Good players will provide good results, but when it comes to exceptional players, they will provide exceptional results.Bozzax wrote:Have you ever tried running those classes consistently 6v6 or you just toss it arround as a fact.
The best premades on this server pretty much won with wathever setup they used (enigma proved this)
Ofc it is true to some extent but a well composed setup that is not flavour of the month may be suprisingly effective imo (randomp comps ofc dont work)
Good comp + consistancy > best comp and less consistency?
However, the playerskill can only carry you so far; when a good player on "bad" class faces a bad player on a good class, the good player can win very often. An exception player on a non-fotm class can even beat a good player playing a fotm class. But when it comes to good vs good, or exceptional vs exceptional; skill factor becomes a constant value and then it is time for the game balance (or lack thereof) to decide the outcome. Back on live you would also factor in gear imbalances, but they hardly count here as T4 sets are still very close to one another stat-wise.
But considering how averages work, we might have 10% of the playerbase fall into category of "exceptionally good" and 10% into "pls stop feeding" category, with the remaining 80% being either below/above average, or you know, just an average player enjoying a few hours gaming session.
And if you just look at the few remaining 6mans, you will most likely soon find out which classes are underrepresented in the usual setups and which occur more likely in their daily roster. Of course this does not mean 100% correlation, but surely one can draw some sort of assumptions based on daily observations as to which classes form the current fotm.
