPS.
I think a nice QOL change would be making Storm of Ravens bypass x amount of resistances, causing all dots on current target to benefit from it, and perhaps a slow. While not as viable as a dps shaman, you can really put the hurt on/benefit your team with M1 TT.
Epitome of putting the hurt on.
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Re: Dps Zealot suggestions
peterthepan3 wrote:It already has a corp debuff via the AOE first tactic.
DPS zealot isn't supposed to be a DPS shaman: it specialises in AoE DPS/AoE utility/debuffings, while the Shaman specialises in ST DPS.
I think a nice QOL change would be making Storm of Ravens bypass x amount of resistances, causing all dots on current target to benefit from it, and perhaps a slow. While not as viable as a dps shaman, you can really put the hurt on/benefit your team with M1 TT.
Zealot can be specialized in ST, Dots + Hots and AoE. So if you go for ST and Dots what do you have yes a ST dd....
+ for 50% of the time zealot had one of the strongest corp. debuffs ingame so stop your: "No he shouldn't have that bla bla" just because they thought switching stats could be something usefull they removed it. Compleatly ignoring the fact that you can heal **** with DF and other dps tactics equipped. Maybe they didn't want to do additional offensive int sets and changed it to spare some time how knows.
However without a resitance debuff in some kind witchcraft will always be extreamly lackluster since you hit like a wet noodle against high resi players. Compleatly relieing on m1 all the time is also not a option.
Then your suggestion SoR causing all dots to benefit from it so 1 dot then how useless is that.
- peterthepan3
- Posts: 6509
Re: Dps Zealot suggestions
Valfaros wrote:peterthepan3 wrote:It already has a corp debuff via the AOE first tactic.
DPS zealot isn't supposed to be a DPS shaman: it specialises in AoE DPS/AoE utility/debuffings, while the Shaman specialises in ST DPS.
I think a nice QOL change would be making Storm of Ravens bypass x amount of resistances, causing all dots on current target to benefit from it, and perhaps a slow. While not as viable as a dps shaman, you can really put the hurt on/benefit your team with M1 TT.
Zealot can be specialized in ST, Dots + Hots and AoE. So if you go for ST and Dots what do you have yes a ST dd....
+ for 50% of the time zealot had one of the strongest corp. debuffs ingame so stop your: "No he shouldn't have that bla bla" just because they thought switching stats could be something usefull they removed it. Compleatly ignoring the fact that you can heal **** with DF and other dps tactics equipped. Maybe they didn't want to do additional offensive int sets and changed it to spare some time how knows.
However without a resitance debuff in some kind witchcraft will always be extreamly lackluster since you hit like a wet noodle against high resi players. Compleatly relieing on m1 all the time is also not a option.
Then your suggestion SoR causing all dots to benefit from it so 1 dot then how useless is that.
Was just a suggestion, no need to get angry m8. Calm your tits.
Just saying if you buff the Zealot's ST too much, then what about it's AoE. I'm all for a res debuff in Witchcraft, maybe Storm of Revans giving your enemy a 10 second corp debuff? Dunno.

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