Post#2 » Thu May 04, 2017 8:45 am
IB is not the best class to do it with (i would say BG), but it's not the worst either (lol SM), BUT if you're determined to be a dawi, here's what i've learned about tanking entire WBs in order of importance
CHANCE TO BE CRIT: the one thing everybody ignores when trying to do this. if you are getting crit every other hit, you will die very fast regardless of all other factors. init is not a dump stat!
AVOIDANCE: block, deft defender, reflexes. really obvious. parry is the "worst" investment for pure selfish survivability, but it makes you a much better guardbot
TOUGHNESS: the beauty of toughness is that it negates all the little hits you're gonna take whilst you're mincing around at the front pretending to know what you're doing (and acting like you know what you're doing is a pub tanks most important skill.) that's why it's only really good for tanks, it does little against burst but it just absorbs flak. soft cap it
WOUNDS: a contentious topic but i really like wounds. after crit resistance and avoidance, it's the next best thing against burst. the talis are also really good - as a percentage of the base stat vs other talis, you can really push wounds. ONLY worth it if you already have a very high toughness though
ARMOUR: just use a pot like everybody else. fine at middling ranks cause you're not near capping and armour talis are so damn cheap (i tend to just throw them on every sub30 character), but won't be part of your end build. tanks push the cap by default with pots and buffs
other random stuff i've learned:
- hold the line is so good it's almost broken, and seen as you're an IB with practically infinite AP, there is no reason not to spam the hell out of it! remember dodge/disrupt is 360, the animation can be offputting but it works when running away too
- in SCs your job is guardbotting and heal debuffing. find room for punishing knock - i know, it's a tactic that doesn't fit the turtle thing, but you have to bring SOMETHING. your dmg may be 0 but you can wade into the enemy lines with impunity and give them 50% healing output for the entire SC. juggle healers. outside of that all you can offer your team is a giant health pool, so learn to switch guard. guarding an ally under focus and then getting in range of them (much closer than you think) is more important than actually hitting anything as a turtle, especially if you have your own melee train pushing their backline
- on that note positioning is relentlessly important as a turtle. nothing worse than having a BW parry your KD, and you will not hit a def tank from the front with ANYTHING
hope that helps. not talking about builds or gear cause there's a ton of different ways that will work as long as you follow the above fundamentals