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Fun duo for two new players

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GhostNappa
Posts: 45

Re: Fun duo for two new players

Post#11 » Tue May 30, 2017 1:59 am

Oh man the most fun I ever had was a duo with a SW named Raclos while I was on my KotBS.

Of course that was on live, and the Knight isn't what it used to be. Also Rac kind of just combo'd with himself tbh I don't even know why I was there so often
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catholicism198
Posts: 1092

Re: Fun duo for two new players

Post#12 » Tue May 30, 2017 2:34 am

People don't like DPS DoKs because they want to be able to charge in and face roll while you sit back and spam AE heals.
Darosh wrote:
Spoiler:
On order I'd suggest:
IB/Engi - IB/WP - IB/SL (in min/max'd roam spec) ~ basiclly IB/x, given the nature of IB; gotta luv the parry/crit/apfeed.
SM/AM - SM/WP ~ to utilize the stacking spirit resis debuffs, some variation of SM/KotBs would work out too (in theory, you'd have to run some sort of ultra-gimmicky spec to allow for easy sustain), if atleast the SM had high RR to allow for a proper build.
SW/AM ~ the trololol-kite duo, even BW/AM works out just fine, considering the HD/rkd the BW provides.
WP/KotBs ~ kinda meh, but still feasible due to the easy accesible goodies on the knight.
AM/Engi ~ trololol-kite duo 2.0; the CC and sustain would be amazing, but they otherwise lack good synergies, sadly.


On destro I'd suggest:
Blorc/Choppa - BG/Choppa [both times choppa in min/max'd roam spec] ~ with BG/Choppa having an edge due to more easy accesible sustain on the BG.
SH/SHA ~ destro version of the trololol-kite duo.
CH/DoK - BG/DoK - Blorc/DoK ~ self explanatory.
SHA/Blorc ~ had some really good experiences with that setup, if not only for the roleplay aspect of git+warboss :D
BG/Mara ~ probably the only mpds/tank duo that can <properly> sustain itself.
SHA/Magus ~ unlike AM/Engi, the SHA can provide resis debuffs for the magus.
CH/Mara ~ probably the easiest setup to run with, and ultimately one of the most versatile.

[Abbd.: Initiative debuffs are amazing, regardless the setup/format you play in; they allow you to neglect static crit (which will chew through your rr on most classes - especially on destro crit is not easy to come by, unless you are playing with a deftard-esque monstro-debuffbot-mara) and opt for other stats and stuff instead. The most easy accesible being on AM/SW/Blorc/SM/Mara.]

Generally speaking:
Everything tank/healer related works out just fine (aside from RP/X and Z/X, that'd would probably require alot more work to pull off properly compared to other setups), with certain setups having an edge due to the synergies they offer - the same goes for rdps/healer.
Mdps/tank setups can work out too, but are more vulnerable given most of the sustain is on high cooldowns, or has otherwise hard to work with drawbacks.
Healer/mdps barely works out, given one of the both will 9/10 times just flatout faceplant due to lack of CC and will certainly do so in prolonged engagements.
The only feasible rdps/tank setup is probably IB/engi - dunno what other setup could potentially provide as much of all the goodies.
You could also cheese it and run AM/AM - SHA/SHA, DoK/DoK - WP/WP lack the means to take care of rdps. IB/IB - BG/BG should work out just fine aswell, however it'd be a waste to run those classes in dups, given their buffs - especially IB is just too good of a buffbot to not be run with just about any other class.
As it comes to pure rdps, mdps or tank setups its... well, you'll burn through a metric **** of pots - your best bet are Engi/Engi or Mara/Mara in that regard.

TLDR: Its all about toolkits (CC, buffs/debuffs, sustain) and synergies - you gotta take into account the toolkits of the classes you face aswell; rkds are pain in the butt for everything roaming related, if you are on the receiving end...

Abbd.: The most hilarious duo play is undoubtly Engi/IB; stack avoidance, grab the keg, sit somewhere in the lakes and bait pugs.
Abbd.: The most versatile duo would probably be Mara/X - you can build a Mara in into a million things.

**All the above is in regards to roaming, SC comes down to just about any tank/dps or dps/dps setup.
Every kind of assisttain works out - run sorc/sorc or bw/bw for the lols, watch people blow up left and right. However you'd probably be best off providing both tank and heal, you could very likely carry 7/10 pug scenarios like that. Additionally you'd have no trouble whatsoever expanding your group later down the road.

E: Words and stuff
.
I agree with most of it, except for the Magus bit. I'd steer far- far away from the Magus, especially for casual play.

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Darosh
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Posts: 1197

Re: Fun duo for two new players

Post#13 » Tue May 30, 2017 2:38 am

catholicism198 wrote: I agree with most of it, except for the Magus bit. I'd steer far- far away from the Magus, especially for casual play.
Well, if they happen to pour some dedication into it they might even make that work out. But yes, Magus is ... Magus.

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Glorian
Posts: 5004

Re: Fun duo for two new players

Post#14 » Tue May 30, 2017 5:17 am

@darosh:
IB/Engi is indeed a mighty fine combo.

If you put the engie on tinkerer and keg the buffs from the IB helps a lot. Especially the Willpower +240 buff nearly doubles the keg healoutput.

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Darosh
Banned
Posts: 1197

Re: Fun duo for two new players

Post#15 » Tue May 30, 2017 7:58 am

Glorian wrote:@darosh:
IB/Engi is indeed a mighty fine combo.

If you put the engie on tinkerer and keg the buffs from the IB helps a lot. Especially the Willpower +240 buff nearly doubles the keg healoutput.
Don't neglect the easy access to avoidance:
Disrupt/dodge in the +50%s (DD,Flameturret [+65%s with HtL])
Parry in the +42%s (OB,R)

That level of avoidance allows Engis to opt for all other kinds of fancy stuff, with alot of opportuntiy to utilize the diffrent tome jewelry sets to further max out avoidance based on the engagements or go more glassy.
I'd personally suggest the IB (every tank, in every setup really) to have a shield in his bag 24/7 to be able to quickly swap to it based on the engagements, too.
Especially if theres an opportunity to bait pugs into some confined areas to make full use of the flameturret(+HtL) [and other tinkerer shenanigans] to completly shutdown rdps - yet again that might be a bit overkill, still, even a SnB IB can provide decent dps if need be.

Then add to the avoidance what you've stated above, aswell as:
apfeed (IB)
critbuff (IB)
toughnessbuff (IB)
armordebuffs (normal one and morale, IB)
corp resistance (IB)
ele resistance (Engi)
armorbuff (if you are low on pots; it should theoretically stack with FJ, IB)
kd (with shield; 10s cd, 2h; 20s, IB)
punt (10s cd, IB)
stagger (Engi)
naturally high armorlevels (AI on both, FJ on engi)
guard (IB, ofc)
(...<the list goes on for ages>...)

The only issue is probably spirit resistance, and that can be dealt with via tome jewelry sets aswell.

Abbd.: Thinking about how incredible fancy Engi/IB is makes me want to roll Engi or IB and join you folks from Bitterstone, lol.
Last edited by Darosh on Tue May 30, 2017 8:08 am, edited 8 times in total.

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Stickzy
Posts: 240

Re: Fun duo for two new players

Post#16 » Tue May 30, 2017 8:00 am

Shaman and Squig.

arcdevil
Posts: 12

Re: Fun duo for two new players

Post#17 » Tue May 30, 2017 8:23 am

Marauder + tank that actually has the guard skill in his skillbar

Crust
Posts: 46

Re: Fun duo for two new players

Post#18 » Tue May 30, 2017 8:24 am

Myself and my buddy are playing shammy/magus, i tend to heal and hurt and he tends to leeroy aoe or we focus fire plenty and murder whatever we hit.
(This is in scenario's)

We figured i get a elemental aoe debuff/snare and have heals/shield and am heading towards full-on dps shammy. We stack dots and tip em over the edge :P With the current exp mode i heal through path of da green and my magus friend survives plenty of kamikaze aoe tentacle swinging action (note i say plenty, not 'all'... magus really isnt a tank :roll: )

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zaauk
Posts: 82

Re: Fun duo for two new players

Post#19 » Tue May 30, 2017 8:44 am

Crust wrote:Myself and my buddy are playing shammy/magus, i tend to heal and hurt and he tends to leeroy aoe or we focus fire plenty and murder whatever we hit.
(This is in scenario's)

We figured i get a elemental aoe debuff/snare and have heals/shield and am heading towards full-on dps shammy. We stack dots and tip em over the edge :P With the current exp mode i heal through path of da green and my magus friend survives plenty of kamikaze aoe tentacle swinging action (note i say plenty, not 'all'... magus really isnt a tank :roll: )

Sounds like alot of fun =D

Lots of good reading here, im very thankfull for all the replies. Keep em coming! =)
:mrgreen: :mrgreen: Zauk BO // Zauuk Choppa // Zaauuk SHM // Zniggle SH :mrgreen: :mrgreen:

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Darosh
Banned
Posts: 1197

Re: Fun duo for two new players

Post#20 » Tue May 30, 2017 9:43 am

zaauk wrote:
Crust wrote:Myself and my buddy are playing shammy/magus, i tend to heal and hurt and he tends to leeroy aoe or we focus fire plenty and murder whatever we hit.
(This is in scenario's)

We figured i get a elemental aoe debuff/snare and have heals/shield and am heading towards full-on dps shammy. We stack dots and tip em over the edge :P With the current exp mode i heal through path of da green and my magus friend survives plenty of kamikaze aoe tentacle swinging action (note i say plenty, not 'all'... magus really isnt a tank :roll: )

Sounds like alot of fun =D

Lots of good reading here, im very thankfull for all the replies. Keep em coming! =)
Make sure to give us a shout once you've picked your setup and report how you are doing - I'd be very much interested in the stuff you potentially come up with, once you spent time getting into the matter and start theorycrafting/testing.

Abbd.: Make sure you ask about stuff, for example what things stack and such, so you don't run into ugly situations and spend time dedicating your time to things that leave you at a disadvantage.

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