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Gear "grind"

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Sulorie
Posts: 7461

Re: Gear "grind"

Post#91 » Sun May 07, 2017 7:15 am

Nefarian78 wrote:
You also need to understand that even if Conqueror and Dominator would only give you 10 more armor compared to Annhilator and Merc people would still complain nonetheless, because that 10 more armor would still be 10 armor you are missing compared to another person.
Then those people have no problem with gear grind, they have a problem with their mindset.
Dying is no option.

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dansari
Posts: 2524

Re: Gear "grind"

Post#92 » Sun May 07, 2017 11:35 am

Again, it's not about how long it takes to get the gear (sure I'll speak for myself even though I can confidently speak for others I've had lengthy conversations with); it's about the perception of your progression. If we're speaking strictly about gear, that would be the driving force behind players leaving... There are other mechanics that are less fun that also impact the player base, but honestly the latest patch proves that the devs do try to solve problems that exist. That's enough for me to trust that thoughts shared by the community do hold weight and do get discussed.
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Nefarian78
Posts: 463

Re: Gear "grind"

Post#93 » Sun May 07, 2017 4:23 pm

Dabbart wrote:A compromise? Rofl. Neither of us, or any group of players has any say on what happens to this server. We get to post our thoughts and input.

Mate. Every time new stuff is released what happens? The server gets flooded, then it dies back down after a month or 2. But the avg playerbase keeps rising, at least during my NA time. Yea, people left. Hell, morfee left. But then guess who came back and grinded up Conq? The further along the server gets, the more people will want to play. Oh yea, and you want to talk about why people aren't active? HOW ABOUT THE RR ROLLBACK?! that is the number 1 reason I hear for why people aren't hardcore. They play, but meh. All this RR is gonna get lost anyways(I'm not even gonna get into the players leaving due to perceived personal issues with dev/gm team.)...

Stop talking as if you speak for a major portion of the playerbase. You speak for yourself, and I speak for me. Feel free to actually think about my question though. Cause it does Exist. The time/effort to gain Conq might be very similar to the pain in gaining the next sets. If not worse. It's time for you to change your thought process towards gear. Or just go take a break from the game till the prices drop.

Lol a compromise between hardcore players and casuals... That make me LOL IRL.

Did i say that we, the players have to find the middle ground? no, i didn't. i meant as a community we should all try to find a middle ground where neither party is left out, not the more casual playerbase or the hardcore players. what we have now only satisfies a really small group of players and as i said, even hardcore players are quitting.

Also it's not a RR rollback but it's an RR compression. those are 2 different things that you apparently did not understand when they were announced. And i did not see a single person complain about the compression since it was announced, and besides the community of RoR seems more interested on gear, not RR.

Besides, i've never said i speak for the major portion of the playerbase, but having studied social sciences for quite a while i can tell you that the majority of players have an opinion closer (not the same) to mine. My 15+ friends, guildies that have quit the game because the insane grind do, it's probably more than those that agree with you on your elitist opinion.

I'll conclude by saying that if you think finding the middle ground between two different opinions (besides, i said the more casual, not the completely casual playerbase that logs in 3hrs a week) makes you "LOL IRL", you either are really young or you can just have all you want without any difficulty at all.

You're set on this elitist attitude and i know that whatever happens you will not change your opinion anyway, so we'll have to agree that we disagree (see, we just reached a middle ground. Yay)

dansari wrote:Again, it's not about how long it takes to get the gear (sure I'll speak for myself even though I can confidently speak for others I've had lengthy conversations with); it's about the perception of your progression. If we're speaking strictly about gear, that would be the driving force behind players leaving... There are other mechanics that are less fun that also impact the player base, but honestly the latest patch proves that the devs do try to solve problems that exist. That's enough for me to trust that thoughts shared by the community do hold weight and do get discussed.
That's what i'm trying to say since the conq - domi gear came out.

Most of the players are NOT quitting because of the prices, but because they feel they aren't making any progress towards their carrot. the quest that gives medalions in RvR is a huge step in the right direction and it makes players feel they are making progress. Especially the tanks and healers that have a much more difficult time farming those.
They done stole my character's names. Can't have **** in RoR.

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NoRKaLKiLLa
Posts: 1020
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Re: Gear "grind"

Post#94 » Sun May 07, 2017 4:27 pm

Can we, as a community, decide whether or not we want to complain that

A) gear is too hard to get and is too OP to fight against

Or

B) Now I have my gear, the stats/bonuses suck and don't make me pugstomp, buff them now!

I think we'll have better results if we pick one and consolidate our resources to build textwalls, together.
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Nefarian78
Posts: 463

Re: Gear "grind"

Post#95 » Sun May 07, 2017 4:33 pm

NoRKaLKiLLa wrote:Can we, as a community, decide whether or not we want to complain that

A) gear is too hard to get and is too OP to fight against

Or

B) Now I have my gear, the stats/bonuses suck and don't make me pugstomp, buff them now!

I think we'll have better results if we pick one and consolidate our resources to build textwalls, together.

It's a mixture of both. Current gear grind is too difficult and makes tons of people quit but really the stats difference is not that big. but those 10more stats are still 10stats someone is missing compared someone else, causing them to go on a rampage on the forums or the in-game chats
They done stole my character's names. Can't have **** in RoR.

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Aurandilaz
Posts: 1896

Re: Gear "grind"

Post#96 » Sun May 07, 2017 4:40 pm

NoRKaLKiLLa wrote:Can we, as a community, decide whether or not we want to complain that

A) gear is too hard to get and is too OP to fight against

Or

B) Now I have my gear, the stats/bonuses suck and don't make me pugstomp, buff them now!

I think we'll have better results if we pick one and consolidate our resources to build textwalls, together.
nobody is talking about anything related to "B"
Nor is one (yet) complaining about Conq gear being OP, it is maybe 5% stronger than Anni.

However, considering what an unenjoyable zergfest T4 is and how impossible the "carrot" is, most people for a good reason just decide that the current price is too steep, and they realize it is better to wait until the gear "farming" becomes easier; hence somewhat declining endgame population numbers. The relative lack of balance or issues related to it also keep some players away.
In hindsight, announcing the coming renown wipe was a mistake, as quite many players seem to have less interest in playing their high renown rank "mains", and for a good reason.

Dabbart
Posts: 2251

Re: Gear "grind"

Post#97 » Mon May 08, 2017 1:04 am

Spoiler:
Aurandilaz wrote:
NoRKaLKiLLa wrote:Can we, as a community, decide whether or not we want to complain that

A) gear is too hard to get and is too OP to fight against

Or

B) Now I have my gear, the stats/bonuses suck and don't make me pugstomp, buff them now!

I think we'll have better results if we pick one and consolidate our resources to build textwalls, together.
nobody is talking about anything related to "B"
Nor is one (yet) complaining about Conq gear being OP, it is maybe 5% stronger than Anni.

However, considering what an unenjoyable zergfest T4 is and how impossible the "carrot" is, most people for a good reason just decide that the current price is too steep, and they realize it is better to wait until the gear "farming" becomes easier; hence somewhat declining endgame population numbers. The relative lack of balance or issues related to it also keep some players away.
In hindsight, announcing the coming renown wipe was a mistake, as quite many players seem to have less interest in playing their high renown rank "mains", and for a good reason.
A, Norkali, that was hilarious. Very well put.

B, Aurandilaz gets it. Any lessening of player numbers will have a large variable of reasons. Your personal opinion towards it, is just that. Go take a break if it's so Crazy. Just make sure to login once a month so you don't get wiped.

C, Apparently, I am an Bad with an Elite Attitude.... That's kinda sad. I mean, I know I DPS Z a lot, but damn... That's like being a Raider/Giants fan... Just the absolute worst case scenario... My poor Feels!
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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Acidic
Posts: 2074
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Re: Gear "grind"

Post#98 » Mon May 08, 2017 7:01 am

Hi
I think with the new kill quest solves a number of issues around the non linear nature of the grind as well as mitigating the RNG killing blow Medalion drop. So the gear grind feels more controllable. this for me reduced my dislike of the grind.
The set is supposed to be hard to get and is also meant to be a slight upgrade where mix and match of other sets is appearing to be the goto solution meaning there is little point colllectibg everything .
There also is the flip pq where u can get lucky.
Just now it does not seem unreasonable to make u suffer for that extra 5 or 10 percent
Edit: to be readable :(

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Collateral
Posts: 1494

Re: Gear "grind"

Post#99 » Mon May 08, 2017 10:44 am

The new kill quest is bonkers. After 6 hours in a zone, you then have to go take another god damn zone, only to get 4 lousy medals, or 12 if you logged on in the right moment. That's laughable. If you want these quests to have any impact on the gear, you have to change the entire RvR campaign.

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UndeadPatron
Posts: 82

Re: Gear "grind"

Post#100 » Mon May 08, 2017 11:37 am

Collateral wrote:The new kill quest is bonkers. After 6 hours in a zone, you then have to go take another god damn zone, only to get 4 lousy medals, or 12 if you logged on in the right moment. That's laughable. If you want these quests to have any impact on the gear, you have to change the entire RvR campaign.
But it's a step in the right direction, it shows that there is a way to make the grind slightly easier without having half of the community rebel againts it. I see it as a promise that eventually this "grind" might be lessened as to make it more casual friendly.
At least those are my 2 cents
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