If people arn't willing to let the loot be turned off for the sake of testing for a couple days, to test something that could seriusly increase the enjoyment and game experience for everone. Then what is the point of this server? Keep bags would still work. Renown would still work.zumos2 wrote:How you gonna test performance if no one is gonna play RvR without the rewards lol?
Lootfree RVR.
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- roadkillrobin
- Posts: 2773
Re: Lootfree RVR.

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Re: Lootfree RVR.
I misread I thought you wanted to turn off lootbags for zone locks. Either way you can say whatever you want and what would be good for the server, that is simply not how the minds work of most of those playing. I've talked about this a lot, also against Azarael that they can keep saying it is an alpha and people are just "testers". That is simply not how people feel and thus not how they behave and thus you can argue that it is simply not true.roadkillrobin wrote:If people arn't willing to let the loot be turned off for the sake of testing for a couple days, to test something that could seriusly increase the enjoyment and game experience for everone. Then what is the point of this server? Keep bags would still work. Renown would still work.zumos2 wrote:How you gonna test performance if no one is gonna play RvR without the rewards lol?
Zumos - Member of Red Guard
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
- roadkillrobin
- Posts: 2773
Re: Lootfree RVR.
Theres a difference about turning stuff off for a couple days and permenantly change them tho. You can compensate in other ways. Double xp/renown durning the testing phase. Gold bags for everyone that participated etz. And you would be supriced just how helpful people can be if you ask for help rather then just asuming that people help by default.

- wargrimnir
- Head Game Master
- Posts: 8421
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Re: Lootfree RVR.
I don't see this being an experiment we attempt.
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