Let me preface this by saying that this isn't a X class is better than Y class post.
That said I have come to a conclusion from encounters and observations, that if a class can survive the first 10 seconds of an encounter the, probability to survive it is increased or at worst have a good fight and still lose
Most fights are loss or momentum is changed during the CC. A knockdown, root, or stun more likely than not changes the outcome of the fight.
My question I guess is what stat helps you live through that. Is it toughness a flat out damage mitigation stat that works on everything except morale? If so How much? Or is it armor?
Also is going deep into Deft defender(dodge & disrupt) and Reflexes(parry) better than going for crit reduction?
In before I get "use resolute defence", I find that the cost for an ability that is preemptive and not reactive is terrible. Once used with buff head you can see it, at that point class dependent you can kite, with flee, or charge, use absorb, LOS among other things to avoid it. If it allowed to break a CC then gain immunity it would be better no cheese win from certain classes. That's a separate argument all together though. It's great for the attacking player, as the defender usually blow CC when surprised. It has little to no use for dps who cant out heal the damage or tank it when surprised. Maybe I'm doing it wrong.
I'm looking for input that I can put to use when I'm focused or jumped while trying to get to my WB/party or objective. I play choppa so I know that already puts me at a disadvantage as the ability for defending your self is detuant and that 5 seconds is just not enough.
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Which Stat helps most with Initail class burst.
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- Aurandilaz
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Re: Which Stat helps most with Initail class burst.
toughness is awful, unless you get insane amounts of it (800+)
for most classes, armour is pretty must have, unless you living da risky life of a glasscannon
against WH, you can just detaunt and pot
against BW/SW/engi, you can also easily enough detaunt, break LOS and then either kite or kill them.
against Slayer, depends on skill and who attacks first
against WL, abandon all hope and just don't even bother, balance is shitty regarding the Army of Two
Choppas are kinda in a bad spot, you either get carried by your team and become a machine of death, or you get chopped down often. High risk, high reward (unlike a certain medium armoured class that has an awesome mobility and high damage)
for most classes, armour is pretty must have, unless you living da risky life of a glasscannon
against WH, you can just detaunt and pot
against BW/SW/engi, you can also easily enough detaunt, break LOS and then either kite or kill them.
against Slayer, depends on skill and who attacks first
against WL, abandon all hope and just don't even bother, balance is shitty regarding the Army of Two
Choppas are kinda in a bad spot, you either get carried by your team and become a machine of death, or you get chopped down often. High risk, high reward (unlike a certain medium armoured class that has an awesome mobility and high damage)
Re: Which Stat helps most with Initail class burst.
I agree on all but the WL part. You just need to debolster down to T3 where they aren't as God Tier as they are in T4 and they die pretty easily. But in T4, if it is a good WL (not a whole lot of them as it is a fairly face on keyboard class) - you're dead.
Re: Which Stat helps most with Initail class burst.
Very solid advice thank you. I'm still Having some issue with the WH after knockdown I detaunt but still get rekt. They are now killing me through the detuant oddly enough.
WL in T4 is pretty tough fight but I find that if I can knockdown I can win 1v1 with furious chopping after KD. But that is rare as I get killed sometimes before I even reach KD less than 15 sec usually even with detaunt.
That is making me think how come the class that has the worst defence tool kit and reduces its armor by half and resistance when in berserk, mind you needed to reach full potential, has such a shitty detaunt? O well maybe the full potential cant be reached with current gear levels.
Also is armor even valid for choppa's seeing how when they are in berserk they are inflicting a SELF DEBUFF that reduces armor in half? On top of that all other armor debuff stack and you now become a piss on even for full defence tanks.
Thank you for clearing up the toughness decision for me. Seeing as I cant get past 300+ toughness without completely gimping my damage.
Also what about Deft defender and Reflex versus Futile strike?
WL in T4 is pretty tough fight but I find that if I can knockdown I can win 1v1 with furious chopping after KD. But that is rare as I get killed sometimes before I even reach KD less than 15 sec usually even with detaunt.
That is making me think how come the class that has the worst defence tool kit and reduces its armor by half and resistance when in berserk, mind you needed to reach full potential, has such a shitty detaunt? O well maybe the full potential cant be reached with current gear levels.
Also is armor even valid for choppa's seeing how when they are in berserk they are inflicting a SELF DEBUFF that reduces armor in half? On top of that all other armor debuff stack and you now become a piss on even for full defence tanks.
Thank you for clearing up the toughness decision for me. Seeing as I cant get past 300+ toughness without completely gimping my damage.
Also what about Deft defender and Reflex versus Futile strike?
- NoRKaLKiLLa
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Re: Which Stat helps most with Initail class burst.
Find a tank that'll hold you tight like a jock strap, punt when you need it and slow your targets for you. If you're dying to a WH it's because you're over extended, your tank sucks or you're trying to fly solo.

Re: Which Stat helps most with Initail class burst.
Crit reduction is the best defeance.
If you have this on 0 and WH knock down you when leaving incognito, just wait and when you get up use cleasing wind 3 lvl. I was doing like that as slayer against WE. But I had also shatter limbs, so I have easlier. Don't know what on this place have choppa. Except 0 to being crit I had also riposte and high parry so WE just killed himself by her...fast dps on me...hmm
Reduction in being crit also help you a lot in fight against RDPS, because they can easy reduce your dodge/ disrupt from 30% to 0% with no effort.
If you have this on 0 and WH knock down you when leaving incognito, just wait and when you get up use cleasing wind 3 lvl. I was doing like that as slayer against WE. But I had also shatter limbs, so I have easlier. Don't know what on this place have choppa. Except 0 to being crit I had also riposte and high parry so WE just killed himself by her...fast dps on me...hmm
Reduction in being crit also help you a lot in fight against RDPS, because they can easy reduce your dodge/ disrupt from 30% to 0% with no effort.
Re: Which Stat helps most with Initail class burst.
I'm finding more and more that just not any tank will do. I find that for my choppa a chosen Aura cover my weakness better than any other tank. Also yes I know very dependent on guard, but those times I need to move from WC to objective to get to group or Wb I find that not one class in the game fears the choppa. I even had some lvl 32+ trying to kill me cause the mobility on the class is grade A ****. Shrug it off with charge, ok well here is a knockdown or stagger which every damn order class has and its gtg.Find a tank that'll hold you tight like a jock strap
If your running CWx3 and crit reduction you must have no parry or dodge and disrupt or no melee crit, all which are more important than CWx3. Riptose tactic is good I guess, should probably make a tactic setup just for running to my Wb/group. seem like a logical solution.If you have this on 0 and WH knock down you when leaving incognito, just wait and when you get up use cleasing wind 3 lvl
What are all the higher quality players who play melee dps running for renown points? Are they offensive or defensive in the renown point abilities? For example Norkalli what do you spend your points on? Since armory doesn't show that.
Last edited by trebla on Tue May 16, 2017 7:22 pm, edited 1 time in total.
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Re: Which Stat helps most with Initail class burst.
Avoid 

Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
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Re: Which Stat helps most with Initail class burst.
Avoid dying? Avoid WH? or Avoid playing?Daknallbomb wrote:Avoid
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Re: Which Stat helps most with Initail class burst.
Yeah, as a SW or a SM I don't fear solo choppas.
To fight vs a SW as a chop: honestly the best you can do is have Resolute Defense and pop it immediately when you see a SW open on you, then charge. Even better if you have RD3 to extend it by 5s. This will allow you to reach the SW and will also keep them from self-punting away from you when you do reach them.
The counter to this is if the SW sees you pop RD, they should flee + ap pot. If they don't, you will likely melt them when you get to them. I don't know how fast charge is compared to flee, but overall RD is the best offense as a solo mdps. (That being said, it's still gonna be tough to win since my glass cannon will beat your glass cannon if you have 100ft of distance to close).
To answer your OP, I would probably stack initiative to 250-300 and armor the rest, but I'm not very knowledgeable about tali choices on mdps.
To fight vs a SW as a chop: honestly the best you can do is have Resolute Defense and pop it immediately when you see a SW open on you, then charge. Even better if you have RD3 to extend it by 5s. This will allow you to reach the SW and will also keep them from self-punting away from you when you do reach them.
The counter to this is if the SW sees you pop RD, they should flee + ap pot. If they don't, you will likely melt them when you get to them. I don't know how fast charge is compared to flee, but overall RD is the best offense as a solo mdps. (That being said, it's still gonna be tough to win since my glass cannon will beat your glass cannon if you have 100ft of distance to close).
To answer your OP, I would probably stack initiative to 250-300 and armor the rest, but I'm not very knowledgeable about tali choices on mdps.
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